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Difference between revisions of "Collision index"

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#REDIRECT [[sega:Collision index]]
 
 
In [[Mega Drive]] Sonic games, each [[Block mappings|16x16 tile]] uses a single [[byte]] in the '''collision index''' to refer to data in the [[collision array]].
 
 
 
[[Category:Data Formats]]
 

Latest revision as of 02:16, 1 April 2010