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− | An '''object''' is an element in a video game which interacts with the environment (or level) and other objects, and is controlled by simple algorithms and complex subroutines. Objects alter values in the [[RAM]] (especially the object's own [[object RAM]]) to affect gameplay, and are often represented on-screen by [[sprite]]s. Sometimes objects are invisible during the game, as is the case for [[plane]]-switching tags and lava tags. In Sonic games, the most complex object is always [[Sonic]] himself. He is required to be controlled by the player, interact with dozens of other objects, be affected by the curvature and elevation of the floor, and change graphics loaded into the [[VRAM]] according to his current behaviour. Sonic is always by far the largest object, in terms of lines of code (and therefore space in the [[ROM]]).
| + | #REDIRECT [[sega:Object]] |
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− | ==The most common objects in Sonic games==
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− | *[[Sonic]]
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− | *[[Rings]]
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− | *[[Monitor]]s
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− | *[[Badnik]]s
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− | *[[Signpost]]s
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− | *[[Lamppost]]s
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− | ==See also==
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− | *[[:Category:Items]]
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− | *[[Object RAM]]
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− | [[Category:Hacking Information]]
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