User contributions
For MarkeyJester (talk | block log | uploads | logs)
- 15:49, 31 August 2020 (diff | hist) . . (-30) . . m Sonic 1 - The Next Level (→References: Removing references (unless Retro automatically shoves it in?)) (current)
- 15:46, 31 August 2020 (diff | hist) . . (+510) . . m Sonic 1 - The Next Level (→Development: Found a beta shot originally given to MainMemory before it was turned down. (Also worded the "rejection" slightly differently, it seems a bit rude).)
- 15:33, 31 August 2020 (diff | hist) . . (+53) . . N File:S1NXLMainMemory.png (Found more beta shots for "Sonic 1 - The Next Level".) (current)
- 15:29, 31 August 2020 (diff | hist) . . (+17) . . m Sonic 1 - The Next Level (→Development: Linking stealth's name.)
- 15:28, 31 August 2020 (diff | hist) . . (+829) . . m Sonic 1 - The Next Level (→Development: Found a beta shot and remember the original hack name.)
- 15:22, 31 August 2020 (diff | hist) . . (+40) . . N File:S1NXLBeta.png (Beta shot of "Sonic 1 - The Next Level".)
- 15:19, 31 August 2020 (diff | hist) . . (+6) . . m Sonic 1 - The Next Level (→Music: Fixing redhotsonic's luser link.)
- 14:44, 31 August 2020 (diff | hist) . . (+622) . . Sonic 1 - The Next Level (Forgot to add some info.)
- 14:27, 31 August 2020 (diff | hist) . . (+21,236) . . N Sonic 1 - The Next Level (Given the whole "Netflix" thing, and that everyone and their grandma is pestering me about it, I figured I'd make a wiki-page for the hack. It's been 5 years, won a load of trophies, not to toot my own horn but it's a great hack, and deserves a wiki page.)
- 13:46, 31 August 2020 (diff | hist) . . (+41) . . N File:S1NXL.zip (Binary ROM of "Sonic 1 - The Next Level".)
- 12:26, 31 August 2020 (diff | hist) . . (+74) . . N File:S1NXLHighScore.jpg (Photo of "HIGH SCORE" footage from Netflix for "Sonic 1 - The Next Level".)
- 12:19, 31 August 2020 (diff | hist) . . (+41) . . N File:S1NXLBossWarp.png (Boss warp for "Sonic 1 - The Next Level".)
- 12:15, 31 August 2020 (diff | hist) . . (+50) . . N File:S1NXLGimmicks3.png (Gimmicks from act 3 of "Sonic 1 - The Next Level".)
- 12:08, 31 August 2020 (diff | hist) . . (+51) . . N File:S1NXLGimmicks2.PNG (Gimmicks from act 2 for "Sonic 1 - The Next Level".)
- 12:02, 31 August 2020 (diff | hist) . . (+235) . . N File:S1NXLGimmicks1.png (The three previous gimmick screenshots combined for "Sonic 1 - The Next Level". Due to incorrect formatting behavior from the wiki, it appears the images cannot be positions/formatted the intended way, and a compromise has to be made.)
- 11:55, 31 August 2020 (diff | hist) . . (+46) . . N File:S1NXLAntiGrav.png (Anti-Grav sign for "Sonic 1 - The Next Level".)
- 11:55, 31 August 2020 (diff | hist) . . (+39) . . N File:S1NXLBlaster.png (Blaster for "Sonic 1 - The Next Level".)
- 11:54, 31 August 2020 (diff | hist) . . (+51) . . N File:S1NXLCollapse.png (Collapsing platform for "Sonic 1 - The Next Level".)
- 11:38, 31 August 2020 (diff | hist) . . (+56) . . N File:S1NXLPlatforms.png (Platforms for the wikipage to "Sonic 1 - The Next Level")
- 10:59, 31 August 2020 (diff | hist) . . (+56) . . N File:S1NXLMonitors.png (Monitors for the wikipage for "Sonic 1 - The Next Level")
- 10:49, 31 August 2020 (diff | hist) . . (+55) . . N File:S1NXLClimberBug.png (Badnik for the wikipage for "Sonic 1 - The Next Level".)
- 10:49, 31 August 2020 (diff | hist) . . (+54) . . N File:S1NXLSatorb.png (Badnik for the wikipage for "Sonic 1 - The Next Level")
- 10:48, 31 August 2020 (diff | hist) . . (+50) . . N File:S1NXLRibbapult.png (Badnik for wikipage of "Sonic 1 - The Next Level".)
