Difference between revisions of "Sonic the Hedgehog Spinball (Mega Drive prototype; 1993-08)/Comparisons"
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| desc=A free movement mode is activated by default; Sonic can be moved to any point of the level just by pausing the game and using the d-pad (though lodging Sonic within walls risks breaking the camera). There is no "Game Paused" text when the game is paused, and much of the scenery will continue to animate. | | desc=A free movement mode is activated by default; Sonic can be moved to any point of the level just by pausing the game and using the d-pad (though lodging Sonic within walls risks breaking the camera). There is no "Game Paused" text when the game is paused, and much of the scenery will continue to animate. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=SonicSpinball MD Nag1.png | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=The game doesn't pester you for standing still... | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=SonicSpinball MD Nag2.png | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=...or lying down. | ||
}} | }} | ||
Revision as of 09:01, 7 September 2023
Contents
General comparisons
Prototype |
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Final game |
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The prototype goes straight into the introduction, rather than the title screen. Mount Mobius is red, the clouds in the background are pink, and there is no music. The plane's propellers can be heard, the lasers make a different noise, and when Sonic jumps into the water, a jingle, not used in the final game, is played.
Prototype |
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Final game |
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There are several minor differences to the title screen. The red lines only fade in after the central animation is finished, the ™ symbols are missing and there is a missing tile above the "N" in Sonic. The title screen is also missing audio, and the "options" menu has yet to be implemented (attempting to access it will just restart the game).
Gameplay comparisons
Prototype |
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Final game |
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A free movement mode is activated by default; Sonic can be moved to any point of the level just by pausing the game and using the d-pad (though lodging Sonic within walls risks breaking the camera). There is no "Game Paused" text when the game is paused, and much of the scenery will continue to animate.
Prototype |
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Final game |
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The game doesn't pester you for standing still...
Prototype |
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Final game |
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...or lying down.
Graphics comparisons
Prototype |
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Final game |
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All of the trapped animals are different. In the final game, Sonic only rescues birds; Cucky, Flicky and Locky (and an unknown red bird), whereas in this prototype he rescues bats and insects, in addition to a different blue bird.
Prototype |
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Final game |
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When hanging, Sonic is missing the animation frame that has him look at the camera.
Prototype |
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Final game |
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Sonic frowns when he gets an emerald.
Prototype |
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Final game |
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When bosses explode in the final game, 16x16-sized tiles are removed to symbolise destruction. Here the same effect is in place, but only applied to 8x8 tiles. As the explosion sequence is the same length as the final game, much of the supposedly destroyed boss is clearly visible when the level ends.
Audio comparisons
Prototype |
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Final game |
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The Sega logo is missing the sparkle sound effect and has different propeller sounds.
Prototype |
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Final game |
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The explosion sound effect is different, being more muffled and less impactful than the final game.
Prototype |
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Final game |
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Jingles don't stop the main stage theme, so the collecting emerald jingle is masked by other noises and is cut off prematurely.
Prototype |
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Final game |
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Possibly as a side-effect of the above, the tempo of the stage music is affected by jingles, causing it to speed up and slow down as you play. It seems to reset to the correct speed once the stage music hits its looping point (or if the level is restarted).
Prototype |
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Final game |
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Some actions cause the classic Sonic the Hedgehog theme to play, usually reserved for the title screen and end of level jingle.
Prototype |
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Final game |
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The boss music will play if Sonic is near the boss area, regardless of how many emeralds have been collected.
Level comparisons
References
Sonic the Hedgehog Spinball (Mega Drive prototype; 1993-08), prototype version of Sonic the Hedgehog Spinball | |
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Main page | Comparisons | Hidden content |