Difference between revisions of "Collision index"
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In [[Megadrive]] Sonic games, each [[Block mappings|16x16 tile]] uses a single [[byte]] in the '''collision index''' to refer to data in the [[collision array]]. | In [[Megadrive]] Sonic games, each [[Block mappings|16x16 tile]] uses a single [[byte]] in the '''collision index''' to refer to data in the [[collision array]]. | ||
[[Category:Hacking Information]] | [[Category:Hacking Information]] |
Revision as of 00:28, 23 June 2006
In Megadrive Sonic games, each 16x16 tile uses a single byte in the collision index to refer to data in the collision array.