- 10:43, 31 August 2020 (diff | hist) . . (+89) . . N File:S1NXLTitle.png (Title screen shot for the hack "Sonic 1 - The Next Level" for the wiki page of said hack.)
- 12:23, 11 July 2019 (diff | hist) . . (+5,597) . . N User:Green Snake (Information obtained from speaking with Natsumi (and with her permission to create).)
- 08:08, 11 July 2019 (diff | hist) . . (+1,461) . . User:MarkeyJester (Some fixed links now that I have the ability to edit the wiki again, a huge update from 2014!?!?! GEEZ, added project, updated stuff.)
- 15:05, 4 October 2014 (diff | hist) . . (+461) . . SCHG How-to Talk:Separate title art from GHZ/make GHZ load alternate art (→Revisions: new section)
- 08:09, 25 September 2014 (diff | hist) . . (+60) . . m User:MarkeyJester (→Projects: Spellings and stuff)
- 14:40, 24 September 2014 (diff | hist) . . (+217) . . m User:MarkeyJester (→Projects: Minor addition)
- 14:29, 24 September 2014 (diff | hist) . . (+518) . . m User:MarkeyJester (→Projects: Adding stuffs)
- 18:40, 21 September 2014 (diff | hist) . . (+1) . . m SCHG:Music Hacking/DAC Samples, Coordination Flags, Game Specifics, and Real-Time Music Editing (→Sonic 2: Another missing bit for Sonic 2's)
- 18:31, 21 September 2014 (diff | hist) . . (+102) . . m SCHG:Music Hacking/DAC Samples, Coordination Flags, Game Specifics, and Real-Time Music Editing (→Sonic 1: Minor flag fixes)
- 19:13, 2 September 2014 (diff | hist) . . (+3) . . m Tikal (→Voice Actresses: Renamed Actresses)
- 04:07, 20 July 2014 (diff | hist) . . (+108) . . m SCHG How-to:Guide (→Fixing Bugs: Another entry)
- 04:06, 20 July 2014 (diff | hist) . . (+2,369) . . N SCHG How-to:Fix a remember sprite related bug (Another Sonic 1 bug fix involving objects that remember they were collected/destroyed)
- 21:31, 5 June 2014 (diff | hist) . . (+62) . . m SCHG:Music Hacking/DAC Samples, Coordination Flags, Game Specifics, and Real-Time Music Editing (While DPCM is not directly a compression format, the "difference" is truncated to 4-bit and referenced via the table (entropy encoded) http://en.wikipedia.org/wiki/Differential_pulse-code_modulation)
- 23:11, 17 May 2014 (diff | hist) . . (+155) . . m Sonic Crackers (Adding a link to the more detailed reason.)
- 00:27, 2 February 2014 (diff | hist) . . (+217) . . m User:MarkeyJester (→Today)
- 23:56, 1 February 2014 (diff | hist) . . (+10) . . m User:MarkeyJester (→External Links)
- 23:53, 1 February 2014 (diff | hist) . . (+996) . . m User:MarkeyJester (→Projects: Adding stuffs...)
- 21:02, 29 January 2014 (diff | hist) . . (+108) . . m SCHG How-to:Guide (→Fixing bugs: New link.)
- 21:01, 29 January 2014 (diff | hist) . . (+4,420) . . N SCHG How-to:Fix the Level Select graphics bug (Created page with "{{GuideBy|MarkeyJester}} If you use Sonic 1's Level Select very often, you might have noticed this: center As you can see, a strip of Gree...")
- 21:01, 29 January 2014 (diff | hist) . . (+29) . . N File:LevelSelectS1Glitch.png (Sonic 1's level select glitch)
- 00:59, 16 November 2013 (diff | hist) . . (+177) . . m Botanic Base (Adding details about graphic changes (Also tried to remove a curly brace bracket, but it seems to be a problem not with the script))
- 10:45, 31 August 2013 (diff | hist) . . (-109) . . m SCHG How-to:Extend the Sonic 1 sprite mappings and art limit (A few instruction improvements)
- 23:56, 30 December 2012 (diff | hist) . . (+73) . . m Chaotix (prototype 0119) (→General: Acceleration is much quicker in this beta, as if it plays normally, I ran a side by side comparison of the beta of the final, and found that I could reach top speed in the beta quicker.)
