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Difference between revisions of "Sonic & Knuckles"

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[[Category:Games]]== Introduction ==Released for the [[Sega Genesis]] ([[Sega Mega Drive]]), this sequel to [[Sonic the Hedgehog 3]] featured unique [[Lock-On Technology]], which was a special slot located at the top of the cartridge to plug other Genesis games into. When combined with [[Sonic the Hedgehog 3]] , it created Sonic the Hedgehog 3 & Knuckles. When combined with [[Sonic the Hedgehog 2]], it made Sonic the Hedgehog 2 & Knuckles, which allowed the player to play as [[Knuckles the Echidna]], who had not been available for play in any game up to Sonic & Knuckles. When combined with [[Sonic the Hedgehog 1]], the game generated unlimited "[[Blue Sphere]]" special stages, the method used to get emeralds in the game. Putting any other Genesis cartridge on top of Sonic & Knuckles produces one randomly-generated "[[Blue Sphere]]" special stage.
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[[Category:Games]]Introduction Released for the [[Sega Genesis]] ([[Sega Mega Drive]]), this sequel to [[Sonic the Hedgehog 3]] featured unique [[Lock-On Technology]], which was a special slot located at the top of the cartridge to plug other Genesis games into. When combined with [[Sonic the Hedgehog 3]] , it created [[Sonic 3 & Knuckles]]. When combined with [[Sonic the Hedgehog 2]], it made [[Sonic 2 & Knuckles]], which allowed the player to play as [[Knuckles the Echidna]], who had not been available for play in any game up to Sonic & Knuckles. When combined with [[Sonic the Hedgehog 1]], the game generated unlimited "[[Blue Sphere]]" special stages, the method used to get emeralds in the game. Putting any other Genesis cartridge on top of Sonic & Knuckles produces one randomly-generated "[[Blue Sphere]]" special stage.
  
== Zones ==
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Zones
[[Mushroom Hill Zone]]
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*[[Mushroom Hill Zone]]
[[Flying Battery Zone]]
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*[[Flying Battery Zone]]
[[Sandopolis Zone]]
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*[[Sandopolis Zone]]
[[Lava Reef Zone]]
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*[[Lava Reef Zone]]
[[Hidden Palace Zone (SK)|Hidden Palace Zone]]
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*[[Hidden Palace Zone (SK)|Hidden Palace Zone]]
[[Sky Sanctuary Zone]]
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*[[Sky Sanctuary Zone]]
[[Death Egg Zone (SK)|Death Egg Zone]] (Sonic only, or Tails in S3&K)
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*[[Death Egg Zone (SK)|Death Egg Zone]] (Sonic only, or Tails in S3&K)
[[The Doomsday Zone]] (Sonic only)
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*[[The Doomsday Zone]] (Sonic only)
  
== Release Dates ==
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Release Dates
 
European Release Date: Oct. 18, 1994
 
European Release Date: Oct. 18, 1994
 
US Release Date: Oct: 18, 1994
 
US Release Date: Oct: 18, 1994
 
Japanese Release Date: November 1994
 
Japanese Release Date: November 1994
  
== Production Credits ==
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Production Credits
 
Executive Producer: Hayao Nakayama
 
Executive Producer: Hayao Nakayama
 
Executive Management: Shoichiro Irimajiri
 
Executive Management: Shoichiro Irimajiri

Revision as of 15:30, 23 September 2004

Introduction Released for the Sega Genesis (Sega Mega Drive), this sequel to Sonic the Hedgehog 3 featured unique Lock-On Technology, which was a special slot located at the top of the cartridge to plug other Genesis games into. When combined with Sonic the Hedgehog 3 , it created Sonic 3 & Knuckles. When combined with Sonic the Hedgehog 2, it made Sonic 2 & Knuckles, which allowed the player to play as Knuckles the Echidna, who had not been available for play in any game up to Sonic & Knuckles. When combined with Sonic the Hedgehog 1, the game generated unlimited "Blue Sphere" special stages, the method used to get emeralds in the game. Putting any other Genesis cartridge on top of Sonic & Knuckles produces one randomly-generated "Blue Sphere" special stage.

Zones

Release Dates European Release Date: Oct. 18, 1994 US Release Date: Oct: 18, 1994 Japanese Release Date: November 1994

Production Credits Executive Producer: Hayao Nakayama Executive Management: Shoichiro Irimajiri Producer: Yuji Naka Director: Hirokazu Yasuhara Project Manager: Shinobu Toyoda, Masaharu Yoshii, Hisashi Suzuki Lead Programmer: Yuji Naka Senior Programmer: Takahiro Hamano, Masanobu Yamamoto Lead Game Designer: Hirokazu Yasuhara Senior Game Designer: Takashi Iizuka, Hisayoshi Yoshida Character Designer: Takashi Thomas Yuda Scene Artist: Shigeru Okada, Satoshi Yokokawa, Chie Yoshida, Takashi Thomas Yuda, Kunitake Aoki, Tsuneko Aoki Enemy Artist: Satoshi Yokokawa CG Artist: Kunitake Aoki Animator: Takashi Thomas Yuda Art Assistant: Osamu Ohashi Composer: Howard Drossin SEGA Sound Team: Masaru Setsumaru, Jun Senoue, Tatsuyuki Maeda, "Milpo", "Bo", Sachio Ogawa, Tomonori Sawada, Masayuki Nagao Special Thanks: Jina Ishiwatari