Model data starts at $3F908 in MUSEUM.MUS.
Model Format
Models generally consist of the following parts. There are some exceptions, but the general order stays the same.
Vertices
The first part are vertices, each being a fixed point vector.
Indexing Table
The second part is the indexing table for quads, using the vertices given. Indices are words, and jump by $08. The first vertex would be $0000; the second would be $0008. There's a set of 4 indices for each quad. Triangles are degenerate quads; they have four indices, but one of them is a repeat.
Triangles can be a bit odd. Sometimes, triangles will have the first two indices the same, with the third being a seemingly negative number, and the fourth being normal and unique. While I'm not entirely sure as to why this happens, the negative value for the third index is almost an alias. It follows the progression $FFF8 == $0000, $FFF0 == $0008, $FFE8 = $0010, and so on. However, the triangle doesn't draw if you replace the alias with its corresponding value, so it must happen for a reason.
Vertex Normals
The third, for objects that use Dynamic Gouraud Shading, are the vertex normals. These are normalized fixed point vectors. As you'd expect, there's one for each vertex.
Draw Settings
After the above is the draw settings. There's one list of settings for each quad. Each list is 16 bytes long. Here's its format:
Description |
Length
|
Unknown. Highest bit seems to turn off backface culling. |
Byte
|
Unknown. Bits $1 and $2 affect depth testing in certain instances. |
Byte
|
Texture index. $1-$1DB. |
Word
|
CMDPMOD command for VDP1. Bit flags. |
Word
|
Polygon color. Only applies for non-textured quads. |
Word
|
Static/Dynamic Gouraud Shading Table Index. |
Word
|
CMDCTRL command for VDP1. Bit flags. |
Word
|
Unknown. |
Word
|
Unknown. |
Word
|
This can vary from model to model, depending on which parts are present. All pointers are set up for High Work RAM. To convert them to pointers for MUSEUM.MUS, subtract by $06040000.
Sonic's sub-model footers are arranged like such:
- Pointer to start of vertices (long), number of vertices (long)
- Pointer to start of indexing table (long), number of quads (long)
- Pointer to draw command (long)
- Pointer to vertex normals (long)
Model Groups
Some models, such as Sonic and Tails, consist of multiple sub-models in a group. After the last sub-model in the group, there's a footer.
The first part of the footer is a list of addresses pointing to each sub-model's footer. Replacing one of these with another sub-model footer's High Work RAM address will result in that model being drawn instead.
The second part is a list of fixed point vectors, relative positions for each sub-model. They correspond to the addresses given in the previous section. Of note is that the vectors here seem to be 1/16 the scale of typical vectors; an offset of $10 will move a sub-model as much as an offset of $01 will move a vertex.
Certain model groups have some seemingly unused data that appears before the footer. This data seems to correlate with how the model group parenting hierarchy is set up.
Model List
Here's the list of models in the game that are currently known, in order of appearance in the file. Addresses given are pointers to footers.
Sonic
Normal
Description |
Address
|
Body |
$40058
|
Head |
$40C58
|
Right Thigh |
$40DA8
|
Right Calf |
$41048
|
Right Foot |
$412A0
|
Left Thigh |
$413F0
|
Left Calf |
$41690
|
Left Shoe |
$418E8
|
Right Bicep |
$41A50
|
Right Wrist |
$41CF0
|
Right Hand |
$41F18
|
Left Bicep |
$42080
|
Left Wrist |
$42320
|
Left Hand |
$42548
|
Tail |
$42608
|
Group Footer |
$42620
|
Jumping
This looks to be used for the effect on Sonic's spines during/immediately after a jump.
Description |
Address
|
Body |
$42E60
|
Head |
$43A60
|
Right Thigh |
$43BB0
|
Right Calf |
$43E50
|
Right Foot |
$440A8
|
Left Thigh |
$441F8
|
Left Calf |
$44498
|
Left Shoe |
$446F0
|
Right Bicep |
$44858
|
Right Wrist |
$44AF8
|
Right Hand |
$44D20
|
Left Bicep |
$44E88
|
Left Wrist |
$45128
|
Left Hand |
$45350
|
Tail |
$45410
|
Group Footer |
$45428
|
Running
This looks to be used for the effect on Sonic's spines while he's running.
Description |
Address
|
Body |
$45C68
|
Head |
$46868
|
Right Thigh |
$469B8
|
Right Calf |
$46C58
|
Right Foot |
$46EB0
|
Left Thigh |
$47000
|
Left Calf |
$472A0
|
Left Shoe |
$474F8
|
Right Bicep |
$47660
|
Right Wrist |
$47900
|
Right Hand |
$47B28
|
Left Bicep |
$47C90
|
Left Wrist |
$47F30
|
Left Hand |
$48158
|
Tail |
$48218
|
Group Footer |
$48230
|
Jumpball
Description |
Address
|
Jumpball |
$49D30
|
Group Footer |
$49D48
|
Drop Shadow
Description |
Address
|
Drop Shadow |
$49D88
|
Tails
Normal LoD
Description |
Address
|
Body |
$4A204
|
Head |
$4B0EC
|
Right Thigh |
$4B23C
|
Right Calf |
$4B4DC
|
Right Foot |
$4B734
|
Left Thigh |
$4B884
|
Left Calf |
$4BB24
|
Left Shoe |
$4BD7C
|
Right Bicep |
$4BEE4
|
Right Wrist |
$4C184
|
Right Hand |
$4C3AC
|
Left Bicep |
$4C514
|
Left Wrist |
$4C7B4
|
Left Hand |
$4C9DC
|
Tail |
$4D2C4
|
Group Footer |
$4D31C
|
Low LoD
Description |
Address
|
Body |
$4D4E4
|
Head |
$4D874
|
Right Thigh |
$4D904
|
Right Calf |
$4D994
|
Right Foot |
$4DA6C
|
Left Thigh |
$4DAFC
|
Left Calf |
$4DB8C
|
Left Shoe |
$4DC64
|
Right Bicep |
$4DCF4
|
Right Wrist |
$4DD84
|
Right Hand |
$4DE14
|
Left Bicep |
$4DEA4
|
Left Wrist |
$4DF34
|
Left Hand |
$4DFC4
|
Tail |
$4E15C
|
Group Footer |
$4E1B4
|
Test Object?
I'm unsure of this object's purpose, if any. Could use more research.
Description |
Address
|
Test Object? |
$4E454
|
Cyan Pixel?
Not sure if this is what this is supposed to be. Could use more research.
Description |
Address
|
Cyan Pixel? |
$4E468
|
Black Pixel?
Not sure if this is what this is supposed to be. Could use more research.
Description |
Address
|
Black Pixel? |
$4E47C
|
Blue Pixel?
Not sure if this is what this is supposed to be. Could use more research.
Description |
Address
|
Blue Pixel? |
$4E490
|
Stone Arch
Description |
Address
|
Stone Arch |
$4E9FC
|
Star Balloon
Normal
Description |
Address
|
Balloon |
$4ECBC
|
Propeller |
$4EE5C
|
Group Footer |
$4EE7C
|
Exploding
Description |
Address
|
Balloon Bits |
$4EEE4
|
$4EF40
|
$4EF9C
|
$4EFF8
|
$4F054
|
$4F0A4
|
$4F0F4
|
$4F144
|
$4F194
|
$4F1E4
|
$4F240
|
$4F29C
|
$4F2EC
|
$4F33C
|
$4F398
|
$4F3E8
|
$4F438
|
$4F494
|
$4F4E4
|
$4F540
|
Propeller |
$4F6E0
|
Group Footer |
$4F754
|
Checkpoint Post
Description |
Address
|
Post |
$4F928
|
Shadow |
$4F96C
|
Group Footer |
$4F98C
|
Exit Building
Building
Description |
Address
|
Building |
$4FDE4
|
Group Footer |
$4FE00
|
Doors
Description |
Address
|
Right Door |
$4FE58
|
Left Door |
$4FEB4
|
Group Footer |
$4FEC8
|
Drop Shadow (Ring)
Description |
Address
|
Drop Shadow |
$4FF48
|
Drop Shadow (Platform)
Description |
Address
|
Drop Shadow |
$4FF5C
|
Palm Tree
Description |
Address
|
Leaves |
$50294
|
Trunk |
$5032C
|
Group Footer |
$5034C
|
Bush
Description |
Address
|
Leaves |
$50690
|
Trunk |
$506D4
|
Group Footer |
$506F4
|
Spring
Description |
Address
|
Pad |
$50894
|
Spring |
$50B24
|
Group Footer |
$50B44
|
Tall Spinning Post
The short version is grouped, but for some reason, the tall version isn't.