- 05:56, 6 November 2012 (diff | hist) . . (+88) . . m SCHG How-to:Guide (→Fixing bugs)
- 05:55, 6 November 2012 (diff | hist) . . (+2,093) . . N SCHG How-to:Fix Song Restoration Bugs in Sonic 1's Sound Driver (Created page with "{{GuideBy|MarkeyJester}} When collecting an extra life, the engine stores away the currently playing music track, and then plays the extra life jingle, once the extra life ji...")
- 10:48, 14 October 2012 (diff | hist) . . (+92) . . m SCHG How-to:Guide (→Fixing bugs)
- 10:48, 14 October 2012 (diff | hist) . . (+3,272) . . N SCHG How-to:Fix the camera follow bug (Camera Following Bug-fix)
- 15:12, 12 October 2012 (diff | hist) . . (-55) . . m SCHG:Sonic the Hedgehog 3 & Knuckles/Level Editing (→Level Layout: Let's make things less confusing!)
- 19:35, 12 September 2012 (diff | hist) . . (+71) . . m User:MarkeyJester (Ugh, spelling...)
- 15:32, 12 September 2012 (diff | hist) . . (+52) . . m User:MarkeyJester
- 13:12, 12 September 2012 (diff | hist) . . (+9) . . m User:MarkeyJester
- 13:11, 12 September 2012 (diff | hist) . . (-1,078) . . User:MarkeyJester (I wanted to clean it up...)
- 21:19, 8 September 2012 (diff | hist) . . (-111) . . m Sonic Retro:Tech Member
- 23:47, 5 August 2012 (diff | hist) . . (+8,516) . . SCHG:Sonic the Hedgehog CD/File Locations (Major update, contains everything now, as far as I am aware. If anyone fancies cleaning it up a bit, by all means.)
- 15:51, 15 July 2012 (diff | hist) . . (+94) . . m SCHG How-to:Guide (Another item)
- 15:51, 15 July 2012 (diff | hist) . . (+2,666) . . N SCHG How-to:Fix the death boundary bug (Another bug-fix for Sonic 1)
- 16:39, 21 April 2012 (diff | hist) . . (0) . . File:TwoEight.rar (uploaded a new version of "File:TwoEight.rar": Removed all of the SonED 2 folder data, replaced the sep files with compatable ones for the project, removed all of the compression changes in the batch file (it only assembles the data now, no ) (current)
- 12:54, 3 March 2012 (diff | hist) . . (+179) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (→Main System Memory Locations: The scroll buffer is usually only 380 bytes in size, the VDP is set in modes that only use E0 scanlines, thus RAM space from CF80 to CFFF is free and unused, and the sprite table buffer was not included into table)
- 21:10, 30 January 2012 (diff | hist) . . (-15) . . m User:MarkeyJester (→History)
- 21:05, 30 January 2012 (diff | hist) . . (+105) . . m User:MarkeyJester (Adding Zones to Zone list)
- 08:52, 30 December 2011 (diff | hist) . . (+162) . . m SCHG How-to:Guide
- 08:51, 30 December 2011 (diff | hist) . . (+12,286) . . N SCHG How-to:Improve the fade in\fade out progression routines in Sonic 2 (Created page with "{{GuideBy|MarkeyJester}} The palette fading routines in Sonic 1 and Sonic 2 (and possibly to a degree Sonic 3 & Knuckles) known as "Pal_FadeTo" and "Pal_FadeFrom", are not 100% ...")
- 08:50, 30 December 2011 (diff | hist) . . (+95) . . N File:FadeInS2New.png (Image for a how to guide, demonstrating the new/changed fade in routines in action for Sonic 2.)
- 08:50, 30 December 2011 (diff | hist) . . (+91) . . N File:FadeInS2Old.png (Image for a how to guide, demonstrating the current fade in routines in action for Sonic 2.)
- 08:13, 30 December 2011 (diff | hist) . . (+61) . . m SCHG How-to:Guide (→Changing design choices: Missed something out, oops)
- 08:12, 30 December 2011 (diff | hist) . . (+101) . . m SCHG How-to:Guide (→Changing design choices)
- 08:11, 30 December 2011 (diff | hist) . . (+6,899) . . N SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1 (Created page with "{{GuideBy|MarkeyJester}} The palette fading routines in Sonic 1 and Sonic 2 (and possibly to a degree Sonic 3 & Knuckles) known as "Pal_FadeTo" and "Pal_FadeFrom", are not 100% ...")
- 08:10, 30 December 2011 (diff | hist) . . (+123) . . N File:FadeInS1New.png (An image for a how to, demonstrating what the new palette fading routine will display for Sonic 1's palette fading routine.)
