Difference between revisions of "Sonic the Hedgehog (16-bit)/Development"
From Sonic Retro
(→Rejected Characters) |
m (→Spring Yard Zone) |
||
Line 138: | Line 138: | ||
Image:SYZ-Sparkling2.gif|Sparkles present. | Image:SYZ-Sparkling2.gif|Sparkles present. | ||
Image:SYZ-Sparkling3.jpg|Sparkles present. | Image:SYZ-Sparkling3.jpg|Sparkles present. | ||
− | Image:SYZ-Sparkling4.jpg| | + | Image:SYZ-Sparkling4.jpg|All sorts of objects here. A [[Moto Bug]] that never leaves Green Hill Zone in the final game, and a purple [[Roller]]. |
Image:SYZ-Sparkling5.jpg|Sparkles present. | Image:SYZ-Sparkling5.jpg|Sparkles present. | ||
Image:SYZ-Sparkling6.jpg|Sparkles present. | Image:SYZ-Sparkling6.jpg|Sparkles present. | ||
Image:SYZ-Sparkling7.jpg|Sparkles present. | Image:SYZ-Sparkling7.jpg|Sparkles present. | ||
− | Image:SYZ-Sparkling9.JPG| | + | Image:SYZ-Sparkling9.JPG|At one point there was a giant set of rotating spikes in this area. |
</gallery> | </gallery> | ||
Revision as of 12:38, 8 October 2008
Sonic the Hedgehog has gone through several changes over its development process. There are several rejected ideas, levels, and other things that were left on the cutting room floor. The following details several of these things.
Contents
Development Process
Development for Sonic the Hedgehog began in April 1990, after Sega ordered its AM-8 team to develop a game featuring a mascot for the company. After choosing a hedgehog as the main character, the 5-person group changed its name to Sonic Team and started working on Sonic the Hedgehog. The main minds behind the game were character designer Naoto Ohshima, game programmer Yuji Naka and designer Hirokazu Yasuhara.[1] According to a 1991 issue of Computer & Video Games, US Gold bought the rights to create computer ports, meaning that Spectrum, C64, Amstrad, ST, and Amiga could have all received a port. No port was ever released, although media for the Amiga port has been found. US Gold did work on another Sonic game for the Master System which was ultimately cancelled, called Sonic's Edusoft.
Rejected Characters
Interestingly, one of the first designs of Sonic that was selected for use was that of a rabbit which could pick up objects with his ears and throw them at enemies. It was used in early versions of the game but as the game got faster the character design was dropped and Sonic took on his final form, a hedgehog. Below are several other scrapped character designs.
- S1concept-WARRIOR.jpg
Warrior Design with two outfits.
- S1concept-CLOWNNWOLFBOY.jpg
Clown and Warrior wearing head of a animal.
- S1concept-Human.jpg
Human character with Bart Simpson like hair.
- S1concept-MRHEDGEHOG.jpg
A hedgehog with more human-like features.
- S1concept-WINDUPROBOTROOK.jpg
Robot character and two other characters.
- S1concept-eggman.jpg
Man with strange outfit. Definately a prototype version of Robotnik. He was considered for the hero position according to this EGM article.
- S1concept-WEIRDCREATURE.jpg
Possibly a porcupine?
- S1concept-Chick.jpg
Chicken with an attitude.
- S1concept-WOLF.gif
Wolf wearing an American flag t-shirt.
- S1concept-BULLDOG.gif
Bulldog character.
Dr. Badvibes
An early name for Robotnik was Dr. Badvibes as discovered by hxc in a short interview with a game tester for Sonic the Hedgehog named Dean Sitton. You can find the discussion thread on Sonic Retro forums here.“ | The game Sonic game in in an early state (just a few levels and some of the characters appeared as garbage chars that flickered. The producer of the US version would be in Japan and call in for updates. Like how many rings for a free man...how many rings for a continue etc.. I got to play the game for a week or so and I submitted a document that showed the chararacters in the game that I could see and a few names for each of them. Dr. Badvibes and many other names were not chosen.
