Difference between revisions of "Casino Night Zone"
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==Instruction Manual Description== | ==Instruction Manual Description== | ||
− | Sparkling neon lights and glittering gold fill the | + | {{quote|1=Sparkling neon lights and glittering gold fill the Casino with razzmatazz! Play the machines with '''Button A''', '''B''' or '''C'''. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!|2=[[Sonic the Hedgehog 2 (16-bit) US Manual|Sonic 2 US Manual]], [[:Image:Sonic2 us manual 12 13.gif|p. 13]]}} |
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)== | ==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)== |
Revision as of 13:43, 30 June 2008
Casino Night Zone |
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Fourth level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Catcher Eggman |
Maximum rings, Act 1: 232 + 70 |
Maximum rings, Act 2: 234 + 90 |
The fourth zone in Sonic 2, Casino Night Zone fills the Casino Cliche requirement for the second Sonic game. A city that never sleeps, Casino Night Zone is full of pinball rooms, flashing lights, and slot machines. The player must beware of the slot machines, because getting three Dr. Robotniks releases all of the player's rings.
Casino Night Zone had one of the most drastic art changes between the Sonic 2 Beta and the final, changing from a pink card-suit-based scheme to a golden area.
The Casino Night Zone makes appearances in two episodes of Adventures of Sonic the Hedgehog: "High Stakes Sonic" and "Mobius 5000".
Contents
Instruction Manual Description
“ | Sparkling neon lights and glittering gold fill the Casino with razzmatazz! Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball! | „ |
Sonic Team Commentary (from Sonic Jam Strategy Guide)
“ | The slot machines are based on our experience going to casinos while working in America. Riding in a car, it would take about four hours to get to Las Vegas. We would call those trips Entertainment Research (laughs). But the game does contain a lot of references to the things we experienced in America. | „ |
Enemies
- Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.
Technical Information
Offset | Description |
---|---|
$2DA2 | CNZ Palette |
$D06C | CNZ layer deformation info |
$D194 | CNZ two-player splitscreen |
$3FF08 | Dynamic pattern reloading for CNZ |
$3FF10 | Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff) |
$4010E | CNZ animate pattern load cue (1) |
$4061A | CNZ misc. sprite mappings |
$422B4 | CNZ object debug list |
$452A0 | CNZ primary 16x16 collision index |
$45330 | CNZ secondary 16x16 collision index |
$47FF4 | CNZ act 1 level layout |
$483C4 | CNZ act 2 level layout |
$AFFC4 | CNZ 16x16 block mappings |
$B0894 | CNZ main level patterns |
$B2CF4 | CNZ 128x128 block mappings |
$E5944 | CNZ act 1 ring locations |
$E5B7E | CNZ act two ring locations |