Difference between revisions of "Chaotix (prototype 0111)/Comparisons/World Entrance"
From Sonic Retro
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| game1=Prototype 0111 | | game1=Prototype 0111 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The combi-catcher | + | | desc=The combi-catcher has an animated palette. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix0111 32X WorldEntrance CombiCatcher 1.png |
− | | image2= | + | | image2=Notavailable.svg |
| game1=Prototype 0111 | | game1=Prototype 0111 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=...and it works! Stand on the left platform and press {{down}}, you partner will jump off screen and you'll be able to pick from a range of powerups (with no time limit). |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix0111 32X WorldEntrance CombiCatcher 2.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Prototype 0111 | | game1=Prototype 0111 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Pick one and the game will spawn a container but do nothing with it. While you can move around in this area, the screen will still be locked and there's no way to escape. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Chaotix 32X Comparison WorldEntrance LevelSelect.png | ||
+ | | game1=Prototype 0111 | ||
+ | | game2=Final game | ||
+ | | desc=The level select is also a match for the 1229 prototype, though more sound effects have been implemented. | ||
}} | }} | ||
Revision as of 08:29, 25 January 2021
- Back to: Chaotix (prototype 0111)/Comparisons.
Prototype 0111 |
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Final game |
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Signposts are animated but the palette is still non-final.
Prototype 0111 |
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Final game |
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The attraction information is a match for the 1229 prototype.
Prototype 0111 |
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Final game |
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The combi-catcher has an animated palette.
Prototype 0111 |
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Final game |
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...and it works! Stand on the left platform and press , you partner will jump off screen and you'll be able to pick from a range of powerups (with no time limit).
Prototype 0111 |
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Final game |
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Pick one and the game will spawn a container but do nothing with it. While you can move around in this area, the screen will still be locked and there's no way to escape.
Prototype 0111 |
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Final game |
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The level select is also a match for the 1229 prototype, though more sound effects have been implemented.
References
Chaotix (prototype 0111), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |