Difference between revisions of "Sonic Rush (E3 demo)/Comparisons"
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==General comparisons== | ==General comparisons== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Rushe3 titlescreen.png |
− | | image2= | + | | image2=Rush titlescreen.png |
− | | game1=E3 | + | | game1=E3 demo |
| game2=Final game | | game2=Final game | ||
− | | desc=The title screen is different and features | + | | desc=The title screen is different and features zigzags that scroll across the top of the screen. In the final, the entire screen scrolls. |
}} | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=E3 | + | | game1=E3 demo |
− | |||
− | |||
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| game2=Final game | | game2=Final game | ||
| desc=The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used. | | desc=The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used. | ||
Line 28: | Line 21: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=E3 | + | | game1=E3 demo |
| game2=Final game | | game2=Final game | ||
| desc=The boost works differently, you are able to boost from anywhere, even mid-air. The boost meter also refills itself automatically, but slowly. | | desc=The boost works differently, you are able to boost from anywhere, even mid-air. The boost meter also refills itself automatically, but slowly. | ||
Line 35: | Line 28: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=E3 | + | | game1=E3 demo |
| game2=Final game | | game2=Final game | ||
| desc=The boss dies in 4 hits and there's no remarks from Eggman at all. | | desc=The boss dies in 4 hits and there's no remarks from Eggman at all. | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=E3 | + | | game1=E3 demo |
+ | | game2=Final game | ||
+ | | desc=The music is different from final, and Act 1's theme is an alternate version of "Blaze Appears." | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=E3 demo | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The | + | | desc=The voice work of [[Ryan Drummond]] is used instead of [[Jason Griffith]], recycled from ''[[Sonic Advance 3]]''. |
}} | }} | ||
==Graphical comparisons== | ==Graphical comparisons== | ||
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{{Comparison | {{Comparison | ||
| image1=SonicRush-E3BetaResultsScreen.png | | image1=SonicRush-E3BetaResultsScreen.png | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=E3 | + | | game1=E3 demo |
| game2=Final game | | game2=Final game | ||
− | | desc=The results screen is different in this build and | + | | desc=The results screen is different in this build and uses the number sprites from ''Sonic Advance 3''. Sonic is also slightly off-centered. |
+ | }} | ||
+ | |||
+ | ==Level comparisons== | ||
+ | *[[{{PAGENAME}}/Leaf Storm|Leaf Storm]] | ||
+ | |||
+ | ==Localisation comparisons== | ||
+ | {{Comparison | ||
+ | | image1=SonicRushE3Demo DS JP Title.png | ||
+ | | image2=Rushe3 titlescreen.png | ||
+ | | game1=Japanese | ||
+ | | game2=English | ||
+ | | desc=The E3 demo will change its language based on the system's language, though only between English and Japanese. The final adds support for more languages. | ||
}} | }} | ||
Revision as of 22:36, 14 November 2021
- Back to: Sonic Rush (E3 demo).
Contents
General comparisons
E3 demo |
---|
Final game |
---|
The title screen is different and features zigzags that scroll across the top of the screen. In the final, the entire screen scrolls.
E3 demo |
---|
Final game |
---|
The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used.
Gameplay comparisons
E3 demo |
---|
Final game |
---|
The boost works differently, you are able to boost from anywhere, even mid-air. The boost meter also refills itself automatically, but slowly.
E3 demo |
---|
Final game |
---|
The boss dies in 4 hits and there's no remarks from Eggman at all.
Audio comparisons
E3 demo |
---|
Final game |
---|
The music is different from final, and Act 1's theme is an alternate version of "Blaze Appears."
E3 demo |
---|
Final game |
---|
The voice work of Ryan Drummond is used instead of Jason Griffith, recycled from Sonic Advance 3.
Graphical comparisons
E3 demo |
---|
Final game |
---|
The results screen is different in this build and uses the number sprites from Sonic Advance 3. Sonic is also slightly off-centered.
Level comparisons
Localisation comparisons
Japanese |
---|
English |
---|
The E3 demo will change its language based on the system's language, though only between English and Japanese. The final adds support for more languages.
References
Sonic Rush (E3 demo), prototype version of Sonic Rush | |
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Main page | Comparisons | Maps | Hidden content |