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- 15:05, 18 June 2013 (diff | hist) . . (0) . . m SCHG:Sonic the Hedgehog (8-bit) (→Level Headers: One missed Sprites Location to Objects Location rename)
- 14:47, 18 June 2013 (diff | hist) . . (-52) . . SCHG:Sonic the Hedgehog (8-bit) (→Block Mappings: Merged SMS and GG tables)
- 14:41, 18 June 2013 (diff | hist) . . (+3,083) . . SCHG:Sonic the Hedgehog (8-bit) (Moved data from "Object Layout Data Locations" to the ROM Map)
- 13:41, 18 June 2013 (diff | hist) . . (+133) . . SCHG:Sonic the Hedgehog (8-bit) (→Object Layout: Fixed silly HTML typo and added the total number of objects in the whole game.)
- 13:19, 18 June 2013 (diff | hist) . . (+354) . . SCHG:Sonic the Hedgehog (8-bit) (Renamed Sprite Layout to Object Layout. Objects can be invisible and control effects, they are a wider concept than a sprite alone; two levels could share the same objects, but different sprite art &c)
- 12:29, 18 June 2013 (diff | hist) . . (+122) . . SCHG:Sonic the Hedgehog (8-bit) (ROM Map: Added empty space found at $00FFB1 and $3FF21)
- 11:43, 17 June 2013 (diff | hist) . . (-2) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: ROM Map: End Sequence sprites are located at $2EEB1 (SMS))
- 10:58, 16 June 2013 (diff | hist) . . (+1,091) . . SCHG:Sonic the Hedgehog (8-bit) (→Sky Base Act 1 Lightning Palettes: Added this section's content)
- 10:28, 16 June 2013 (diff | hist) . . (+436) . . SCHG:Sonic the Hedgehog (8-bit) (→On-Demand Sprite Palettes: Added this section's content)
- 10:07, 16 June 2013 (diff | hist) . . (+716) . . SCHG:Sonic the Hedgehog (8-bit) (→Labyrinth's Underwater Palettes: Added this section's content)
- 09:30, 16 June 2013 (diff | hist) . . (-81) . . m SCHG:Sonic the Hedgehog (8-bit) (Marked SMS / GG addresses with icons)
- 06:54, 16 June 2013 (diff | hist) . . (+1,079) . . SCHG:Sonic the Hedgehog (8-bit) (Rewrote palettes section, many fixes elsewhere)
- 17:36, 15 June 2013 (diff | hist) . . (+1,542) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Detailed Palettes area of ROM Map, including the lightning cycles)
- 17:18, 15 June 2013 (diff | hist) . . (0) . . m SCHG:Sonic the Hedgehog (8-bit) (→Master System: Whoops, End Sign Palette in the wrong place)
- 17:12, 15 June 2013 (diff | hist) . . (+849) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Added ROM locations for palettes: Labyrinth Underwater, Map Screen 1 / 2, Title Screen, Level Passed Screen, Credits Screen, End Sign Sprite & Boss Sprite)
- 16:28, 15 June 2013 (diff | hist) . . (+300) . . m SCHG:Sonic the Hedgehog (8-bit) (→Master System: Add pointer values to the palette / cycle palette lists in the ROM map. The importance of this will become apparent with some later edits...)
- 10:01, 10 June 2013 (diff | hist) . . (+1,207) . . m SCHG:Sonic the Hedgehog (8-bit) (Added lots of links between sections to the first half of the document)
- 18:05, 9 June 2013 (diff | hist) . . (-932) . . SCHG:Sonic the Hedgehog (8-bit) (Moved the instructions on decompressing level art to Compressed Data section, as sprite art shares the same data format.)
- 01:27, 9 June 2013 (diff | hist) . . (+10) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Headers: I've discovered the sprite art base address for pointers is $24000. Level sprites begin at $2A12A)
- 01:24, 9 June 2013 (diff | hist) . . (+1,471) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Added tilesets discovered at $26000+ by searching for compressed art headers "48 59")
- 16:06, 7 June 2013 (diff | hist) . . (+99) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Updated level art section of ROM map with new terminology)
- 15:55, 7 June 2013 (diff | hist) . . (+1,118) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Art: Complete re-write. Hate to bulldoze Declerk's work, but this whole section is near impossible to understand. I've got a clearer understanding now that I've programmed it.)
