Actions

User

Difference between revisions of "Conan Kudo"

From Sonic Retro

(stripped down and rewrote in the third person. I'm not horribly happy with it, but it's better than nothing)
(Updated to show installers developed)
Line 2: Line 2:
 
'''King InuYasha''' is a relatively new member of the [[Sonic scene]] who joined [[Sonic Retro]] in January of 2009. He specializes in various types of programming; among his skills include installer package development for Linux (RPM, InstallBuilder, InstallJammer), Windows (InstallBuilder, InstallJammer, or NSIS), and a bit for Mac OS X. In addition, he is learning to write code in C/C++, in hopes of contributing towards one of the many community projects in the future.
 
'''King InuYasha''' is a relatively new member of the [[Sonic scene]] who joined [[Sonic Retro]] in January of 2009. He specializes in various types of programming; among his skills include installer package development for Linux (RPM, InstallBuilder, InstallJammer), Windows (InstallBuilder, InstallJammer, or NSIS), and a bit for Mac OS X. In addition, he is learning to write code in C/C++, in hopes of contributing towards one of the many community projects in the future.
  
Among his interests include Sonic games, Linux, and anime. In addition, he also enjoys writing installers for various applications; however, he has not contributed any installers to any project as of yet as his designs were rejected. He will occasionally attempt to build Windows source code to build under Linux, either as a cross build, as a native build, or as a winelib build; this proves particularly satisfying, as when he does so he uses older, abandoned pieces of source code, as they're simple to work with compared to some of the monsters of sources you can get in present day.
+
Among his interests include Sonic games, Linux, and anime. In addition, he also enjoys writing installers for various applications; he has contributed an RPM for oggconvert to the Fedora Project. He will occasionally attempt to build Windows source code to build under Linux, either as a cross build, as a native build, or as a winelib build; this proves particularly satisfying, as when he does so he uses older, abandoned pieces of source code, as they're simple to work with compared to some of the monsters of sources you can get in present day.
  
 
While he hasn't made any particularly noteworthy contributions so far, he has taken an interest in the ''[[Sonic 2 HD]]'' project, where he hopes to help out the project through testing the game's various tech demos thoroughly.
 
While he hasn't made any particularly noteworthy contributions so far, he has taken an interest in the ''[[Sonic 2 HD]]'' project, where he hopes to help out the project through testing the game's various tech demos thoroughly.
  
He is currently working on developing a web stack installer for the Enano CMS Project.
+
He just recently completed the development of a web stack installer for the [http://enanocms.org/News:1233752530 Enano CMS Project] & the [http://bitnami.org/stack/enanocms BitNami project] for their content management system, Enano CMS.
 
 
 
[[Category:Sceners]]
 
[[Category:Sceners]]

Revision as of 06:11, 24 February 2009

<forumuser name="King InuYasha" /> King InuYasha is a relatively new member of the Sonic scene who joined Sonic Retro in January of 2009. He specializes in various types of programming; among his skills include installer package development for Linux (RPM, InstallBuilder, InstallJammer), Windows (InstallBuilder, InstallJammer, or NSIS), and a bit for Mac OS X. In addition, he is learning to write code in C/C++, in hopes of contributing towards one of the many community projects in the future.

Among his interests include Sonic games, Linux, and anime. In addition, he also enjoys writing installers for various applications; he has contributed an RPM for oggconvert to the Fedora Project. He will occasionally attempt to build Windows source code to build under Linux, either as a cross build, as a native build, or as a winelib build; this proves particularly satisfying, as when he does so he uses older, abandoned pieces of source code, as they're simple to work with compared to some of the monsters of sources you can get in present day.

While he hasn't made any particularly noteworthy contributions so far, he has taken an interest in the Sonic 2 HD project, where he hopes to help out the project through testing the game's various tech demos thoroughly.

He just recently completed the development of a web stack installer for the Enano CMS Project & the BitNami project for their content management system, Enano CMS.