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Difference between revisions of "Sonic Rush (E3 demo)/Comparisons"

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m (Text replacement - "SonicRushE3BetaOmni" to "SonicRushE3DemoOmni")
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==General comparisons==
 
==General comparisons==
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Rushe3 titlescreen.png
| image2=Notavailable.svg
+
| image2=Rush titlescreen.png
| game1=E3 Beta
+
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
| desc=The title screen is different and features spikes that scroll across the top of the screen. In the final the entire screen scrolls.
+
| desc=The title screen is different and features zigzags that scroll across the top of the screen. In the final, the entire screen scrolls.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=E3 Beta
+
| game1=E3 demo
| game2=Final game
 
| desc=The voice work of [[Ryan Drummond]] is used instead of [[Jason Griffith]].
 
}}
 
{{Comparison
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=E3 Beta
 
 
| game2=Final game
 
| game2=Final game
 
| desc=The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used.
 
| desc=The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=E3 Beta
+
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
 
| desc=The boost works differently, you are able to boost from anywhere, even mid-air. The boost meter also refills itself automatically, but slowly.
 
| desc=The boost works differently, you are able to boost from anywhere, even mid-air. The boost meter also refills itself automatically, but slowly.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=E3 Beta
+
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
 
| desc=The boss dies in 4 hits and there's no remarks from Eggman at all.
 
| desc=The boss dies in 4 hits and there's no remarks from Eggman at all.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=E3 Beta
+
| game1=E3 demo
 +
| game2=Final game
 +
| desc=The music is different from final, and Act 1's theme is an alternate version of "Blaze Appears."
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
| desc=The music is different from final and Act 1's theme is an alternate version of "Blaze Appears."
+
| desc=The voice work of [[Ryan Drummond]] is used instead of [[Jason Griffith]], recycled from ''[[Sonic Advance 3]]''.
 
}}
 
}}
  
 
==Graphical comparisons==
 
==Graphical comparisons==
{{Comparison
 
| image1=SRushE3 1.png
 
| image2=SRushE3 2.png
 
| image3=Notavailable.svg
 
| game1=E3 Beta without correct palette
 
| game2=E3 Beta with correct palette
 
| game3=Final game
 
| desc=An entire ''[[Sonic Advance 3]]'' sprite set was was found in the ROM, indicating the game may have used Sonic's previous GBA sprites for a time while in development.
 
}}
 
 
{{Comparison
 
{{Comparison
 
| image1=SonicRush-E3BetaResultsScreen.png
 
| image1=SonicRush-E3BetaResultsScreen.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=E3 Beta
+
| game1=E3 demo
 
| game2=Final game
 
| game2=Final game
| desc=The results screen is different in this build and it uses the number sprites from Sonic Advance 3. Sonic is also slightly off centered.
+
| desc=The results screen is different in this build and uses the number sprites from ''Sonic Advance 3''. Sonic is also slightly off-centered.
 +
}}
 +
 
 +
==Level comparisons==
 +
*[[{{PAGENAME}}/Leaf Storm|Leaf Storm]]
 +
 
 +
==Localisation comparisons==
 +
{{Comparison
 +
| image1=SonicRushE3Demo DS JP Title.png
 +
| image2=Rushe3 titlescreen.png
 +
| game1=Japanese
 +
| game2=English
 +
| desc=The E3 demo will change its language based on the system's language, though only between English and Japanese. The final adds support for more languages.
 
}}
 
}}
  

Revision as of 22:36, 14 November 2021

Back to: Sonic Rush (E3 demo).

General comparisons

Rushe3 titlescreen.png
E3 demo
Rush titlescreen.png
Final game

The title screen is different and features zigzags that scroll across the top of the screen. In the final, the entire screen scrolls.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The E3 ROM uses a single .sdat for the music, while in the final, multiple .sdat files were used.

Gameplay comparisons

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The boost works differently, you are able to boost from anywhere, even mid-air. The boost meter also refills itself automatically, but slowly.

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The boss dies in 4 hits and there's no remarks from Eggman at all.

Audio comparisons

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The music is different from final, and Act 1's theme is an alternate version of "Blaze Appears."

Notavailable.svg
E3 demo
Notavailable.svg
Final game

The voice work of Ryan Drummond is used instead of Jason Griffith, recycled from Sonic Advance 3.

Graphical comparisons

SonicRush-E3BetaResultsScreen.png
E3 demo
Notavailable.svg
Final game

The results screen is different in this build and uses the number sprites from Sonic Advance 3. Sonic is also slightly off-centered.

Level comparisons

Localisation comparisons

SonicRushE3Demo DS JP Title.png
Japanese
Rushe3 titlescreen.png
English

The E3 demo will change its language based on the system's language, though only between English and Japanese. The final adds support for more languages.

References


Sonic Rush (E3 demo), prototype version of Sonic Rush
Rushe3 titlescreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Rush development