Top
Description |
Address
|
Top |
$50DBC
|
Post
Description |
Address
|
Post |
$50E30
|
Short Spinning Post
Description |
Address
|
Top |
$5109C
|
Post |
$51110
|
Group Footer |
$51130
|
Grassy Platform
Description |
Address
|
Platform |
$514C8
|
Group Footer |
$514E4
|
Mission Button
Description |
Address
|
Button |
$51788
|
Star |
$51868
|
Group Footer |
$51888
|
Character House Monitor
Description |
Address
|
Monitor |
$51B60
|
Propeller |
$51BD4
|
Top/Bottom Stem |
$51C48
|
Group Footer |
$51C6C
|
Stone Posts
Large
Description |
Address
|
Post |
$51EC4
|
Group Footer |
$51EE0
|
Small
Description |
Address
|
Post |
$52118
|
Group Footer |
$52134
|
Water Ripples
These are all individual models, not in a group.
Description |
Address
|
Water Ripple 1 |
$521C4
|
Water Ripple 2 |
$521D8
|
Water Ripple 3 |
$521EC
|
Water Ripple 4 |
$52200
|
Water Ripple 5 |
$52214
|
Water Ripple 6 |
$52228
|
Big Ring
Description |
Address
|
Ring |
$52FBC
|
Group Footer |
$52FDC
|
Seagull
Description |
Address
|
Seagull |
$53208
|
Group Footer |
$53224
|
Flickies
Blue Flicky
Description |
Address
|
Body |
$5327C
|
Left Leg |
$532D8
|
Left Foot |
$53334
|
Right Leg |
$53390
|
Right Foot |
$533EC
|
Left Arm |
$53448
|
Left Hand |
$534A4
|
Right Arm |
$53500
|
Right Hand |
$5355C
|
Head |
$53840
|
Group Footer |
$53880
|
Green Flicky
Description |
Address
|
Body |
$53930
|
Left Leg |
$53954
|
Left Foot |
$53978
|
Right Leg |
$5399C
|
Right Foot |
$539C0
|
Left Arm |
$539E4
|
Left Hand |
$53A08
|
Right Arm |
$53A2C
|
Right Hand |
$53A50
|
Head |
$53B84
|
Group Footer |
$53BC4
|
Purple Flicky
Description |
Address
|
Body |
$53C74
|
Left Leg |
$53C98
|
Left Foot |
$53CBC
|
Right Leg |
$53CE0
|
Right Foot |
$53D04
|
Left Arm |
$53D28
|
Left Hand |
$53D4C
|
Right Arm |
$53D70
|
Right Hand |
$53D94
|
Head |
$53EC8
|
Group Footer |
$53F08
|
Red Flicky
Description |
Address
|
Body |
$53FB8
|
Left Leg |
$53FDC
|
Left Foot |
$54000
|
Right Leg |
$54024
|
Right Foot |
$54048
|
Left Arm |
$5406C
|
Left Hand |
$54090
|
Right Arm |
$540B4
|
Right Hand |
$540D8
|
Head |
$5420C
|
Group Footer |
$5424C
|
Orange Flicky
Description |
Address
|
Body |
$542FC
|
Left Leg |
$54320
|
Left Foot |
$54344
|
Right Leg |
$54368
|
Right Foot |
$5438C
|
Left Arm |
$543B0
|
Left Hand |
$543D4
|
Right Arm |
$543F8
|
Right Hand |
$5441C
|
Head |
$54550
|
Group Footer |
$54590
|
Monkey
The mappings of the sub-models are assumed based on the other character models, since I don't currently know how to place an object in the world. Needs more research!
Description |
Address
|
Body |
$54678
|
Left Leg |
$546D4
|
Left Foot |
$54730
|
Right Leg |
$5478C
|
Right Foot |
$547E8
|
Left Arm |
$54844
|
Left Hand |
$548A0
|
Right Arm |
$548FC
|
Right Hand |
$54958
|
Head |
$54CC0
|
Group Footer |
$54D00
|
Music Shop
Building
Description |
Address
|
Building |
$55B38
|
Left Door |
$55B94
|
Right Door |
$55BF0
|
Group Footer |
$55C14
|
Interior
Description |
Address
|
Interior |
$55D1C
|
Group Footer |
$55D38
|
Art Gallery
Building
Description |
Address
|
Building |
$56918
|
Left Door |
$56974
|
Right Door |
$569D0
|
Right Gem |
$56A74
|
Left Gem |
$56B18
|
Group Footer |
$56B44
|
Interior
Description |
Address
|
Interior |
$56C6C
|
Group Footer |
$56C88
|
Hall of Fame
Building
Description |
Address
|
Building |
$57A54
|
Right Door |
$57B0C
|
Left Door |
$57AB0
|
Group Footer |
$57B30
|
Interior
Description |
Address
|
Interior |
$57C38
|
Group Footer |
$57C54
|
Character House
Building
This group only includes one set of doors, for the bad guy section.
Description |
Address
|
Building |
$582A0
|
Ring |
$58554
|
Left Door |
$585B0
|
Right Door |
$5860C
|
Egg Mobile |
$589EC
|
Group Footer |
$58A18
|
Sonic Section Doors
Description |
Address
|
Left Door |
$58AB0
|
Right Door |
$58B0C
|
Group Footer |
$58B34
|
Interiors
Description |
Address
|
Robotnik Interior |
$58C38
|
Sonic Interior |
$58D24
|
Group Footer |
$58D4C
|
Movie Theater
Building
Description |
Address
|
Building |
$59A14
|
Right Door |
$59A70
|
Left Door |
$59ACC
|
Group Footer |
$59AF0
|
Interior
Description |
Address
|
Interior |
$59BF8
|
Group Footer |
$59C14
|
Wall Chunks
This chunk of the wall is behind and right of the Music Shop.
Description |
Address
|
Wall Chunk 1 |
$5A074
|
Group Footer |
$5A090
|
Left of Wall Chunk 1.
Description |
Address
|
Wall Chunk 2 |
$5A484
|
Group Footer |
$5A4A0
|
Left of Wall Chunk 2.
Description |
Address
|
Wall Chunk 3 |
$5AB70
|
Group Footer |
$5AB8C
|
Left of Wall Chunk 3.
Description |
Address
|
Wall Chunk 4 |
$5B1F0
|
Group Footer |
$5B20C
|
Left of Wall Chunk 4.
Description |
Address
|
Wall Chunk 5 |
$5B5E8
|
Group Footer |
$5B604
|
Right of Wall Chunk 1.
Description |
Address
|
Wall Chunk 6 |
$5B9D4
|
Group Footer |
$5B9F0
|
Left of Wall Chunk 5.
Description |
Address
|
Wall Chunk 7 |
$5BE44
|
Group Footer |
$5BE60
|
Right of Wall Chunk 6.
Description |
Address
|
Wall Chunk 8 |
$5C254
|
Group Footer |
$5C270
|
A chunk of the middle plateau without the building. The wall pointing towards the Big Ring.
Description |
Address
|
Wall Chunk 9 |
$5C544
|
Group Footer |
$5C560
|
The other part of Wall Chunk 9's plateau wall.
Description |
Address
|
Wall Chunk 10 |
$5CA2C
|
Group Footer |
$5CA48
|
Left of Wall Chunk 7. The end of the river.
Description |
Address
|
Wall Chunk 11 |
$5CDE8
|
Group Footer |
$5CE04
|
Right of Wall Chunk 8.
Description |
Address
|
Wall Chunk 12 |
$5D468
|
Group Footer |
$5D484
|
Left of Wall Chunk 11.
Description |
Address
|
Wall Chunk 13 |
$5D944
|
Group Footer |
$5D960
|
Right of Wall Chunk 12.
Description |
Address
|
Wall Chunk 14 |
$5DFF4
|
Group Footer |
$5E010
|
A chunk of the middle plateau with the building. The wall facing the Big Ring.
Description |
Address
|
Wall Chunk 15 |
$5E2E4
|
Group Footer |
$5E300
|
The wall of the same middle plateau facing the bridge.
Description |
Address
|
Wall Chunk 16 |
$5E52C
|
Group Footer |
$5E548
|
The wall of the same middle plateau facing away from the Big Ring.
Description |
Address
|
Wall Chunk 17 |
$5E720
|
Group Footer |
$5E73C
|
Left of Wall Chunk 13.
Description |
Address
|
Wall Chunk 18 |
$5EBF0
|
Group Footer |
$5EC0C
|
Right of Wall Chunk 14. Includes the waterfall.
Description |
Address
|
Wall Chunk 19 |
$5F1A4
|
Group Footer |
$5F1C0
|
Right of Wall Chunk 19.
Description |
Address
|
Wall Chunk 20 |
$5F6D4
|
Group Footer |
$5F6F0
|
Right of Wall Chunk 20.
Description |
Address
|
Wall Chunk 21 |
$5FB74
|
Group Footer |
$5FB90
|
Wall Chunk 15's plateau again; The wall facing away from the bridge, left of Wall Chunk 15.
Description |
Address
|
Wall Chunk 22 |
$5FD14
|
Group Footer |
$5FD30
|
Same plateau. Wall facing away from the bridge; left of Wall Chunk 22.
Description |
Address
|
Wall Chunk 23 |
$5FF5C
|
Group Footer |
$5FF78
|
The remaining plateau wall, left of Wall Chunk 23.
Description |
Address
|
Wall Chunk 24 |
$60054
|
Group Footer |
$60070
|
Left of Wall Chunk 18.
Description |
Address
|
Wall Chunk 25 |
$60500
|
Group Footer |
$6051C
|
Right of Wall Chunk 21. Behind the Art Gallery.
Description |
Address
|
Wall Chunk 26 |
$6088C
|
Group Footer |
$608A8
|
Right of Wall Chunk 26.
Description |
Address
|
Wall Chunk 27 |
$60E58
|
Group Footer |
$60E74
|
Right of Wall Chunk 27.
Description |
Address
|
Wall Chunk 28 |
$614F0
|
Group Footer |
$6150C
|
Right of Wall Chunk 28. Left of (and partially behind) the Exit.
Description |
Address
|
Wall Chunk 29 |
$61900
|
Group Footer |
$6191C
|
Right of Wall Chunk 29, Left of Wall Chunk 25. Right of (and partially behind) the Exit.
Description |
Address
|
Wall Chunk 30 |
$61B18
|
Group Footer |
$61B34
|
River Colliders
These are all individual models, not in a group.
Description |
Address |
Notes
|
River Collider 1 |
$61D3C |
Immediately downstream of the small bridge.
|
River Collider 2 |
$6202C |
Downstream of Collider 1. Reaches the end of the River.
|
River Collider 3 |
$622E0 |
Just Downstream of the wide area with the Spring.
|
River Collider 4 |
$625BC |
Downstream of Collider 3. Reaches just before the big bridge.
|
River Collider 5 |
$6292C |
Downstream of Collider 4. Reaches just past the big bridge.
|
River Collider 6 |
$62C00 |
Downstream of Collider 5. Reaches just before the small bridge.
|
River Collider 7 |
$62E9C |
Downstream of Collider 6, upstream of Collider 1.
|
River Collider 8 |
$632E4 |
Looking upstream, the top-left of the area with the Spring. Seems to end just before the waterfall.
|
River Collider 9 |
$6368C |
Upstream of Collider 3. The rest of the area with the Spring.
|
River Collider 10 |
$638AC |
Appears to be the collider attached to the waterfall. Only covers a small bit, there's a space between it and Collider 8.
|
River Collider 11 |
$63AF8 |
Upstream of Collider 8, downstream of Collider 10. Covers the last of the river.
|
Plateau Top Chunks
These double as the visuals and collision for the areas described.
A chunk of the top of the plateau without a building. The side nearest the Big Ring.
Description |
Address
|
Plateau Top Chunk 1 |
$63D58
|
Group Footer |
$63D74
|
The rest of that plateau's top.
Description |
Address
|
Plateau Top Chunk 2 |
$64360
|
Group Footer |
$6437C
|
The top of the tiny river island with the spring on it.
Description |
Address
|
Plateau Top Chunk 3 |
$644D0
|
Group Footer |
$644EC
|
Part of the top of the plateau with the building. Facing the Big ring, it's the forward-left section.
Description |
Address
|
Plateau Top Chunk 4 |
$64880
|
Group Footer |
$6489C
|
Back-left section of the same plateau.
Description |
Address
|
Plateau Top Chunk 5 |
$64DD4
|
Group Footer |
$64DF0
|
Forward-right section of the same plateau.
Description |
Address
|
Plateau Top Chunk 6 |
$64F38
|
Group Footer |
$64F54
|
The rest of that plateau.
Description |
Address
|
Plateau Top Chunk 7 |
$65198
|
Group Footer |
$651B4
|
River Chunks
They correspond 1-to-1 with the River Colliders in terms of positioning.
Description |
Address
|
River Chunk 1 |
$6556C
|
Group Footer |
$65588
|
Description |
Address
|
River Chunk 2 |
$65BC8
|
Group Footer |
$65BE4
|
Description |
Address
|
River Chunk 3 |
$660F8
|
Group Footer |
$66114
|
Description |
Address
|
River Chunk 4 |
$6664C
|
Group Footer |
$66668
|
Description |
Address
|
River Chunk 5 |
$66C24
|
Group Footer |
$66C40
|
Description |
Address
|
River Chunk 6 |
$67268
|
Group Footer |
$67284
|
Description |
Address
|
River Chunk 7 |
$67714
|
Group Footer |
$67730
|
Description |
Address
|
River Chunk 8 |
$67E30
|
Group Footer |
$67E4C
|
Description |
Address
|
River Chunk 9 |
$68348
|
Group Footer |
$68364
|
Description |
Address
|
River Chunk 10 |
$68764
|
Group Footer |
$68780
|
Description |
Address
|
River Chunk 11 |
$68B2C
|
Group Footer |
$68B48
|
River Masks
These are used to make it look like the ground plane actually obscures the river from certain angles. Without them, all of the river's polygons are always drawn over the ground plane. They correspond 1-to-1 with the River Colliders and River Chunks in terms of positioning.
Description |
Address
|
River Mask 1 |
$68DEC
|
Group Footer |
$68E08
|
Description |
Address
|
River Mask 2 |
$6937C
|
Group Footer |
$69398
|
Description |
Address
|
River Mask 3 |
$6978C
|
Group Footer |
$697A8
|
Description |
Address
|
River Mask 4 |
$69BF0
|
Group Footer |
$69C0C
|
Description |
Address
|
River Mask 5 |
$6A054
|
Group Footer |
$6A070
|
Description |
Address
|
River Mask 6 |
$6A5B4
|
Group Footer |
$6A5D0
|
Description |
Address
|
River Mask 7 |
$6A91C
|
Group Footer |
$6A938
|
Description |
Address
|
River Mask 8 |
$6ACD8
|
Group Footer |
$6ACF4
|
Description |
Address
|
River Mask 9 |
$6AF20
|
Group Footer |
$6AF3C
|
Description |
Address
|
River Mask 10 |
$6B2AC
|
Group Footer |
$6B2C8
|
Description |
Address
|
River Mask 11 |
$6B56C
|
Group Footer |
$6B588
|
Sonic Statue
Description |
Address
|
Statue |
$6C990
|
Group Footer |
$6C9AC
|
Robotnik Statue
Description |
Address
|
Statue |
$6D274
|
Group Footer |
$6D290
|
Statue Stand
Description |
Address
|
Stand |
$6D408
|
Group Footer |
$6D424
|
Big Bridge Chunks
Most of the bridge. Excludes a bit attached to the plateau with the building.
Description |
Address
|
Big Bridge Chunk 1 |
$6DB60
|
Group Footer |
$6DB7C
|
The rest of the bridge.
Description |
Address
|
Big Bridge Chunk 2 |
$6DEE0
|
Group Footer |
$6DEFC
|
Little Bridge
Description |
Address
|
Bridge |
$6E4F4
|
Group Footer |
$6E510
|
Big Bridge Collider
Description |
Address
|
Collider |
$6EBEC
|
Little Bridge Collider
Description |
Address
|
Collider |
$6EC78
|
Z Camera Triggers
These look to be colliders for the Z-button camera (the default) that make it take a higher angle when it (not Sonic) touches them. They each cover the outer walls, plateaus, and certain other objects (like buildings) in essentially one quadrant of the map. Following the outer border, I describe each quadrant's endpoints below. Each also has an implied shared point towards the center of the map (somewhere between the plateaus).
Covers the quadrant starting from behind the music building, and following with the wall on the left, ends at the alcove before the waterfall.
Description |
Address
|
Trigger 1 |
$6F1C0
|
Covers the quadrant starting from that same alcove, to behind the art gallery (again following with the wall on the left).
Description |
Address
|
Trigger 2 |
$6F7D4
|
Covers the quadrant from behind the music center, and following with the wall on the right, ends by the arch near the mission button.
Description |
Address
|
Trigger 3 |
$6FDD4
|
Covers the remaining quadrant.
Description |
Address
|
Trigger 4 |
$70394
|
Hint Monitor
Description |
Address
|
Hint Monitor |
$70648
|
Group Footer |
$70664
|