Difference between revisions of "Chaotix (prototype 0111)/Comparisons/Speed Slider"
From Sonic Retro
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{{back}} | {{back}} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix0111 32X SS BlueSpikes.png | ||
+ | | image2=Chaotix 32X SS BlueSpikes.png | ||
+ | | game1=Prototype 0111 | ||
+ | | game2=Final game | ||
+ | | desc=The blue spinning spikes hurt the player now, but become detached when hit. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=Prototype | + | | game1=Prototype 0111 |
| game2=Final game | | game2=Final game | ||
| desc=The tileset for levels 4 and 5 appears to be undergoing work. Graphics are wrong in places, as is collision. | | desc=The tileset for levels 4 and 5 appears to be undergoing work. Graphics are wrong in places, as is collision. | ||
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| image1=Chaotix0111 32X SS 3JumpingSpikes.png | | image1=Chaotix0111 32X SS 3JumpingSpikes.png | ||
| image2=Chaotix 32X SS 3JumpingSpikes.png | | image2=Chaotix 32X SS 3JumpingSpikes.png | ||
− | | game1=Prototype | + | | game1=Prototype 0111 |
| game2=Final game | | game2=Final game | ||
| desc=The jumping spikes from previous builds have a correct(?) palette, but still do not harm the player. | | desc=The jumping spikes from previous builds have a correct(?) palette, but still do not harm the player. |
Latest revision as of 14:09, 8 February 2021
- Back to: Chaotix (prototype 0111)/Comparisons.
Prototype 0111 |
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Final game |
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The blue spinning spikes hurt the player now, but become detached when hit.
Prototype 0111 |
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Final game |
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The tileset for levels 4 and 5 appears to be undergoing work. Graphics are wrong in places, as is collision.
Level 3
Prototype 0111 |
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Final game |
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The jumping spikes from previous builds have a correct(?) palette, but still do not harm the player.
References
Chaotix (prototype 0111), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |