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Difference between revisions of "Wild Canyon"

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==Appearance==
 
==Appearance==
  
Wild Canyon is a desert and wind themed level, with sand ground, Egypcian refereces, wind currents and windmills.
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Wild Canyon is a desert and wind themed level, with sand ground, Egyptian references, wind currents and windmills.
  
The major gimmick of this level is the "Altar of Wind", a giant air tunnel which blows super strong wind and Knuckles upwards. Other level specific objects are stone apartments that hold various items and giant statues holding boxes that can be dug, stone blocks that can pushed along tracks and old treasure chests that can be smashed.
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The major gimmick of this level is the "Altar of Wind", a giant air tunnel with a strong wind to blow Knuckles upwards. Other level specific objects are stone apartments that hold various items, giant statues holding boxes that can be dug into, stone blocks that can pushed along tracks and old treasure chests that can be smashed.
  
 
===Level divisions===
 
===Level divisions===
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Wild Canyon is divided into two major sections.
 
Wild Canyon is divided into two major sections.
  
The first section is called "Chamber of Wind" and it’s where Knuckles first starts. It’s located inside some ancient ruins and composed of two major levels, the bottom floor and a closer to the ceiling one. Riding the wind current will allow Knuckles to reach the section above, which is unreachable otherwise.
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The first section is called "Chamber of Wind" and it’s where Knuckles first starts. It’s located inside some ancient ruins and is composed of two major levels, the bottom floor and a second one closer to the ceiling. Riding the wind current will allow Knuckles to reach the section above, which is unreachable otherwise.
  
The second section is a dry and reddish canyon setting, which is called "Stone Dance Hall". It branches into two hallways opposite to each other, the "Lonely Statue" area and the "Sphinx Head" area. To get back at first section, there are holes in the ground level of 'Stone Dance Hall.'
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The second section is a dry and reddish canyon setting, which is called "Stone Dance Hall". It branches into two hallways opposite each other, the "Lonely Statue" area and the "Sphinx Head" area. To get back to the lower level, there are holes in the ground level of 'Stone Dance Hall.'
  
 
==Animals==
 
==Animals==

Revision as of 10:27, 2 June 2009

Template:SA2Level Wild Canyon is the second stage in the Hero storyline of Sonic Adventure 2 and the first stage playable with Knuckles.

Purpose

As it is a hunting stage, the goal, as with Sonic Adventure, is to find the three shards of the Master Emerald hidden in that level.

Appearance

Wild Canyon is a desert and wind themed level, with sand ground, Egyptian references, wind currents and windmills.

The major gimmick of this level is the "Altar of Wind", a giant air tunnel with a strong wind to blow Knuckles upwards. Other level specific objects are stone apartments that hold various items, giant statues holding boxes that can be dug into, stone blocks that can pushed along tracks and old treasure chests that can be smashed.

Level divisions

Wild Canyon is divided into two major sections.

The first section is called "Chamber of Wind" and it’s where Knuckles first starts. It’s located inside some ancient ruins and is composed of two major levels, the bottom floor and a second one closer to the ceiling. Riding the wind current will allow Knuckles to reach the section above, which is unreachable otherwise.

The second section is a dry and reddish canyon setting, which is called "Stone Dance Hall". It branches into two hallways opposite each other, the "Lonely Statue" area and the "Sphinx Head" area. To get back to the lower level, there are holes in the ground level of 'Stone Dance Hall.'

Animals

Animal Number
Condor 2
Cheetah 3
Dragon 1
Peacock 2
Sheep 2
Total 10

Enemies

Name Number Number (Hard Mode)
Gold Beetle 1 1
Gun Hawk 3 3
Rhino Jet 5 0
Rhino Spike 0 6

Upgrade

Emerald Shards Locations

Hard Mode

Emerald shard Requirements Hints
#1 "X" marks the spot.

Behind something.

Right below the suspended ceiling in front of a lonely statue.

#2 Sunglasses

Shovel Claw

A secret room.

The other side of a wall painting.

If you dig into a wall painting, there is a new path to...

#3 Sunglasses A very windy area.

You can't use your technique to get it!

Try wearing your sunglasses on a pillar somewhere.

Big the Cat Location

At the beginning, ride the wind up to the top, then turn around 180° and glide to the wall. When Knuckles hits the wall, climb up and right, where Big can be seen hanging onto the wall, higher up.

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