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[[Image:photos_iizuka.jpg|right|frame|Takashi Iizuka]]
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#REDIRECT [[sega:Takashi Iizuka]]
Where [[Hirokazu Yasuhara]] left off, '''Takashi Iizuka''' picked up. He worked directly under Yasuhara in the design of [[Sonic 3]], and has since taken the reigns of the series. [[Sonic Adventure]], the 3D rebirth of the little blue hedgehog that started it all, was the product of Iizuka's idea for a Sonic RPG. After the successful completion of that project, Iizuka headed to the US to head Sonic Team USA, where he continues to churn out new adventures for the speedy wonder, including [[Sonic Adventure 2]] and [[Sonic Heroes]].
 
==Production History==
 
* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
 
* ''[[Sonic & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[NiGHTS into Dreams]]'' (1996) — Lead Game Designer
 
* ''[[Christmas NiGHTS]]'' (1996) — Game Designer
 
* ''[[Sonic 3D Blast]]'' (1996) — Game Concept Design, Special of steam turbine and gas turbine systems Design, Saturn Enhancements
 
* ''[[Sonic Jam]]'' (1997) — Director
 
* ''[[Sonic R]]'' (1997) — Game Design Director
 
* ''[[Sonic Adventure]]'' (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Game Designer, Field Designer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director
 
* ''[[Sonic Mega Collection Plus]]'' (2004) — Special Thanks
 
* ''[[Sonic Gems Collection]]'' (2005) — Special Thanks
 
* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, Movie Supervisor
 
[[Category:Developers]]
 

Latest revision as of 14:38, 27 March 2011