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Difference between revisions of "Titanic Monarch Zone Mini-Boss"

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#REDIRECT [[Crimson Eye]]
|Sonic Mania|:Category:Sonic Mania bosses|l4=Mini-Bosses|{{PAGENAME}}}}
 
{{BossInfo
 
| image=TMZ_MiniBoss_SonicMania.png
 
| game=Sonic Mania
 
| hits=16 (8 per phase)
 
| level=[[Titanic Monarch Zone]]
 
}}
 
The '''Titanic Monarch Zone Mini-Boss''', also known as '''Crimson Eye''', is the twelfth mini-boss of ''[[Sonic Mania]]'', based on [[Red Eye]] from ''[[Sonic & Knuckles]]''. The player confronts it at the end of [[Titanic Monarch Zone]] Act 1.
 
 
 
==First Form==
 
The first form of Crimson Eye is identical to Red Eye's first form in every way. It's a giant eyeball staring at the player from the top of a pillar in the center of the room, then several balls drop from the ceiling, spinning and surrounding it. They then drop to the floor, continuing to spin in a widening and thinning circle, and giving the player a chance to hit the boss before they rise up and surround the eye again. Like before, each hit makes a ball explode and shoot spiked projectiles in 8 directions. This goes on until the last ball explodes, making the pillar explode and start the second phase.
 
 
 
[[Knuckles the Echidna|Knuckles]] could never hit Red Eye due to the eye being too high for him to reach with his gimped jump. This boss, on the other hand, is low enough for him to hit it.
 
 
 
==Second Form==
 
The second form makes the boss turn into a contained floating unit, but opts to go for a completely different strategy from Red Eye. Instead of spawning two platforms, it arms itself with two turrets and then takes control of the elevator where the fight takes place, forcing it to move up or down at a rapid speed which affects the player's gravity as it moves. If the elevator rises, Crimson Eye becomes harder to hit as the player's jump height is reduced and falls faster; if the elevator drops, the player becomes floaty, allowing them to score easy hits on Crimson Eye. The elevator then comes to a sudden stop, sending Crimson Eye slamming into either the ceiling or the floor depending on which way the elevator was moving, and causing it to open fire from both of its turrets. 8 hits on the boss should do it in.
 
 
 
After the boss's defeat, the elevator slows down to a complete stop, and the [[Signpost]] comes down. Then, the elevator moves up to a doorway the player goes through to enter Act 2.
 
 
 
{{SManiaOmni|3}}
 
[[Category:Sonic Mania bosses]]
 

Latest revision as of 09:37, 8 September 2017

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