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Difference between revisions of "BadCopNoDonut"

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He first found the hacking scene in late 2002, and joined [[Sonic CulT]] in February 2003, and [[SWS2B]] in September 2005.  He had his work featured in an early version of Rika Chou's ''Sonic 2: Advanced Edit'', and then sort of quit hacking for a while because he was going through some personal issues and had to straighten them out.  He came back in late 2006, and was working on a hack till his computer crashed, after which he lost the drive to make any major effort to make a hack, and just dabbled in making level art here and there. He never became skilled at the technical side of things, he preferred to just change the art.  
 
He first found the hacking scene in late 2002, and joined [[Sonic CulT]] in February 2003, and [[SWS2B]] in September 2005.  He had his work featured in an early version of Rika Chou's ''Sonic 2: Advanced Edit'', and then sort of quit hacking for a while because he was going through some personal issues and had to straighten them out.  He came back in late 2006, and was working on a hack till his computer crashed, after which he lost the drive to make any major effort to make a hack, and just dabbled in making level art here and there. He never became skilled at the technical side of things, he preferred to just change the art.  
  
He is probably one of the few people here who resisted learning [[ASM]] for a few reasons, so if you want to know something on that front, he's not the guy to ask.  Then he found ''[[Project: Sonic Retro]]'', which would enable him to make art and other things that others would be able to carry on, rather than let it languish on his computer, so he's begun working on that and has more drive than he ever has had to work on Sonic games. He feels he's making some of the best work he's ever put out now.
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He is probably one of the few people here who resisted learning [[ASM]] for a few reasons, so if you want to know something on that front, he's not the guy to ask.  Then he found ''[[Project: Sonic Retro]]'', which would enable him to make art and other things that others would be able to carry on, rather than let it languish on his computer. However that project got canceled.
  
 
His style of art and hacking may put him at odds with others at times because he's more simplistic with his. He tends to try to keep his art as ''[[Sonic 2]]''-esque as possible, as he feels that game's art is simple, yet great. Others want to try to evolve even a little bit past ''[[Sonic 3]]''/''[[Sonic & Knuckles]]'', and he fears that going too far with it, with too much ASM, etc, will go beyond what the [[Genesis]] would do and make a hack not in the spirit of the original Sonic games.  However he does love to make new, innovative stuff, so sometimes he has to ignore his feelings on how he does his art, and challenge himself to do something more.   
 
His style of art and hacking may put him at odds with others at times because he's more simplistic with his. He tends to try to keep his art as ''[[Sonic 2]]''-esque as possible, as he feels that game's art is simple, yet great. Others want to try to evolve even a little bit past ''[[Sonic 3]]''/''[[Sonic & Knuckles]]'', and he fears that going too far with it, with too much ASM, etc, will go beyond what the [[Genesis]] would do and make a hack not in the spirit of the original Sonic games.  However he does love to make new, innovative stuff, so sometimes he has to ignore his feelings on how he does his art, and challenge himself to do something more.   

Revision as of 16:22, 20 June 2010

<forumuser name="BadCopNoDonut" /> BadCopNoDonut is very skilled at using SonED. Using this skill he helped Rika Chou create Sonic 2: Advanced Edit.

He first found the hacking scene in late 2002, and joined Sonic CulT in February 2003, and SWS2B in September 2005. He had his work featured in an early version of Rika Chou's Sonic 2: Advanced Edit, and then sort of quit hacking for a while because he was going through some personal issues and had to straighten them out. He came back in late 2006, and was working on a hack till his computer crashed, after which he lost the drive to make any major effort to make a hack, and just dabbled in making level art here and there. He never became skilled at the technical side of things, he preferred to just change the art.

He is probably one of the few people here who resisted learning ASM for a few reasons, so if you want to know something on that front, he's not the guy to ask. Then he found Project: Sonic Retro, which would enable him to make art and other things that others would be able to carry on, rather than let it languish on his computer. However that project got canceled.

His style of art and hacking may put him at odds with others at times because he's more simplistic with his. He tends to try to keep his art as Sonic 2-esque as possible, as he feels that game's art is simple, yet great. Others want to try to evolve even a little bit past Sonic 3/Sonic & Knuckles, and he fears that going too far with it, with too much ASM, etc, will go beyond what the Genesis would do and make a hack not in the spirit of the original Sonic games. However he does love to make new, innovative stuff, so sometimes he has to ignore his feelings on how he does his art, and challenge himself to do something more.

He has had bad luck with hacking, learning the hard way, always back your files up, and has been on numerous projects that ended up getting canceled. As such he is on an indefinite hiatus from hacking to pursue other hobbies, such as stand-up comedy, and is only likely to take part in future group projects rather than try something solo, although he hasn't ruled it out. He was on the Sonic Gemini team as a level artist until the project changed its art style.