Actions

Sprite mappings

From Sonic Retro

Revision as of 23:05, 19 January 2012 by Hivebrain (talk | contribs) (Text replace - 'Category:Data Formats' to 'Category:Data formats')
Sonicretro-round.svg This teeny-tiny article needs some work. You can help Sonic Retro by expanding it.

A sprite map, in 16-bit Sonic games, is essentially a list of Mega Drive VDP sprites and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the animation script, links several sprite maps together to form a smooth animation.

See also