Difference between revisions of "Sonic Nexus"
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==Planned Levels== | ==Planned Levels== | ||
*'''Sunset Shore''' | *'''Sunset Shore''' | ||
− | [[Image: | + | [[Image:SunsetShore.png]] |
The obligatory tropical paradise first zone. This level is planned to have an actual sunset occur during the player's journey. The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it borrows the same zig-zaggy pattern in the foreground. | The obligatory tropical paradise first zone. This level is planned to have an actual sunset occur during the player's journey. The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it borrows the same zig-zaggy pattern in the foreground. | ||
*Cosmic Chaos | *Cosmic Chaos |
Revision as of 23:16, 6 January 2008
Sonic Nexus is a game being created by Slingerland of SFGHQ. The game currently uses Multimedia Fusion for its engine, but will be switching to C++ in the future.
Planned Levels
- Sunset Shore
The obligatory tropical paradise first zone. This level is planned to have an actual sunset occur during the player's journey. The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it borrows the same zig-zaggy pattern in the foreground.
- Cosmic Chaos
- Magma Monoliths
- Beaming Bridge
- Dusky Deposit
- Pristine Palisade
- Arial Acreage
- Wicked Works