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m (...and changed Prevent SCZ Tornado Spin Dash Death pointer to not be redirected, preventing the same bug as before)
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! class="bottomtemphead" | Design Choices and Features
 
! class="bottomtemphead" | Design Choices and Features
 
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|class="bottomtemptext" align="center" | [[SCHG How-to:Remove the Air Speed Cap|Remove the Air Speed Cap]] | [[SCHG How-to:Disable floor collision while dying|Disable Floor Collision While Dying]] | [[SCHG How-to:Modify Transformation Behavior in Sonic 2|Modify Super Sonic Transformation Methods & Behavior]] | [[SCHG How-to:Enable/Disable Tails in certain levels|Enable/Disable Tails in Certain Levels]] | [[SCHG How-to:Collide with water after being hurt|Collide with Water After Being Hurt]] | [[SCHG How-to:Retain Rings when returning at a Star Post|Retain Rings When Returning at a Star Post]] | [[SCHG How-to:Create Insta-kill and High Jump Monitors|Create Insta-kill and High Jump Monitors]] | [[SCHG How-to:Create Clone and Special Stage Monitors|Create Clone and Special Stage Monitors]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 2|Improve the Fade In\Fade Out Progression Routines]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics|Fix Scattered Rings' Underwater Physics]] | [[SCHG_How-to:Insert Labyrinth Zone water ripple effect in Sonic 2|Insert LZ Water Ripple Effect]] | [[SCHG How-to:Restore lost CPZ boss feature|Restore Lost CPZ Boss Feature]] | [[SCHG How-to:Prevent SCZ Tornado spin dash death|Prevent SCZ Tornado Spin Dash Death]] | [[SCHG_How-to:Free up 2 universal SSTs|Free Up 2 Universal SSTs]] | [[SCHG How-to:Improve ObjectMove subroutines|Improve ObjectMove Subroutines]]
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|class="bottomtemptext" align="center" | [[SCHG How-to:Remove the Air Speed Cap|Remove the Air Speed Cap]] | [[SCHG How-to:Disable floor collision while dying|Disable Floor Collision While Dying]] | [[SCHG How-to:Modify Transformation Behavior in Sonic 2|Modify Super Sonic Transformation Methods & Behavior]] | [[SCHG How-to:Enable/Disable Tails in certain levels|Enable/Disable Tails in Certain Levels]] | [[SCHG How-to:Collide with water after being hurt|Collide with Water After Being Hurt]] | [[SCHG How-to:Retain Rings when returning at a Star Post|Retain Rings When Returning at a Star Post]] | [[SCHG How-to:Create Insta-kill and High Jump Monitors|Create Insta-kill and High Jump Monitors]] | [[SCHG How-to:Create Clone and Special Stage Monitors|Create Clone and Special Stage Monitors]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 2|Improve the Fade In\Fade Out Progression Routines]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics|Fix Scattered Rings' Underwater Physics]] | [[SCHG_How-to:Insert Labyrinth Zone water ripple effect in Sonic 2|Insert LZ Water Ripple Effect]] | [[SCHG How-to:Restore lost CPZ boss feature|Restore Lost CPZ Boss Feature]] | [[SCHG How-to:Prevent SCZ Tornado spin dash death|Prevent SCZ Tornado Spin Dash Death]] | [[SCHG How-to:Improve ObjectMove subroutines|Improve ObjectMove Subroutines]] | [[SCHG How-to:Port Knuckles into Sonic 2|Port Knuckles]] | [[SCHG How-to:Port Sonic 3k's rings manager to Sonic 2|Port S3K Rings Manager]] | [[SCHG_How-to:Port S3K Object Manager into Sonic 2|Port S3K Object Manager]] | [[SCHG How-to:Port S3K Priority Manager into Sonic 2|Port S3K Priority Manager]] | [[SCHG How-to:Edit the Level Order in Sonic 2 with ASM‎|Edit Level Order with ASM‎]] | [[SCHG How-to:Alter the Ring Requirements in the Special Stages|Alter Ring Requirements in Special Stages]] | [[SCHG How-to:Change the Special Stage characters to use normal DPLCs|Make Special Stage Characters Use Normal DPLCs]] | [[SCHG How-to:Speed Up Ring Loss Process (With Underwater)|Speed Up Ring Loss Process]]
 
|-
 
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! class="bottomtemphead" | Extending the Game
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! class="bottomtemphead" | Sound Features
 
