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− | A '''level slot''' is a unique internal identity or value assigned to each act. Theoretically, there would be 65536 level slots as they are defined by a two-byte variable. However, there is a limit on the number of levels you can use, because of the way data and [[Offset index|pointer arrays]] are organized. Getting around this limit requires extensive editing of the [[disassembly|source code]].
| + | #REDIRECT [[sega:Level slot]] |
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− | From a technical standpoint, the level slot value works by referencing a word value in an offset index, used to locate data in multiple routines, creating a global reference value to a certain set of data for a certain level (and/or act).
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− | [[Category:Hacking Information]]
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