Difference between revisions of "Chaotix (prototype 0111)/Comparisons/World Entrance"
From Sonic Retro
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{{Comparison | {{Comparison | ||
| image1=Chaotix0111 32X WorldEntrance CombiCatcher 1.png | | image1=Chaotix0111 32X WorldEntrance CombiCatcher 1.png | ||
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| game1=Prototype 0111 | | game1=Prototype 0111 | ||
| game2=Final game | | game2=Final game | ||
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{{Comparison | {{Comparison | ||
| image1=Chaotix0111 32X WorldEntrance CombiCatcher 2.png | | image1=Chaotix0111 32X WorldEntrance CombiCatcher 2.png | ||
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| game1=Prototype 0111 | | game1=Prototype 0111 | ||
| game2=Final game | | game2=Final game |
Latest revision as of 09:33, 25 January 2021
- Back to: Chaotix (prototype 0111)/Comparisons.
Prototype 0111 |
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Final game |
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Signposts are animated but the palette is still non-final.
Prototype 0111 |
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Final game |
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The attraction information is a match for the 1229 prototype.
Prototype 0111 |
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Final game |
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The combi-catcher has an animated palette.
Prototype 0111 |
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Final game |
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...and it works! Stand on the left platform and press , you partner will jump off screen and you'll be able to pick from a range of powerups (with no time limit).
Prototype 0111 |
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Final game |
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Pick one and the game will spawn a container but do nothing with it. While you can move around in this area, the screen will still be locked and there's no way to escape.
Prototype 0111 |
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Final game |
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The level select is also a match for the 1229 prototype, though more sound effects have been implemented.
References
Chaotix (prototype 0111), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |