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For Starman (talk | block log | uploads | logs)
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- 09:09, 30 April 2024 (diff | hist) . . (+291) . . SCHG:Sonic Jam/Sounds (→$80 - $8F: Song Flow: Updated information for events $88 - $8F.) (current)
- 08:47, 30 April 2024 (diff | hist) . . (+489) . . SCHG:Sonic Jam/Sounds (Updated formatting and corrected information for PCM Samples and SWORLD.SND Map sections.)
- 00:42, 23 April 2024 (diff | hist) . . (+6,723) . . SCHG:Sonic Jam/Sounds (Added information on how Music and SFX are handled in Sonic World, and by extension, information on the Saturn's implementation of the MIDI standard. Minor edits to the Samples section.)
- 12:50, 8 February 2023 (diff | hist) . . (+681) . . SCHG:Sonic Jam/Models (→Z Camera Triggers: Gave a more detailed description for what the triggers do, and where they start/end on the outer wall.) (current)
- 11:09, 22 November 2022 (diff | hist) . . (+31) . . SCHG:Sonic Community Hacking Guide (Added Sonic Jam to the Game-Specific section) (current)
- 11:07, 22 November 2022 (diff | hist) . . (+31) . . Template:SCHGuides (Added Sonic Jam to the Game-Specific section)
- 10:33, 22 November 2022 (diff | hist) . . (+618) . . SCHG:Sonic Jam/Animations (Removed references to 3D Vectors and Euler Angles, added animations for Flicky and Monkey.) (current)
- 10:15, 22 November 2022 (diff | hist) . . (+71) . . SCHG:Sonic Jam/Models (Changed references to 3D Vectors to fixed point vectors)
- 10:04, 22 November 2022 (diff | hist) . . (-174) . . SCHG:Sonic Jam (Changed 3D Vectors and Euler Angles explanations to the more generic Fixed Point Numbers and Angles.) (current)
- 07:40, 7 September 2022 (diff | hist) . . (-66) . . SCHG:Sonic Jam/Models (→Z Camera Triggers: Corrected "Trigger 5" to be the Hint Monitor model)
- 14:29, 5 September 2022 (diff | hist) . . (+23,163) . . SCHG:Sonic Jam/Models (→Model List: Reformatting of the model list. Now includes sub-models, and will specify if the footer pointed to is a group footer or not.)
- 20:06, 1 August 2021 (diff | hist) . . (+166) . . SCHG:Sonic Jam/Models (→Model Groups: Sub-model position correction)
- 18:09, 1 August 2021 (diff | hist) . . (+5) . . SCHG:Sonic Jam/Models (→Indexing Table: Clarification on degenerate quads)
- 18:07, 1 August 2021 (diff | hist) . . (+500) . . SCHG:Sonic Jam/Models (→Indexing Table: Added info about triangles)
- 18:03, 1 August 2021 (diff | hist) . . (+2) . . SCHG:Sonic Jam (→3D Vectors: Fixed wording for negative conversion)
- 18:00, 1 August 2021 (diff | hist) . . (+449) . . SCHG:Sonic Jam (→3D Vectors: Clarified Explanation a bit more)
- 08:44, 17 March 2021 (diff | hist) . . (0) . . m SCHG:Sonic Jam/Sounds (→SWORLD.SND Map: Typo)
- 19:52, 6 March 2021 (diff | hist) . . (+250) . . SCHG:Sonic Jam/RAM Editing (Reformatted some things to make room for non-High Work RAM things, added SCSP RAM Map so far) (current)
- 19:38, 6 March 2021 (diff | hist) . . (+1) . . m SCHG:Sonic Jam/Sounds (→SWORLD.SND Map: Typo)
- 19:38, 6 March 2021 (diff | hist) . . (+4) . . SCHG:Sonic Jam/Sounds (→SWORLD.SND Map: Start addresses are inclusive too, and minor tweaks)
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