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Difference between revisions of "Special Stage (Sonic Rush)"

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The [[Special stage]] in ''[[Sonic Rush]]'' is played using stylus or the player's finger to move along the left or right to guide Sonic in that direction. It is reminiscent of ''[[Sonic the Hedgehog 2]]'', which sees the player running through a half-pipe, grabbing as many [[rings]] as possible to hit the required amount. However, Sonic can't [[Spin attack#Spin jump|jump]], making the special stage slightly more difficult.
 
The [[Special stage]] in ''[[Sonic Rush]]'' is played using stylus or the player's finger to move along the left or right to guide Sonic in that direction. It is reminiscent of ''[[Sonic the Hedgehog 2]]'', which sees the player running through a half-pipe, grabbing as many [[rings]] as possible to hit the required amount. However, Sonic can't [[Spin attack#Spin jump|jump]], making the special stage slightly more difficult.
  
To get there, you'll have to amount a full bar of energy in the ''Tension Gauge'', jump in a generator and perform a ''Fast Dash''. There is usually more than 1 found in any act.
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To get there, you'll have to amount a full bar of energy in the [[Tension Gauge]], jump in a generator and perform a [[Burst Dash]]. There is usually more than 1 found in any act.
  
 
==Objects==
 
==Objects==
*Rings - You need to collect a certain amount of rings before reaching the end of the stage.
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*[[Ring|Rings]] - You need to collect a certain amount of rings before reaching the end of the stage.
 
*Extra Ring - These are worth 5 Rings each.
 
*Extra Ring - These are worth 5 Rings each.
*Spike Balls - If you hit one, it'll subtract 10 rings from your total.
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*Spike Balls - If you hit one, it'll subtract 10 rings from your total. It will also make Sonic unable to move for a short amount of time, but he also is invulnerable for a slightly longer period.
*Switches - Activated when Sonic runs over them. These usually make at least one string of rings appear not far ahead.
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*Switches - Activated when Sonic runs over them. These usually make a string of rings appear not far ahead.
*Speed Pads - These boost Sonic ahead at a faster-than-normal speed along a predetermined path. They're usually useful for avoiding Spike Balls, gathering [[Rings]], or hitting Switches and [[Springs]].
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*Dash Panels - These boost Sonic ahead at a faster-than-normal speed along a predetermined path. They're usually useful for avoiding Spike Balls, gathering [[Rings]], or hitting Switches and [[Springs]].
*Springs - When touched, they will make Sonic jump. Then, numbers will appear on the screen, and you'll have to touch them, or drag the stylus over them, in order to earn 15 rings for each set of numbers.
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*[[Springs]] - When touched, they will make Sonic jump. Then, numbers will appear on the screen, and you'll have to touch them, or drag the stylus over them, in order to earn 15 rings for each set of numbers.
*Egg Flappers - These fly about in groups during portions of some Special Stages. If they hit the player, Sonic will lose rings, but if they are tapped with the stylus, they will be destroyed and Sonic will gain 2 rings.
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*[[Egg_Flapper|Egg Flappers]] - These red badniks fly about in groups during portions of some Special Stages. If they hit the player, Sonic will lose rings, but if they are tapped with the stylus, Sonic will [[Homing_Attack|homing attack]] at them and they will be destroyed, giving Sonic 2 rings.
*Bat-Egg Flappers - Purple Egg Flappers that home in on Sonic three times. These can be defeated in a similar manner to Egg Pawns, but require three taps with a stylus. Upon defeat, they give Sonic 5 rings.
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*Bat-Egg Flappers - Purple Egg Flappers that home in on Sonic three times. These can be defeated in a similar manner to Egg Pawns, but require three taps with a stylus. However, if they are not defeated within a certain time, they shall fly away in tact. Upon defeat, they give Sonic 5 rings.
*[[Chaos Emerald]] - If you succeed, you earn a Chaos Emerald. Each Chaos Emerald is collected through its respective zone (in a similar fashion to that of the Sonic Advance series' Special Stages). Collect all 7 [[Chaos Emeralds]], along with the [[Sol Emeralds]] to access the [[Exception]] level.
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*[[Chaos Emerald]] - If you succeed, you earn a Chaos Emerald. Each Chaos Emerald is collected through its respective zone in a similar fashion to that of the [[Special_Stage_(Sonic_Advance)|Sonic Advance]] series' Special Stages. Collect all 7 [[Chaos Emeralds]], along with the [[Sol Emeralds]] to access the [[Exception]] level.
  
  
 
[[Category:Sonic Rush Levels]]
 
[[Category:Sonic Rush Levels]]
{{SROmni}}
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{{SonicRushZones}}

Revision as of 12:26, 10 January 2011

Sonic Rush SP Stage.PNG
Special Stage (Sonic Rush)
Special Zone, Sonic Rush
Number of Acts: 7

The Special stage in Sonic Rush is played using stylus or the player's finger to move along the left or right to guide Sonic in that direction. It is reminiscent of Sonic the Hedgehog 2, which sees the player running through a half-pipe, grabbing as many rings as possible to hit the required amount. However, Sonic can't jump, making the special stage slightly more difficult.

To get there, you'll have to amount a full bar of energy in the Tension Gauge, jump in a generator and perform a Burst Dash. There is usually more than 1 found in any act.

Objects

  • Rings - You need to collect a certain amount of rings before reaching the end of the stage.
  • Extra Ring - These are worth 5 Rings each.
  • Spike Balls - If you hit one, it'll subtract 10 rings from your total. It will also make Sonic unable to move for a short amount of time, but he also is invulnerable for a slightly longer period.
  • Switches - Activated when Sonic runs over them. These usually make a string of rings appear not far ahead.
  • Dash Panels - These boost Sonic ahead at a faster-than-normal speed along a predetermined path. They're usually useful for avoiding Spike Balls, gathering Rings, or hitting Switches and Springs.
  • Springs - When touched, they will make Sonic jump. Then, numbers will appear on the screen, and you'll have to touch them, or drag the stylus over them, in order to earn 15 rings for each set of numbers.
  • Egg Flappers - These red badniks fly about in groups during portions of some Special Stages. If they hit the player, Sonic will lose rings, but if they are tapped with the stylus, Sonic will homing attack at them and they will be destroyed, giving Sonic 2 rings.
  • Bat-Egg Flappers - Purple Egg Flappers that home in on Sonic three times. These can be defeated in a similar manner to Egg Pawns, but require three taps with a stylus. However, if they are not defeated within a certain time, they shall fly away in tact. Upon defeat, they give Sonic 5 rings.
  • Chaos Emerald - If you succeed, you earn a Chaos Emerald. Each Chaos Emerald is collected through its respective zone in a similar fashion to that of the Sonic Advance series' Special Stages. Collect all 7 Chaos Emeralds, along with the Sol Emeralds to access the Exception level.Template:SonicRushZones