Difference between revisions of "Sonic the Fighters/Move list"
From Sonic Retro
Scarred Sun (talk | contribs) |
m (Text replace - "SonicTheFightersLevels" to "SonicTheFightersOmni") |
||
Line 438: | Line 438: | ||
'''Yowa-yowa Punch''': [while squished] {{P}} <br> | '''Yowa-yowa Punch''': [while squished] {{P}} <br> | ||
− | {{ | + | {{SonicTheFightersOmni}} |
[[Category: Moves]] | [[Category: Moves]] |
Revision as of 12:54, 5 May 2015
The following are special moves which are used in Sonic the Fighters.
Contents
Basic Moves
Run:
Backstep:
Dodge: Press + + at close range
Turn your back: Crouch and press +
Hyper: +
Sonic the Hedgehog
Punch:
Punch Kick:
Double Punch:
Triple Punch:
Punch Rush:
Super Rush:
Rush Spin:
Punch Mawarikomi: [close range] + +
Double Punch Mawarikomi: [close range] + +
Hasami Punch:
Ballet Toss:
Toss & Attack:
Guru-guru Punch:
Spin Attack:
Spiral Spin:
Spiral Spin Feint:
Spiral Spin Double Feint:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Leg Throw:
Uma Kick:
Acchi Ike Kick: +
Hyper Start: +
Furimuki: +
Rocket Missile: [back to wall]
Head Spin: +
Blukitori: [close range] +
Ashibumi: +
Memawashi Spin: [close range] +
Mawarikomi: [close range] + +
Yoke Spin: [after Mawarikomi]
Yoke High Kick: [after Mawarikomi]
Yoke Spin Dive: [after Mawarikomi]
Dash Spin: [while running]
Drop Kick: [while running]
Furimuki Punch: [back to opponent]
Furimuki High Kick: [back to opponent]
Fundzuke: [down]]
Double Spin: [down] Hold
Hop Punch:
Hop Kick:
Double Jump High Kick:
Skip Kick:
Hop Kick: [in midair]
Spin Dive: Hold
Fundzuke Dive: Hold
Air Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Spin: [on wall]
Wall Stomp: [on wall]
Emerald Dive: [while Hyper] +
Yowa-yowa Punch: [while squished]
Miles "Tails" Prower
Punch:
Punch Kick:
Double Punch:
Poka-poka Combo:
Punch Mawarikomi: [close range] + +
Double Punch Mawarikomi: [close range] + +
Hasami Punch:
Guru-guru Punch:
Poka-poka Punch:
Spin Attack:
Kick:
Double Kick:
Triple Kick:
Kaiten Kick:
Kaiten Double Kick:
Guru-guru Kick:
Uma Kick:
Propeller Dash: +
Propeller Dash L: [after Propeller Dash]
Propeller Dash R: [after Propeller Dash]
Propeller Dash F: [after Propeller Dash] +
Acchi Ike Kick: +
Hyper Start: +
Furimuki: +
Rocket Missile: [back to wall]
Hikouki Otoshi: [close range] +
Blukitori: [close range] +
Hikouki Nage: [close range] +
Ashibumi: [close range] +
Mawarikomi: [close range] + +
Yoke Punch: [after Mawarikomi]
Yoke High Kick: [after Mawarikomi]
Yoke Spin Dive: [after Mawarikomi]
Fundzuke: [down]
Tsukitobashi: [while running]
Uma Kick: [while running]
Furimuki Punch: [back to opponent]
Furimuki High Kick: [back to opponent]
Hop Punch:
High Kick:
Double Jump High Kick:
Skip Kick:
Hop Kick: [in midair]
Spin Dive: Hold
Fundzuke Dive: Hold
Air Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Spin: [on wall]
Wall Stomp: [on wall] k
Yowa-yowa Punch: [while squished]
Fang the Sniper
Cork Shoot:
2-ren Cork:
3-ren Cork:
Abare Teppou Dash:
Snipe Yooi!:
Snipe 1:
Snipe 2:
Snipe 3:
Snipe 4:
Rapid Snipe:
Submarine Snipe:
Ballet Toss:
Uchiage Abare Teppou:
Super Cork:
Abare Teppou:
Kick:
Double Kick:
Triple Kick:
Shippo Kick:
Shippo Double Kick:
Shippo Triple Kick:
Spring Kick:
Shippo Attack: +
Shippo Double Attack: +
Shippo Combo: +
Hyper Start: +
Rocket Missile: [back to wall]
Chabudai Gaeshi: [close range] +
Blukitori: [close range] +
Shippo Nage: [close range] +
Ashibumi: [close range] +
Mawarikomi: [close range] + +
Yoke Snipe: [after Mawarikomi]
Yoke-yoke Snipe: [after 2 successive Mawarikomi]
Yoke High Kick: [after Mawarikomi]
Yoke Body Dive: [after Mawarikomi]
Shippo Down Kougeki: [down]
Tsukitobashi: [while running]
Uma Kick: [while running]
Furimuki Low Punch: [back to opponent]
Furimuki Punch: [back to opponent] + +
Furimuki High Kick: [back to opponent]
Hop Punch:
High Kick:
Double Jump High Kick:
Skip Kick:
Hop Kick: [in midair]
Body Dive: Hold
Fundzuke Dive: Hold
Air Snipe: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Dive: [on wall]
Wall Stomp: [on wall]
Daiabare Teppou: [while Hyper] + +
Yowa-yowa Punch: [while squished]
Bean the Dynamite
Kuchibashi Attack:
Double Kuchibashi:
Triple Kuchibashi:
Kuchibashi Rush:
Kitsutsuki Attack:
Kitsutsuki Straight:
Kuchibashi Mawarikomi: [close range] + +
Double Kuchibashi Mawarikomi: [close range] + +
Guru-guru Punch:
Guru-guru Punch Bakudan Nage Combo:
Bakudan 3-tsu Nage:
Guru-guru Upper:
Guru-guru Upper Bakudan Nage Combo:
Bakudan Nage:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Bakudan Shoot:
Uma Kick:
Acchi Ike Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Kuchibashi Shot: [close range] +
Blukitori: [close range] +
Mooretsu Attack: [close range] +
Ashibumi: [close range] +
Mawarikomi: [close range] + +
Yoke Kuchibashi: [after Mawarikomi]
Yoke High Kick: [after Mawarikomi]
Yoke Kuchibashi Dive: [after Mawarikomi]
Fundzuke: [down]
Dash Kuchibashi: [while running]
Uma Kick: [while running]
Furimuki Low Punch: [back to opponent]
Furimuki Punch: [back to opponent] + +
Furimuki High Kick: [back to opponent]
Hop Punch:
High Kick:
Double Jump High Kick:
Skip Kick:
Hop Kick: [in midair]
Kuchibashi Dive:
Fundzuke Dive: Hold
Kuuchuu Bakudan: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Kuchibashi Dive: [on wall]
Wall Stomp: [on wall]
Bean Warp: [while Hyper] + +
Yowa-yowa Punch: [while squished]
Bark the Polarbear
Bark Punch:
One Two Punch:
One Two Nage: [close range]
One Two GAN!:
Hasami Punch:
2-kai Hasami Punch:
3-kai Hasami Punch:
Low Punch: Hold
Low Hook: Hold
Guard & Attack:
Tsubushi Punch:
Tsubushite GAN!:
Bark Upper:
Sit Punch:
Bark Elbow:
Bark Elbow Combo:
Buchinko Kick:
Daisharin Punch: +
Hyper Start: +
Barrier Aruki: [while guarding] + +
Tatakitsuke: [close range] +
Bitan-bitan: [close range] +
Bark Strike: [close range] +
Atama Nage: [close range] +
Tsukan de Gangan: [close range] +
Giant Swing: [close range] +
Mawarikomi: [close range] + +
Yoke Punch: [after Mawarikomi]
Yoke Buchinko Kick: [after Mawarikomi]
Yoke to Bikomi: + +
Fundzuke: [down]
Tsukitobashi: [while running]
Drop Kick: [while running]
Furimuki Punch: [back to opponent]
Furimuki High Kick: [back to opponent]
Hop Punch:
Hop Kick:
Hop Kick: [in midair]
Ryoute Hammer Dive: Hold
Hip Dive: Hold
Air Hammer: Hold [in midair]
Genkotsu Otoshi: Hold [before landing]
Air Kick: Hold [in midair]
Wall Ryoute Hammer: [on wall]
Wall Stomp: [on wall]
Daisharin Dash: [while Hyper] +
Yowa-yowa Punch: [while squished]
Espio the Chameleon
Slap Attack:
Slap Kick:
Double Slap:
Double Slap Upper:
Bero Punch:
Atamatsuki:
Espio Chop:
Tsukkomi Chop:
Espio Spin:
Naga Bero Kougeki:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Uma Kick:
Acchi Ike Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Chabudai Gaeshi: [close range] +
Blukitori: [close range] +
Bero Nage: [close range] +
Bero Nage Combo: [close range] + +
Ashibumi: [close range] +
Mawarikomi: + +
Yoke Bero Punch: [after Mawarikomi]
Yoke High Kick: [after Mawarikomi]
Yoke Body Dive: [after Mawarikomi]
Bero Down Kougeki: [down]
Fundzuke: [down]
Dash Bero: [while running]
Drop Kick: [while running]
Furimuki Punch: [back to opponent]
Furimuki High Kick: [back to opponent]
Hop Punch:
High Kick:
Double Jump High Kick:
Skip Kick:
Hop Kick: [in midair]
Body Dive: Hold
Fundzuke Dive: Hold
Air Espio Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Dive: [on wall]
Wall Stomp: [on wall]
Espio Warp: [while Hyper] + +
Yowa-yowa Punch: [while squished]
Amy Rose
Hammer Attack:
Double Hammer:
Triple Hammer:
Combo Hammer Dive:
Spin Hammer:
Head Sliding:
Hammer Upper:
Combo Hammer Spin:
Magical Hammer:
Hammer Nage:
Zujou Chuui:
Kick:
Double Kick:
Triple Kick:
Kaiten Kick:
Kaiten Double Kick:
Guru-guru Kick:
Hip Attack:
Uma Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Umatobi: [close range] +
Blukitori: [close range] +
Acchi Muite Hoi: [close range] +
Ashibumi: [close range] +
Mawarikomi: [close range] + +
Yoke Hammer: [after Mawarikomi]
Yoke High Kick: [after Mawarikomi]
Yoke Hammer Dive: [after Mawarikomi]
Fundzuke: [down]
Head Sliding: [while running]
Hip Attack: [while running]
Furimuki Hammer: [back to opponent]
Hip Attack: [back to opponent]
Hop Hammer:
High Kick:
Double Jump High Kick:
Skip Kick:
Hop Kick: [while in midair]
Hammer Dive: hold
Fundzuke Dive: hold
Air Punch: hold [in midair]
Air Hammer: hold [before landing]
Air Kick: hold [in midair]
Air Hyper Start: hold [in midair] +
Wall Hammer: [on wall]
Wall Stomp: [on wall]
16t: [while Hyper]
Yowa-yowa Punch: [while squished]
Knuckles the Echidna
Jab:
Punch Kick:
Jab, Straight:
One Two Uppercut:
Jab Get Behind: [close range] + +
One Two Get Behind: [close range] + +
Hasami Punch:
Atamatsuki:
Uppercut:
Rising Upper:
Spin Attack:
Guru-guru Punch:
Kick:
Double Kick:
Triple Kick:
Side Kick:
Double Side Kick:
Triple Side Kick:
Uma Kick:
Knuckle Glider: +
Acchi Ike Kick: +
Hyper Start: +
Rocket Missile: [back to wall]
Shadow Punch: [close range] +
Shadow Punch Second: [close range] +
Knuckle Special: [close range] +
Blukitori: [close range] +
Ashibumi: [close range] +
Mawarikomi: [close range] + +
Yoke Punch: [after Mawarikomi]
Yoke High Kick: [after Mawarikomi]
Yoke Body Dive: [after Mawarikomi]
Fundzuke: [down]
Tsukitobashi: [while running]
Drop Kick: [while running]
Furimuki Punch: [back to opponent]
Furimuki High Kick: [back to opponent]
Hop Punch:
High Kick:
Double Jump High Kick:
Skip Kick:
Hop Kick: [in midair]
Body Dive: Hold
Fundzuke Dive: Hold
Air Spin: Hold [in midair]
Air Kick: Hold [in midair]
Air Hyper Start: Hold [in midair] +
Wall Spin: [on wall]
Wall Stomp: [on wall]
Hyper Upper: [while Hyper]
Hyper Double Upper: [while Hyper]
Yowa-yowa Punch: [while squished]
Sonic the Fighters | |
---|---|
Main page |