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- The behaviour of a path swapper depends on its subtype. The subtype has the format HGFE DCBA:2 KB (365 words) - 20:39, 20 January 2012
- subtype = $28 objoff_28 = $28 ; overlaps subtype, but a few objects use it for other things anyway57 KB (8,131 words) - 10:52, 25 August 2018
- ...monitor is under "Obj2E_ChkS:" (all it has is just a check for the monitor subtype and a 'rts'), but there is no code for the Goggle monitor, which just branc15 KB (2,640 words) - 19:49, 8 August 2023
- ...t more difficult to make. For my purposes, instead of making a new monitor subtype, we will enable the hi-jump effect everytime a Tails 1up monitor is hit. Si7 KB (1,126 words) - 11:11, 25 August 2018
- The 6th byte, the object subtype, is loaded in byte $28 of the status table of that object (see [[SCHG:Sonic4 KB (516 words) - 04:44, 25 March 2020
- move.b subtype(a0),d29 KB (1,560 words) - 11:10, 25 August 2018
- |Object parameters (or subtype)17 KB (2,826 words) - 21:44, 20 December 2015
- move.b subtype(a0),d0 move.b subtype(a0),d019 KB (2,697 words) - 22:27, 27 March 2023
- move.b subtype(a0),d0 move.b subtype(a0),d055 KB (8,656 words) - 22:28, 27 March 2023
- tst.b subtype(a0)22 KB (3,991 words) - 10:35, 30 August 2018
- move.b 3(a0),subtype(a1) move.b (a0)+,subtype(a1)32 KB (5,313 words) - 22:27, 27 March 2023
- The 6th byte, the object subtype, is loaded in byte $28 of the status table of that object (see [[SCHG:Sonic4 KB (738 words) - 04:44, 25 March 2020
- *S: Decrease subtype of all selected objects. *X: Increase subtype of all selected objects.5 KB (793 words) - 04:27, 25 March 2020
- subtype = $28 objoff_28 = $28 ; overlaps subtype, but a few objects use it for other things anyway39 KB (5,408 words) - 17:38, 24 July 2020
- ==Creating New Subtype(s)==2 KB (298 words) - 21:32, 31 March 2018
- ...sts in the prototype. The player can see this by setting any [[monitor]]'s subtype to '''08''', then breaking it. Super Sonic's unique sprites, speed, invinci7 KB (990 words) - 12:16, 17 December 2023
- | desc=A blank monitor that harms the player when broken. Set a monitor subtype to {{hex|00}} to view it in-game. | desc=A blank monitor that harms the player when broken. Set a monitor subtype to {{hex|00}} to view it in-game.2 KB (306 words) - 14:39, 4 December 2022
- | desc=A blank monitor that harms the player when broken. Set a monitor subtype to {{hex|00}} to view it in-game. | desc=A blank monitor that harms the player when broken. Set a monitor subtype to {{hex|00}} to view it in-game.2 KB (216 words) - 14:08, 4 December 2022
- | desc=Further on, these two Super Ring monitors would see multiple subtype changes over the game's development.10 KB (1,504 words) - 14:44, 25 February 2023
- ...led via hacking, bridges can be placed with it. Spawning a bridge with its subtype to a non-zero value will make it appear to break. {{LinkYoutube|video=VDfTx ...nging platform intended for [[Tidal Tempest]]. Spawning this object with a subtype of {{hex|00}} will cause it to underflow and spawn a 255-chain platform, le5 KB (825 words) - 14:47, 25 February 2023