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Difference between revisions of "Mystic Cave Zone"

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{{LevelBob|levelscreen=mysticcave.png|levelno=Sixth|game=Sonic the Hedgehog 2|acts=2|boss=Dr. Robotnik's Drilling Machine|osv=Sonic the Hedgehog 2 OSV||map=Sonic the Hedgehog 2 Level Maps}}
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{{LevelBob|levelscreen=mysticcave.png|levelno=Sixth|game=Sonic the Hedgehog 2|acts=2|boss=Mystic Cave Zone Boss|osv=Sonic the Hedgehog 2 OSV||map=Sonic the Hedgehog 2 Level Maps}}
 
'''Mystic Cave Zone''' is the sixth zone in ''[[Sonic 2]]''. This zone was originally called [[Dust Hill Zone]] in the ''[[Sonic 2 Beta]]''.
 
'''Mystic Cave Zone''' is the sixth zone in ''[[Sonic 2]]''. This zone was originally called [[Dust Hill Zone]] in the ''[[Sonic 2 Beta]]''.
  
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Robotnik's been digging for chaos emeralds in the eerie cave of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes.
 
Robotnik's been digging for chaos emeralds in the eerie cave of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes.
  
==Villains==
+
==Enemies==
===Enemies===
 
 
*[[Crawlton]] - Centipede enemy, fixed to the wall and extends to attack Sonic when he approaches.
 
*[[Crawlton]] - Centipede enemy, fixed to the wall and extends to attack Sonic when he approaches.
 
*[[Flasher]] - Firefly enemy, moves around slowly and is invincible when flashing. Referred to as "Frasher" in [[Sonic Jam]], which is [[Engrish]] for "Flasher".
 
*[[Flasher]] - Firefly enemy, moves around slowly and is invincible when flashing. Referred to as "Frasher" in [[Sonic Jam]], which is [[Engrish]] for "Flasher".
 
===Boss===
 
*Boss: Dr. Robotnik's Drilling Machine
 
*Hits: 8
 
Another extraordinarily easy boss (in my opinion at least). Robotnik's in another Drill Car, but this time it actually drills. What do I mean you ask? Well, Robotnik will drive forward a littleways, allowing you to attack him, then he'll rise up and drill through the ceiling. Upon doing this, Robotnik unleashes a storm of pointy objects that rain down you. Simply avoid these objects and hit Robotnik when he descends from the ceiling.
 
  
 
==Technical Information==
 
==Technical Information==
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| Mystic Cave Zone level value
 
| Mystic Cave Zone level value
 
|-
 
|-
| 2D42
+
| $2D42
 
| MCZ [[Palette]] (0F)
 
| MCZ [[Palette]] (0F)
 
|-
 
|-
| CD2C
+
| $CD2C
 
| MCZ layer deformation info
 
| MCZ layer deformation info
 
|-
 
|-
| 3FD24
+
| $3FD24
 
| Dynamic pattern reloading for 01, 02, 03, [[Wing Fortress Zone|WFZ]], 09, MCZ, [[Sky Chase Zone|SCZ]] (empty)
 
| Dynamic pattern reloading for 01, 02, 03, [[Wing Fortress Zone|WFZ]], 09, MCZ, [[Sky Chase Zone|SCZ]] (empty)
 
|-
 
|-
| 407BE
+
| $407BE
 
| 01, 02, 03, WFZ, 09, MCZ, SCZ misc [[sprite mappings]] (empty)
 
| 01, 02, 03, WFZ, 09, MCZ, SCZ misc [[sprite mappings]] (empty)
 
|-
 
|-
| 421F2
+
| $421F2
 
| MCZ object debug list
 
| MCZ object debug list
 
|-
 
|-
| 45200
+
| $45200
 
| MCZ primary 16x16 [[collision index]]
 
| MCZ primary 16x16 [[collision index]]
 
|-
 
|-
| 452A0
+
| $452A0
 
| MCZ secondary 16x16 [[collision index]]
 
| MCZ secondary 16x16 [[collision index]]
 
|-
 
|-
| 47B24
+
| $47B24
 
| MCZ act 1 level layout
 
| MCZ act 1 level layout
 
|-
 
|-
| 47D24
+
| $47D24
 
| MCZ act 2 level layout
 
| MCZ act 2 level layout
 
|-
 
|-
| A8D04
+
| $A8D04
 
| MCZ 16x16 [[block mappings]]
 
| MCZ 16x16 [[block mappings]]
 
|-
 
|-
| A9D74
+
| $A9D74
 
| MCZ main level patterns
 
| MCZ main level patterns
 
|-
 
|-
| AD454
+
| $AD454
 
| MCZ 128x128 block mappings
 
| MCZ 128x128 block mappings
 
|-
 
|-
| E5998
+
| $E5998
 
| MCZ act 1 ring locations
 
| MCZ act 1 ring locations
 
|-
 
|-
| E570E
+
| $E570E
 
| MCZ act 2 ring locations
 
| MCZ act 2 ring locations
 
|-
 
|-
| E986E
+
| $E986E
 
| MCZ act 1 sprite locations
 
| MCZ act 1 sprite locations
 
|-
 
|-
| E99A0
+
| $E99A0
 
| MCZ act 2 sprite locations
 
| MCZ act 2 sprite locations
 
|}
 
|}

Revision as of 16:49, 24 November 2006

Mysticcave.png
Mystic Cave Zone
Sixth level, Sonic the Hedgehog 2
Number of Acts: 2
Boss: Mystic Cave Zone Boss

Mystic Cave Zone is the sixth zone in Sonic 2. This zone was originally called Dust Hill Zone in the Sonic 2 Beta.

Instruction Manual Description

Robotnik's been digging for chaos emeralds in the eerie cave of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes.

Enemies

  • Crawlton - Centipede enemy, fixed to the wall and extends to attack Sonic when he approaches.
  • Flasher - Firefly enemy, moves around slowly and is invincible when flashing. Referred to as "Frasher" in Sonic Jam, which is Engrish for "Flasher".

Technical Information

0B Mystic Cave Zone level value
$2D42 MCZ Palette (0F)
$CD2C MCZ layer deformation info
$3FD24 Dynamic pattern reloading for 01, 02, 03, WFZ, 09, MCZ, SCZ (empty)
$407BE 01, 02, 03, WFZ, 09, MCZ, SCZ misc sprite mappings (empty)
$421F2 MCZ object debug list
$45200 MCZ primary 16x16 collision index
$452A0 MCZ secondary 16x16 collision index
$47B24 MCZ act 1 level layout
$47D24 MCZ act 2 level layout
$A8D04 MCZ 16x16 block mappings
$A9D74 MCZ main level patterns
$AD454 MCZ 128x128 block mappings
$E5998 MCZ act 1 ring locations
$E570E MCZ act 2 ring locations
$E986E MCZ act 1 sprite locations
$E99A0 MCZ act 2 sprite locations

Template:Sonic2Levels