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Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Star Light Zone"

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==Act 1==
 
==Act 1==
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
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| image1=Sonic1Proto MD SLZ Loop.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=Prototype
 
| game1=Prototype
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| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=There are no Badniks during normal play, but the player can place [[Buzz Bomber]]s and [[Crabmeat]]s in [[edit mode]], neither of which appear in the stage in the final game.
+
| desc=There are no Badniks during normal play, but the player can place [[Buzz Bomber]]s and [[Crabmeat]]s in [[edit mode]], neither of which appear in the stage in the final game.  
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=Also placeable are spike-less seasaws.
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| desc=Also placeable are spike-less seasaws and vertical fireballs (the latter behaving exactly the same as the final game).
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
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| image1=Sonic1Proto MD SLZ Act1End.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=Prototype
 
| game1=Prototype
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}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
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| image1=SegaLogo MD JP 1990.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=Prototype
 
| game1=Prototype
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==Act 2==
 
==Act 2==
 +
Act 2 is less complete. There are a few objects, but no rings.
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=An oddly-placed eight-block platform will most likely crush Sonic.
 +
}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
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| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=Act 2 is less complete. There are a few objects, but no rings.
+
| desc=There are a few corrupted platforms with broken collision. If Sonic touches one, it moves downwards.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=There are some spiked swinging platforms. In the final game, these only appear in Act 3.
 +
}}
 +
{{Comparison
 +
| image1=Sonic1Proto MD SLZ Act2End.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=Prototype
 
| game1=Prototype
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| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=There are no objects at all in Act 3.
+
| desc=There are even fewer objects in Act 3, just a couple of these platforms.
 
}}
 
}}
  

Revision as of 14:40, 3 January 2021

Back to: Sonic the Hedgehog (16-bit) (prototype)/Comparisons.

While it looks the part, each Act of Star Light Zone has an almost entirely different layout to that of the final game, with many more opportunities to fall into pits.

Act 1

Sonic1Proto MD SLZ Loop.png
Prototype
Notavailable.svg
Final game

Some loops have extra flashing lights on them. These graphics are unused in the final game.

Notavailable.svg
Prototype
Notavailable.svg
Final game

There are no Badniks during normal play, but the player can place Buzz Bombers and Crabmeats in edit mode, neither of which appear in the stage in the final game.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Also placeable are spike-less seasaws and vertical fireballs (the latter behaving exactly the same as the final game).

Sonic1Proto MD SLZ Act1End.png
Prototype
Notavailable.svg
Final game

There is a signpost allowing for the Act to be cleared, but it's half-buried in the ground.

SegaLogo MD JP 1990.png
Prototype
Notavailable.svg
Final game

Finishing Act 1 resets the game.

Map

100%
Prototype
100%
Final game


Act 2

Act 2 is less complete. There are a few objects, but no rings.

Notavailable.svg
Prototype
Notavailable.svg
Final game

An oddly-placed eight-block platform will most likely crush Sonic.

Notavailable.svg
Prototype
Notavailable.svg
Final game

There are a few corrupted platforms with broken collision. If Sonic touches one, it moves downwards.

Notavailable.svg
Prototype
Notavailable.svg
Final game

There are some spiked swinging platforms. In the final game, these only appear in Act 3.

Sonic1Proto MD SLZ Act2End.png
Prototype
Notavailable.svg
Final game

Cruicially there is no signpost, so while the camera locks, the level can't be beaten.

Map

100%
Prototype
100%
Final game


Act 3

Notavailable.svg
Prototype
Notavailable.svg
Final game

There are even fewer objects in Act 3, just a couple of these platforms.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit)
Sonic1Proto MD Title.png

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Part of Sonic the Hedgehog (16-bit) development