I named Ivo Robotnik, Ballhog, and 3-4 more from that game. I helped to flesh out the fiction for Greenhill and Sally/Sandy/whatever the girls name is now..with a guy named Jamie... usually producers of games have only to fill in the blanks..it doesn't always matter how the blanks get filled in. |
„ |
Madonna
This magazine clip describes a blonde female character, whom was supposed Sonic's girlfriend, named Madonna. She was scrapped before development of the game even started. However, concept art of her was created and was included in Sonic Gems Collection photo gallery. The idea of Sonic having a human love interest was eventually realized in the 2006 game.
Sound Test Band
The game was originally intended to feature a sound test menu, with animated graphics based around Sonic break-dancing to the music of a "Sonic Band" consisting of Sharps Chicken (guitar), Max Monkey, (guitar), Mach Rabbit (drums), and Vector the Crocodile (keyboard/synth).[2] Vector was later re-designed and re-used for the games Knuckles' Chaotix and Sonic Heroes. The development schedule meant that the feature had to be scrapped, and Yuji Naka decided to replace the test with the "SEGA!" chant used in TV advertisements, which took up 1/8 of the 4-megabit cartridge. A text-only sound test option remained in the final game's level select cheat menu.
Other Concept Art
The following is concept art for the game which doesn't fit in any of the preceeding sections.
- S1concept-HEDGEHOG.jpg
More Sonic art.
Early Videos
European Mega Drive Commercial
A European Mega Drive commercial which can be found on Sega.16.com shows a wrecking ball for the Green Hill Zone boss that has a sparkle which circles around it. Footage from this add is recycled into the add below.
Translation of commercial
“ | Mega Drive by Sega. Infernal Machine. |
„ |
French Sonic Commercial
This French commercial has a few interesting bits about it. The spring in Marble Zone seems to be extra long and when bumped into the two blocks behind it dissapear. The red wrecking ball on the Green Hill Zone boss is shown again.
Translation of commercial
“ | Well... are you angry? It's me, master Sega. So you're choosing Sonic. Let's go. |
„ |
Early Game Design
Various
- S1Title.gif
Titlescreen with a black background similar to the 8-bit game.
- S1SpecialStage.gif
Different layout in special stage.
- S1SpecialStage3.JPG
Different layout.
- S1Debug.jpg
Different debug mode. This can be enabled by using the Game Genie code 2E6T-BCS6.
Green Hill Zone
- GHZ-WelcomeSign.gif
A Welcome Sign with Kanji underneath it. A city can be seen in the background.
The ball again. A magazine says the ball moves when pushed but can also kill the player.
- GHZ-Hurted.gif
Sonic gets knocked back more than in final.
Marble Zone
- MZ-UFO.jpg
These badniks aren't in this level normally, but can be placed with debug. The UFO's in the sky also don't appear in the final version.
- MZ-UFOx.gif
Same pic but in higher quality.
These UFO's were seen in a short clip on Wayne's world during a promotion for Noahs Arcade. They were also found hidden in the Sonic 1 Mobile game.
- MZ-UFO2.gif
UFO's again.
- MZ-UFO3.jpg
UFO appears red for some reason.
Spring Yard Zone
- SYZ-Sparkling.gif
Level is called Sparkling Zone and has a different background. The sign behind the counter says good luck.
- SYZ-Sparkling9a.JPG
Good Luck.
- SYZ-Sparkling2.gif
Sparkles present.
Labyrinth Zone
- LZ-BlackBG.gif
Completely black background and a crystal on roof.
- LZ-NewBG.gif
Rock background. There is no water on the slide.
Star Light Zone
- SLZ-Pic3.gif
Top springs are missing in final.
Scrap Brain Zone
- SBZ-Pic4.gif
Different layout.