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Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Genocide City Zone"

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[[Genocide City Zone]] is a scrapped level that was repurposed into the third act of [[Metropolis Zone]]. In the Simon Wai build, Metropolis has three acts, but still devotes a level slot to Genocide City.
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[[Genocide City Zone]] is a scrapped level worked on by [[Tom Payne]]. Being a dark, industrial level, some of its graphics were later reused for [[The Machine]] in ''[[Sonic the Hedgehog Spinball|Sonic Spinball]]''.{{ref|https://web.archive.org/web/20150726165200/http://www.sonicdatabase.com/S2CD/s2clevels.html}}
  
 
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Latest revision as of 01:35, 20 March 2024

Back to: Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons.

Genocide City Zone is a scrapped level worked on by Tom Payne. Being a dark, industrial level, some of its graphics were later reused for The Machine in Sonic Spinball.[1]

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Simon Wai prototype
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Final game

Both acts of Genocide City are empty in the Simon Wai build of Sonic 2. Sonic and Tails spawn against a blue background, and promptly fall to their deaths as the theme of Chemical Plant Zone plays. Despite having nothing in it (to the point where even in debug mode, the player can only place rings and empty monitors), the level is quite large.

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Simon Wai prototype
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Final game

Play in split screen mode and you can see some exciting red pixels in addition to the green ones.

References

  1. http://www.sonicdatabase.com/S2CD/s2clevels.html (Wayback Machine: 2015-07-26 16:52)


Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
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Part of Sonic the Hedgehog 2 (16-bit) development