Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone"
From Sonic Retro
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(→Act 2) |
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| desc=There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please. | | desc=There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=1992-09-14 prototype | ||
+ | | game2=Final game | ||
+ | | desc=[[Super Sonic]] deosn't have an underwater palette. It just reverts to the regular Sonic one. | ||
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 13:48, 10 November 2019
Act 1
1992-09-14 prototype |
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Final game |
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Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".
1992-09-14 prototype |
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Final game |
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Loops have slanted corners.
1992-09-14 prototype |
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Final game |
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Spiny enemies have a different colour scheme.
1992-09-14 prototype |
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Final game |
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The girders in the background are grey.
1992-09-14 prototype |
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Final game |
Act 2
1992-09-14 prototype |
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Final game |
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The underwater palette for some parts of the background is lighter than in the final game.
1992-09-14 prototype |
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Final game |
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There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.
1992-09-14 prototype |
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Final game |
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There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please.
1992-09-14 prototype |
---|
Final game |
---|
Super Sonic deosn't have an underwater palette. It just reverts to the regular Sonic one.
1992-09-14 prototype |
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Final game |