Difference between revisions of "Sonic Nexus"
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==Original Soundtrack== | ==Original Soundtrack== | ||
− | Nexus' soundtrack is composed by Hunter Bridges (a.k.a. Sage/hRook at [[SFGHQ]]). Some tracks feature his fellow bandmates from his band, Riker Out. The following are 30-second mp3 samples of the completed tracks: | + | Nexus' soundtrack is composed by Hunter Bridges (a.k.a. Sage/hRook at [[SFGHQ]]). Some tracks feature his fellow bandmates from his band, [http://myspace.com/rikerout Riker Out]. The following are 30-second mp3 samples of the completed tracks: |
*[http://www.soundmage.com/bluelazor/SonNex.mp3 Main Theme] | *[http://www.soundmage.com/bluelazor/SonNex.mp3 Main Theme] | ||
*[http://www.soundmage.com/bluelazor/PPZ.mp3 Pristine Palisade] | *[http://www.soundmage.com/bluelazor/PPZ.mp3 Pristine Palisade] |
Revision as of 00:38, 7 January 2008
Expression error: Unexpected < operator. | </div>
Sonic Nexus |
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Latest version: SAGE 2007 Demo |
Latest release date: 8/7/07 |
Engine: Sonic Worlds, C++ engine to be revealed |
Credits: Slingerland, Damizean, DimensionWarped |
Sonic Nexus is a game being created by Slingerland of SFGHQ. At SAGE 2006, he acquired two more team members in Damizean and DimensionWarped, also of SFGHQ. The game currently uses Multimedia Fusion for its engine, but will be switching to C++ in the future. The game began development in the summer of 2006 and has had two demo releases, both at the Sonic Amateur Gaming Expo. It is a critically acclaimed fangame, garning comments such as, "absolute perfection of the classic Sonic style." The character lineup will consist of Sonic, Tails, and Knuckles.
The music is provided by Hunter Bridges, known as Sage/hRook on SFGHQ and features, on a few tracks, his fellow Riker Out bandmates. Another spriter was brought in 2007 as Ryan Cordel began revamping finished graphics and creating new backgrounds and badniks.
Planned Levels
- Sunset Shore
The obligatory tropical paradise first zone. This level is planned to have an actual sunset occur during the player's journey. The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it uses a similar zig-zaggy pattern in the foreground.
- Cosmic Chaos
The obligatory casino stage. This zone was the first level shown to the public at SAGE 2006 and was an instant hit. The zone features flippers, wall running, slots, bumpers, roulette wheels (not in SAGE 06 demo), and high speed sections. The art is a combination of Blue Frenzy's "Neon City" custom background library and the beta version of Casino Night Zone.
- Magma Monoliths
The obligatory lava level. The level is currently in a basic state, but currently features pushable blocks floating over lava (a la Marble Zone). The level was created by Rael0505 of SFGHQ.
- Beaming Bridge
A Genesis revamping of Bridge Zone, from the Game Gear version of Sonic 1, with many improvements.
- Dusky Deposit
Formerly known as "Misty Mine," this zone features mine carts, drills, and everything you would expect to be in a mine. The level is being created by SkyLights, a quality spriter featured at The Spriter's Resource.
- Pristine Palisade
The obligatory water level. This zone was on display at SAGE 2007 and helped Nexus garner "Best in Show" honors. The level is a tribute to Aqua Lake, from the Game Gear version of Sonic 2. The level features swinging platforms, bubble lifts, crank-operated doors, and various aquatic gimmicks. The teleport gimmick is noteworthy, for it transports the player into an Atlantis-like world, leagues under the sea. The level is blocky and platform-heavy, akin to Labyrinth Zone and Tidal Tempest.
- Arial Acreage
The art has not been revealed for this stage at this point in time, but currently, it is a hybrid of Sky Chase and Sky High Zones. Not only will Sonic be riding on Tails' Tornado plane, but he will be dropped off occasionally to defeat badniks in a city in the sky.
- Wicked Works
The art has not been revealed for this stage at this point in time, but currently, it is the obligatory "Robotnik's evil mechanical base" final zone. The gimmicks are similar to what you have seen in past factory zones, but a "portal" gimmick sets this zone away from the pack.
Screenshot Gallery
- Cczscreen.png
Cosmic Chaos (OLD 2006 screen)
- Mmzscreen.png
Magma Monoliths
- Bbzscreen.png
Beaming Bridge
- Ddzscreen.png
Dusky Deposit
- Ppzscreen.png
Pristine Palisade
Original Soundtrack
Nexus' soundtrack is composed by Hunter Bridges (a.k.a. Sage/hRook at SFGHQ). Some tracks feature his fellow bandmates from his band, Riker Out. The following are 30-second mp3 samples of the completed tracks: