Difference between revisions of "Sonic Extractor"
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==Versions== | ==Versions== | ||
− | * ''Sonic Extractor CD Mix'' | + | * ''Sonic Extractor CD Mix'' - for ''[[Sonic CD]]'' Zones |
− | * ''Sonic Extractor 3&K Mix'' | + | * ''Sonic Extractor 3&K Mix'' - for ''[[Sonic 3]]'' and ''[[Sonic and Knuckles]]'' Zones |
− | + | * ''Sonic Extractor 8-bit Volume I'' - for ''[[Sonic the Hedgehog (8-bit)]]'' Zones | |
==Features== | ==Features== | ||
* View Zone layouts, and export to either BMP or PNG format | * View Zone layouts, and export to either BMP or PNG format | ||
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==Sonic Extractor 8-Bit== | ==Sonic Extractor 8-Bit== | ||
− | An on-going project to expand Sonic Extractor to the 8-bit realms of the [[Game Gear]] and [[Master System]] titles. The operating environment is to | + | An on-going project to expand Sonic Extractor to the 8-bit realms of the [[Game Gear]] and [[Master System]] titles. The operating environment is simplified, made to resemble the games themselves. Savestates are no longer needed, as the map data is supplied with the programme. ''Volume I'', which can handle maps for both versions of ''[[Sonic the Hedgehog (8-bit)]]'', has been released. ''Volume II'', which will do the same thing for ''[[Sonic the Hedgehog 2 (8-bit)]]'', is planned next. |
==External Links== | ==External Links== |
Revision as of 05:13, 30 July 2009
Sonic Extractor refers to a family of programmes by Mercury designed for viewing and exporting Zone layouts. Instead of reading the data from a rom, the programmes accept Gens Plus savestates as input. Sonic Extractor CD Mix requires savestates made in version 0.0.9.61 of Gens+, since this is the only version that accurately dumps the Mega CD RAM.
Versions
- Sonic Extractor CD Mix - for Sonic CD Zones
- Sonic Extractor 3&K Mix - for Sonic 3 and Sonic and Knuckles Zones
- Sonic Extractor 8-bit Volume I - for Sonic the Hedgehog (8-bit) Zones
Features
- View Zone layouts, and export to either BMP or PNG format
- Save and load palette data
- Automatically count the Rings in the Zone
- Manually adjust object placement
- Show/Hide individual objects, object types, and tile layers
Sonic Extractor 8-Bit
An on-going project to expand Sonic Extractor to the 8-bit realms of the Game Gear and Master System titles. The operating environment is simplified, made to resemble the games themselves. Savestates are no longer needed, as the map data is supplied with the programme. Volume I, which can handle maps for both versions of Sonic the Hedgehog (8-bit), has been released. Volume II, which will do the same thing for Sonic the Hedgehog 2 (8-bit), is planned next.
External Links
- http://sites.google.com/site/sonicextractor — Homepage