Difference between revisions of "Drift"
From Sonic Retro
m |
BSonirachi (talk | contribs) (there is no official source for the name "Speed Drift", so this page must be renamed to the "Drift") |
||
Line 1: | Line 1: | ||
+ | {{move|reason=There is no official source for the name "Speed Drift". The article should be named the Drift as it is used in official manuals.}} | ||
[[File:Unleahsed-drift.jpg|right|400px]] | [[File:Unleahsed-drift.jpg|right|400px]] | ||
− | The ''' | + | The '''Drift'''{{fileref|SonicColours Wii US manual.pdf|page=11}}{{fileref|SonicGenerations 360 UK manual.pdf|page=10}}, also known as the '''Sonic Drift'''{{fileref|Unleashed 360 US manual.pdf|page=7}}, is a move utilised by [[Sonic the Hedgehog]] in ''[[Sonic Unleashed]]'', ''[[Sonic Colors]]'' and ''[[Sonic Generations]]''. |
+ | |||
+ | ==Overview== | ||
+ | While cornering at high speed, Sonic leans to the side so his fingers are touching the ground; a technique which can give the [[hedgehog]] a much tighter turning circle. In ''Generations'', Sonic will roll tightly instead of holding his hand out. It is activated by holding {{B}} or {{L}}/{{R}} while rounding a bend in ''Unleashed'', or either {{L2}}/{{LT}} or {{R2}}/{{RT}} in ''Generations''. | ||
Drifting is particularly important for gaining a good time in the [[Savannah Citadel]] acts, where scrubgrass beside the trails has the potential to slow Sonic down to a crawl if the player's cornering is insufficiently precise to remain on the main causeway. Savannah Citadel Day Act 3 features hairpin bends beside bottomless pits, making good use of the Drift utterly essential for acquiring an S-rank (or even staying ''alive''). | Drifting is particularly important for gaining a good time in the [[Savannah Citadel]] acts, where scrubgrass beside the trails has the potential to slow Sonic down to a crawl if the player's cornering is insufficiently precise to remain on the main causeway. Savannah Citadel Day Act 3 features hairpin bends beside bottomless pits, making good use of the Drift utterly essential for acquiring an S-rank (or even staying ''alive''). | ||
Line 9: | Line 13: | ||
In ''[[Sonic Forces]]'', Drift is limited to [[Avatar]] and is an automatic move used in Avatar or Tag Team stages. | In ''[[Sonic Forces]]'', Drift is limited to [[Avatar]] and is an automatic move used in Avatar or Tag Team stages. | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
[[Category:Moves]] | [[Category:Moves]] |
Revision as of 12:19, 28 May 2019
The Drift[1][2], also known as the Sonic Drift[3], is a move utilised by Sonic the Hedgehog in Sonic Unleashed, Sonic Colors and Sonic Generations.
Overview
While cornering at high speed, Sonic leans to the side so his fingers are touching the ground; a technique which can give the hedgehog a much tighter turning circle. In Generations, Sonic will roll tightly instead of holding his hand out. It is activated by holding or / while rounding a bend in Unleashed, or either / or / in Generations.
Drifting is particularly important for gaining a good time in the Savannah Citadel acts, where scrubgrass beside the trails has the potential to slow Sonic down to a crawl if the player's cornering is insufficiently precise to remain on the main causeway. Savannah Citadel Day Act 3 features hairpin bends beside bottomless pits, making good use of the Drift utterly essential for acquiring an S-rank (or even staying alive).
The Speed Drift was one of the most difficult moves for players to get to grips with in Sonic Unleashed. Success is generally improved by turning Sonic in the appropriate direction before you hold down to Drift. This significantly tightens the turning circle once Sonic actually starts using the Drift technique.
Sonic Colours restricts the move to certain sections instead of being a move he can perform at will.
In Sonic Forces, Drift is limited to Avatar and is an automatic move used in Avatar or Tag Team stages.