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'''Nemesis compression''' is the method created by [[Sega]] to reduce the amount of space that graphics data takes up in a [[Sega Megadrive]] [[ROM]]. A decompression algorithm takes the compressed data, unpacks it and transfers it to the [[VRAM]]. The graphics can then be displayed on the screen. The Nemesis format is specifically designed for Megadrive graphics, as it relies on the length of the data being divisible by $20 (hex), which is the exact number of bytes in a single [[8x8 tile]]. Although Nemesis is also used for 16x16 [[block mappings]] in Sonic CD, because the data conforms to the $20 rule.
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#redirect [[sega:Nemesis compression]]
 
 
Nemesis compression is named after [[Nemesis]], the hacker who first discovered the format and created a program to decompress it. The format is used in numerous Megadrive games, especially [[Sonic the Hedgehog]] games.
 
 
 
==Sega Megadrive games which use Nemesis compression==
 
*Alien Storm
 
*Bare Knuckle 2 (Beta)
 
*Castle of Illusion
 
*Columns
 
*[[Dr. Robotnik's Mean Bean Machine]]
 
*ESWAT
 
*Fatal Labyrinth
 
*[[Flicky]]
 
*Forgotten Worlds
 
*Ghostbusters
 
*Ghouls 'n' Ghosts
 
*[[Golden Axe]]
 
*Golden Axe 2
 
*Golden Axe 3
 
*[[Knuckles' Chaotix]] ([[32X]])
 
*Mega Anser
 
*Mercs
 
*Moonwalker
 
*Phantasy Star II ([[SegaNet]] text adventures)
 
*PulseMan
 
*Quackshot
 
*Revenge of Shinobi
 
*[[Ristar]]
 
*Sega/Mega CD BIOS ([[Mega CD]])
 
*Shadow Dancer
 
*[[Sonic & Knuckles]]
 
*[[Sonic CD]] ([[Mega CD]])
 
*[[Sonic Compilation]] (menu)
 
*[[Sonic Crackers]]
 
*[[Sonic Eraser]]
 
*[[Sonic Jam]] ([[Saturn]])
 
*[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog 2]]
 
*[[Sonic the Hedgehog 3]]
 
*Streets of Rage
 
*Streets of Rage 3
 
*Strider
 
*Super Hang-On
 
*Super Monaco GP
 
*World Cup Italia '90
 
*World of Illusion
 
 
 
[[Category:Hacking Information]]
 

Latest revision as of 13:06, 1 April 2010