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Conan Kudo

From Sonic Retro

Revision as of 18:50, 15 January 2009 by Conan Kudo (talk | contribs) (Initial user profile info)
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I am King InuYasha, and I can do various things.

Perhaps testing of these projects? I am learning to write code in C/C++, so that in the future, I could try to help with those kind of projects. I do know from my friends that I do have a good eye for aesthetics. I could also do installer package development, Linux (RPM, InstallBuilder, InstallJammer), Windows (InstallBuilder, InstallJammer, or NSIS), and limited Mac OS X (I can't do DMG images, but I can do classic installer style for Mac OS X using InstallBuilder or InstallJammer).

Some people may think my nickname is stupid, but it is a real part of my online identity. Almost every site I have registered to is under the name King InuYasha. My own interests are Sonic games (past, present, and future :) ), Linux, and anime (that is evident from my nickname :) ). I also like to write installers for applications. Unfortunately, I have not contributed any installers to any project so far, since most of them didn't like my designs... Probably one of the most complex installers I ever wrote was an installer for Code::Blocks IDE before 8.02 released. That installer had a unicode and an ANSI version of the actual application available to install, and would install either one depending on the version of Windows. Now, the installer is no longer functional because I don't have a website to actually host the packages and stuff, so I took down the other copies.

Besides Sonic, Linux, and anime, I do a bit of work for the Enano CMS Project. Right now, I am working on developing a web stack installer for the CMS, since it is about my only skills in programming that have not degenerated into worthlessness. I will say this, I am a FOSS evangelist, but that does not mean I am unreasonable or hard-headed about FOSS. It just means I try to promote the use of FOSS in various things where it would be useful. I have poked around on the forum looking for info on the Sonic 2 HD game engine, and I noticed that some of the members of the forum are usually quite agitated against FOSS evangelists or (shudders) fanboys. I do understand their point about not releasing engine sources until the engine is reasonably stable and the game has a reasonable amount of it completed. That is your prerogative. I would just say to consider releasing it under the GPLv2 or something equivalent and compatible in the future (Not the GPLv3, in my opinion, it is too restrictive and reactionary).

A thing I like to do from time to time is attempt to get Windows source code to build under Linux, either as a cross build, as a native build, or as a winelib build. It is something I do to pass the time and I sometimes find out weird bugs in code by doing it, too. My nostalgia hits me when I do these things because generally I use some really old abandoned piece of source code because it is relatively simple to work with compared to some of the monsters of sources you can get nowadays (ioQuake3 engine ringing a bell?).

Well, that's pretty much me...

(Note: this is excerpted from my post to request access for posting privileges.)