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|class="bottomtemptext" align="center" | [[SCHG How-to:Port Sonic 1's Sound Driver to Sonic 2|Port S1 Sound Driver]] | [[SCHG_How-to:Port_the_Sonic_2_Clone_Sound_Driver_to_the_HG_version_of_Sonic_2|Port Sonic 2 Clone Driver to HG version]] | [[SCHG How-to:Port Sonic 3k's rings manager to Sonic 2|Port S3K Rings Manager]] | [[SCHG_How-to:Port S3K Object Manager into Sonic 2|Port S3K Object Manager]] | [[SCHG How-to:Port S3K Priority Manager into Sonic 2|Port S3K Priority Manager]] | [[SCHG How-to:Extend the level index past $10 in Sonic 2|Extend the Level Index Past $10]] | [[SCHG_How-to:Extend_the_Level_Select_in_Sonic_2|Extend the Level Select]] | [[SCHG How-to:Extend the water tables in Sonic 2|Extend Water Tables]] | [[SCHG How-to:Expand the music index to start at $00 instead of $80 (Sonic 2 Clone Driver version)|Expand the Music Index to Start at $00 (Sonic 2 Clone Driver Version)]] | [[SCHG How-to:Port Knuckles into Sonic 2|Port Knuckles]] | [[SCHG How-to:Add Extra Characters To Sonic 2|Add Extra Characters]]
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|class="bottomtemptext" align="center" | [[SCHG How-to:Port Sonic 1's Sound Driver to Sonic 2|Port Sonic 1 Sound Driver]] | [[SCHG_How-to:Port_the_Sonic_2_Clone_Sound_Driver_to_the_HG_version_of_Sonic_2|Port Sonic 2 Clone Driver]] | [[SCHG How-to:Expand the music index to start at $00 instead of $80 (Sonic 2 Clone Driver version)|Expand the Music Index to Start at $00 (Sonic 2 Clone Driver Version)]]
 
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! class="bottomtemphead" | Miscellaneous
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! class="bottomtemphead" | Extending the Game
 
|-
 
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|class="bottomtemptext" align="center"| [[SCHG How-to:Edit the Level Order in Sonic 2 with ASM‎|Edit Level Order with ASM‎]] | [[SCHG How-to:Alter the Ring Requirements in the Special Stages|Alter Ring Requirements in Special Stages]] | [[SCHG How-to:Change the Special Stage characters to use normal DPLCs|Make Special Stage Characters Use Normal DPLCs]] | [[SCHG How-to:Speed Up Ring Loss Process (With Underwater)|Speed Up Ring Loss Process]]
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|class="bottomtemptext" align="center" | [[SCHG How-to:Extend the level index past $10 in Sonic 2|Extend the Level Index Past $10]] | [[SCHG_How-to:Extend_the_Level_Select_in_Sonic_2|Extend the Level Select]] | [[SCHG How-to:Extend the water tables in Sonic 2|Extend Water Tables]] | [[SCHG How-to:Add Extra Characters To Sonic 2|Add Extra Characters]] | [[SCHG_How-to:Free up 2 universal SSTs|Free Up 2 Universal SSTs]]
 
|}
 
|}
 
<noinclude>[[Category:Navigational Templates (Miscellaneous)|{{PAGENAME}}]]</noinclude>
 
<noinclude>[[Category:Navigational Templates (Miscellaneous)|{{PAGENAME}}]]</noinclude>

Revision as of 01:01, 27 April 2014

SCHG How-To Guide: Sonic the Hedgehog 2 (16-bit)
Fixing Bugs
Fix Demo Playback | Fix a Race Condition with Pattern Load Cues | Fix Super Sonic Bugs | Use Correct Height When Roll Jumping | Fix Jump Height Bug When Exiting Water | Fix Spin Dash Code and Add Spin Dash Speeds | Fix Screen Boundary Spin Dash Bug | Correct Drowning Bugs | Fix Camera Y Position for Tails | Fix Tails Subanimation Error | Fix Tails' Respawn Speeds | Fix Accidental Deletion of Scattered Rings | Fix Ring Timers | Fix Rexon Crash | Fix Monitor Collision Bug | Fix EHZ Deformation Bug | Correct CPZ Boss Attack Behavior | Fix Bug in ARZ Boss Arrow's Platform Behavior | Fix ARZ Boss Walking on Air Glitch | Fix ARZ Boss Sprite Behavior | Fix Multiple CNZ Boss Bugs | Fix HTZ Background Scrolling Mountains | Fix OOZ Launcher Speed Up Glitch | Fix DEZ Giant Mech Collision Glitch | Fix Boss Deconstruction Behavior | Fix Speed Bugs
Design Choices and Features
Remove the Air Speed Cap | Disable Floor Collision While Dying | Modify Super Sonic Transformation Methods & Behavior | Enable/Disable Tails in Certain Levels | Collide with Water After Being Hurt | Retain Rings When Returning at a Star Post | Create Insta-kill and High Jump Monitors | Create Clone and Special Stage Monitors | Improve the Fade In\Fade Out Progression Routines | Fix Scattered Rings' Underwater Physics | Insert LZ Water Ripple Effect | Restore Lost CPZ Boss Feature | Prevent SCZ Tornado Spin Dash Death | Improve ObjectMove Subroutines | Port Knuckles | Port S3K Rings Manager | Port S3K Object Manager | Port S3K Priority Manager | Edit Level Order with ASM‎ | Alter Ring Requirements in Special Stages | Make Special Stage Characters Use Normal DPLCs | Speed Up Ring Loss Process
Sound Features
Port Sonic 1 Sound Driver | Port Sonic 2 Clone Driver | Expand the Music Index to Start at $00 (Sonic 2 Clone Driver Version)
Extending the Game
Extend the Level Index Past $10 | Extend the Level Select | Extend Water Tables | Add Extra Characters | Free Up 2 Universal SSTs