- 13:30, 7 June 2013 (diff | hist) . . (+539) . . SCHG:Sonic the Hedgehog (8-bit) (s/32x32 Mappings/Block Mappings -> Simplifying terminology as relates Blocks, Tiles, Pixels)
- 09:47, 7 June 2013 (diff | hist) . . (+30) . . SCHG:Sonic the Hedgehog (8-bit) (The bonus stage is 50 block mappings on the SMS)
- 16:02, 6 June 2013 (diff | hist) . . (+1,586) . . SCHG:Sonic the Hedgehog (8-bit) (Removed Level Order section, integrated text into Level Headers Pointers and added level pointers list to ROM map)
- 06:09, 6 June 2013 (diff | hist) . . (-1) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Art: ROM address typo)
- 05:27, 6 June 2013 (diff | hist) . . (-520) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Art: Remove the superfluous table at the end, the ROM map covers this)
- 15:45, 4 June 2013 (diff | hist) . . (+129) . . N User:Kroc (Red-link be gone!) (current)
- 05:34, 4 June 2013 (diff | hist) . . (+2,246) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Art: Added some documentation of the level art headers)
- 17:09, 3 June 2013 (diff | hist) . . (+2,415) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Added full break-down of the the level art addresses to the ROM map)
- 15:53, 3 June 2013 (diff | hist) . . (0) . . SCHG:Sonic the Hedgehog (8-bit) (Master System Level Art starts at $32FE6, not $32FE8 (typo from Declerk's notes))
- 15:12, 3 June 2013 (diff | hist) . . (+174) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Art: Both Master System and Game Gear ROM addresses are now given and clearly labelled)
- 04:17, 3 June 2013 (diff | hist) . . (-8) . . m SCHG:Sonic the Hedgehog (8-bit) (→Master System: The tall Special Stage is on top of the Jungle level, not side by side!)
- 16:36, 2 June 2013 (diff | hist) . . (+2,553) . . SCHG:Sonic the Hedgehog (8-bit) (→Game Text: Added Credits Text section with full decode of the credits roll text)
- 16:17, 2 June 2013 (diff | hist) . . (+58) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Add Credits Text location to the ROM Map)
- 12:07, 2 June 2013 (diff | hist) . . (+725) . . SCHG:Sonic the Hedgehog (8-bit) (→Game Text: Added Final Score Titles section)
- 11:39, 2 June 2013 (diff | hist) . . (+14) . . m SCHG:Sonic the Hedgehog (8-bit) (Add the Omni-box to the bottom of the page)
- 11:27, 2 June 2013 (diff | hist) . . (+3,930) . . SCHG:Sonic the Hedgehog (8-bit) (Added Game Text section documenting the text string format and zone titles; much more to come)
- 10:21, 2 June 2013 (diff | hist) . . (-58) . . m SCHG:Sonic the Hedgehog (8-bit) (Lower header levels to where they should be (H2+))
- 11:09, 31 May 2013 (diff | hist) . . (+7) . . SCHG:Sonic the Hedgehog (8-bit) (More logical order of topics)
- 10:55, 31 May 2013 (diff | hist) . . (+70) . . SCHG:Sonic the Hedgehog (8-bit) (→Floor Layout: Added SMS ROM address, clarified GG ROM address)
- 10:45, 31 May 2013 (diff | hist) . . (+4,180) . . SCHG:Sonic the Hedgehog (8-bit) (Change ALL the hexadecimal values to monospace!)
- 09:59, 31 May 2013 (diff | hist) . . (+420) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Headers: Added description for Under Water level header byte)
- 18:09, 30 May 2013 (diff | hist) . . (+15,610) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Headers: Added complete table of Level Headers. This was a *crap tonne* of work!)
- 15:01, 30 May 2013 (diff | hist) . . (-16) . . m SCHG:Sonic the Hedgehog (8-bit) (→32x32 Mappings: Fixing table headers)
- 07:36, 30 May 2013 (diff | hist) . . (+2,317) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Added Level Headers to the ROM map)
- 06:48, 30 May 2013 (diff | hist) . . (+2,004) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Added Level Layouts to the ROM Map)
- 06:17, 30 May 2013 (diff | hist) . . (+626) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Added 32x32 mappings to ROM map)
- 15:41, 29 May 2013 (diff | hist) . . (+224) . . SCHG:Sonic the Hedgehog (8-bit) (→The compression format: Rewrote. Added documentation on the off-by-one / overflow bug in the compression implementation)
- 14:24, 29 May 2013 (diff | hist) . . (+2,964) . . SCHG:Sonic the Hedgehog (8-bit) (Improved the SMS ROM map, much more to come. The palette cycle pointers list were wrong)
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