- 08:10, 30 December 2011 (diff | hist) . . (+92) . . N File:FadeInS1Old.png (An image for a how to, demonstrating what Sonic 1's current palette fading routines display.)
- 17:13, 17 December 2011 (diff | hist) . . (+416) . . m Sky Sanctuary Zone (A known gimmick in S3K's SSZ)
- 13:32, 13 October 2011 (diff | hist) . . (+804) . . Sonic Crackers (Documenting the hardware problems faced with this prototype.)
- 00:08, 11 September 2011 (diff | hist) . . (+121) . . m SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (→Main System Memory Locations: explained $A800 - $A9FF)
- 13:50, 4 September 2011 (diff | hist) . . (+40) . . m Sonic the Hedgehog (16-bit) (→Music and Sound: Sound effects and music used a combination of the FM chip "with" the PSG chip (which wasn't mentioned))
- 14:54, 2 August 2011 (diff | hist) . . (+49) . . m SCHG How-to:Guide (→Extending the game: correcting a slight syntax mistake)
- 14:51, 2 August 2011 (diff | hist) . . (+107) . . m SCHG How-to:Guide (Adding another guide)
- 14:48, 2 August 2011 (diff | hist) . . (+7,378) . . N SCHG How-to:Extend the Sonic 1 sprite mappings and art limit (Sonic 1 has sprite limits via, art, mappings and animation, this page discribes how to raise those limits to near double the amount.)
- 06:52, 29 April 2011 (diff | hist) . . (-3) . . m SCHG How-to:Work with Motorola 68000 assembly (→Quick Homework: Correcting minor errors (illegal addressing mode, and incorrect result))
- 07:11, 29 March 2011 (diff | hist) . . (+504) . . m Sonic Crackers/Technical information (Additional information about the "add" addresses)
- 06:23, 29 March 2011 (diff | hist) . . (+1,672) . . Sonic Crackers/Technical information (→Pattern Load Cues for Sonic and Tails: Format fully explained)
- 16:18, 9 March 2011 (diff | hist) . . (+3,258) . . SCHG How-to:Work with Objects (Added an "animation" section as requested by GTKoopa, and fixed one or two things with the "mappings" section)
- 13:54, 21 February 2011 (diff | hist) . . (+143) . . m SCHG:Sonic the Hedgehog 3 & Knuckles/Object Editing (→Sprite Mappings: Cleaning it up, making it a little easier to read/comprehend)
- 14:38, 20 February 2011 (diff | hist) . . (+1,327) . . m User:MarkeyJester (Level Design List (Keeping Record))
- 22:44, 13 February 2011 (diff | hist) . . (+649) . . N User:FeliciaVal (Wiki page made, needed to be done, feel free to clean up anyone =P)
- 05:51, 6 January 2011 (diff | hist) . . (+908) . . m Sonic 1 Brother Trouble (I hate editing my own hack's wiki-page to correct "minor" stuff. Self promotion is not my style...)
- 23:19, 4 January 2011 (diff | hist) . . (-175) . . m Jester's Challenge (→Gameplay)
- 16:37, 22 December 2010 (diff | hist) . . (+43) . . m User:MarkeyJester (→Projects)
- 16:03, 25 November 2010 (diff | hist) . . (+3) . . SCHG How-to:Work with Objects (→Lesson 3: Making Mappings: Correcting stuff)
- 17:49, 21 September 2010 (diff | hist) . . (+216) . . m User:MarkeyJester (Some minor correction, nothing drastic)
- 11:23, 21 July 2010 (diff | hist) . . (+4,289) . . Sonic Crackers art compression (No one has documented to format properly yet, as it's research and information I've taken it upon myself to do so, I apologise if the setout of this page should happen to be incorrect.)
- 23:03, 20 July 2010 (diff | hist) . . (+598) . . m Sonic Crackers/Technical information (Field mappings are broken up into sections and are read then dumped individually, in very much the same way as the Crackers compressed art for the fields, each section is 800 bytes or less.)
- 12:05, 11 July 2010 (diff | hist) . . (+232) . . m Sonic Crackers/Technical information (Rainbow and Electric field compressed data is split up and read/decompressed in two sections)
- 15:40, 3 November 2009 (diff | hist) . . (+1,573) . . N Eiosian spheres (Created page with ''''Eiosian spheres''' is an unknown object formally seen in Sonic The Hedgehog 3 and Sonic 3 & Knuckles, this unknown object can be found by using Debug Mode in the f…')