Difference between revisions of "Water Eggman"
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Scarred Sun (talk | contribs) m (Talk:Dr. Robotnik's Chemical Machine moved to Talk:Chemical Plant Zone Boss) |
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Revision as of 16:23, 24 November 2006
This really isn't unique to this page, but it applies to editing this page, anyway--I was trying to gather technical offsets for this boss, and the format I came up with from reading the Nemesis guides was like:
318F0 | Dr. Robotnik's Electric Cruiser's sprite code offset |
87AAC | Dr. Robotnik's Electric Cruiser's Art (Nemesis Format, 133 Blocks) |
25 | Dr. Robotnik's Electric Cruiser's pattern load cue |
51 | Sprite Function |
However, in the SCHG, for Object Pointers, there's:
- ID:5D
- Desc:Chemical Plant Zone boss
- Code:$2D734
- Mappings:$2ED8C
I understand the basic differences between art and mappings (there should probably be a page on sprite mappings though), so I guess my question is: beyond the Nemesis' art listings, are the locations of the bosses not listed known? --Scarred Sun 03:34, 18 August 2006 (CDT)