- Back to: Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons.
Sonic
Sonic has a different set of animations in the Nick Arcade prototype. Some are recycled from Sonic 1, while others are completely new.
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Sonic 2 Nick Arcade prototype
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Sonic has a different standing animation. When left, he taps his feet, but does not lie on the floor like in the final game.
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Sonic 2 Nick Arcade prototype
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The added blinking frame, which does not appear in the original Sonic the Hedgehog, is different in the prototype, with Sonic's eyelids being completely white.
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Sonic 2 Nick Arcade prototype
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There are minor shading differences when looking up.
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Sonic 2 Nick Arcade prototype
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And more when ducking.
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Sonic 2 Nick Arcade prototype
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Sonic the Hedgehog
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Sonic 2 Nick Arcade prototype
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Sonic 2 final
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Sonic the Hedgehog
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Sonic 2 Nick Arcade prototype
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Sonic 2 final
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Sonic the Hedgehog
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Sonic 2 Nick Arcade prototype
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Sonic 2 final
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Sonic the Hedgehog
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Sonic 2 Nick Arcade prototype
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Sonic 2 final
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Early builds of Sonic 2 devote 12 frames of animation for a new walk cycle - double the number seen in Sonic 1. It was clearly decided the result looked a bit strange, however, as the final game reverts to a similar look to its predecessor (and in the process, drops the number of frames down to 8).
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Sonic 2 Nick Arcade prototype
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Sonic 2 Nick Arcade prototype
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Sonic 2 Nick Arcade prototype
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Sonic 2 Nick Arcade prototype
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Sonic 2 Nick Arcade prototype
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The running animation is also different. Sonic's "swirling legs" are unique to early builds of Sonic 2, and would not be seen again until 25 years later, when a tribute was added to Sonic Mania.
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Sonic 2 Nick Arcade prototype
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More frames were added to the breaking animation, in addition to the two from Sonic 1. In the final game, the animation is simplified.
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Sonic 2 Nick Arcade prototype
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Sonic has only one ledge animation in the Nick Arcade prototype, and it's similar to the one from Sonic 1, just with different shading. It also animates faster.
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Sonic 2 Nick Arcade prototype
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Sonic's pushing animation is slightly different in this prototype as well.
Tails
Tails is missing half of his animations, cruicially including his ability to fly. He usually consists of two objects, with his tails treated as a separate thing when standing, walking, running or jumping. They disappear correctly when certain animations are triggered, but as some animations have yet to be implemented, Tails appears to lose his tails for short periods.
Tails' jumping/spinning set of sprites doesn't have the reflective white spot in early prototypes.
Tails has no skidding frames, he just slides across the floor.
Tails also has no balancing frames.
When pushing against an obstacle, Tails uses his walking animation.
Objects
Signposts are symmetrical in the Nick Arcade prototype.
Debug mode allows for these futuristic checkpoints to be placed in a level. They would be replaced by star posts in the final game.
Enemies
The Buzzer enemy has a different look to the final game.
References