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- 21:43, 7 January 2014 (diff | hist) . . (+38) . . SCHG:Sonic the Hedgehog (8-bit) (→Object Layout: Added Cannon Ball)
- 21:19, 5 January 2014 (diff | hist) . . (+38) . . SCHG:Sonic the Hedgehog (8-bit) (→Object Layout: Added Falling Bridge to Object List)
- 20:32, 5 January 2014 (diff | hist) . . (+29) . . SCHG:Sonic the Hedgehog (8-bit) (→Object Layout: Added Explosion to Object List)
- 18:15, 31 December 2013 (diff | hist) . . (-543) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Headers: Finished modifying the level headers table from before)
- 11:59, 31 December 2013 (diff | hist) . . (-922) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Headers / Level Headers Pointers: CropLeft/Top + LevelX/Y are actually straight 16-bit little endian numbers in pixels. Converted some of the table, more to do.)
- 13:22, 2 November 2013 (diff | hist) . . (-1) . . SCHG:Sonic the Hedgehog (8-bit) (→Header: Last two bytes of the art header is the Row Count)
- 11:14, 22 September 2013 (diff | hist) . . (-255) . . m SCHG:Sonic the Hedgehog (8-bit) (→Art Compression: Simplified art header documentation slightly)
- 11:58, 8 September 2013 (diff | hist) . . (+30) . . SCHG:Sonic the Hedgehog (8-bit) (Add credit for Penta Penguin who provided the CS, SR & TL bytes level header documentation! Thanks goes out to you, you anonymous person out there!)
- 11:55, 8 September 2013 (diff | hist) . . (+2,888) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Headers: Add the CS, SR and TL bytes discovered by Penta Penguin. The level headers are now 99% documented!)
- 07:32, 8 September 2013 (diff | hist) . . (+24) . . m SCHG:Sonic the Hedgehog (8-bit) (→Level Headers: Fix remaining level header definition titles)
- 04:39, 8 September 2013 (diff | hist) . . (+3,372) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Headers: Major overhaul. A great deal more is now understood about level positioning and cropping. These are my own discoveries)
- 12:53, 7 September 2013 (diff | hist) . . (-91) . . SCHG:Sonic the Hedgehog (8-bit) (→Community Help: Remove mention of now-removed level header bytes)
- 12:11, 7 September 2013 (diff | hist) . . (+306) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Headers: Overhaul of header documentation: Improved a number of names, removed some wrong ones, added LeftCrop and RightCrop)
- 10:00, 2 September 2013 (diff | hist) . . (-54) . . SCHG:Sonic the Hedgehog (8-bit) (Fixed incorrect block mappings information, the Special Stage has 128 blocks, not 50/53 as previously reported. Also, fills in a blank in the ROM map)
- 13:37, 3 August 2013 (diff | hist) . . (-73) . . m SCHG:Sonic Community Hacking Guide (→Game-Specific: The MS/GG Sonic 1 pages are one and the same -- remove dead link)
- 16:27, 29 June 2013 (diff | hist) . . (-8) . . m SCHG:Sonic the Hedgehog (8-bit) (→Master System: ROM Map: It's better to describe $2EEB1 as the boss sprite set)
- 16:25, 29 June 2013 (diff | hist) . . (+39) . . m SCHG:Sonic the Hedgehog (8-bit) (→Master System: ROM Map: Add link to Sky Base 1 Lightning control)
- 11:56, 20 June 2013 (diff | hist) . . (+127) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Added Ring animation location to ROM map)
- 08:42, 20 June 2013 (diff | hist) . . (+64) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: ROM Map: Found a tiny bit of empty space just before $30000)
- 12:12, 19 June 2013 (diff | hist) . . (+42) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: ROM Map: Filled in the unknown tile sets)
- 07:49, 19 June 2013 (diff | hist) . . (-744) . . SCHG:Sonic the Hedgehog (8-bit) (→Community Help: Silly me, found the rings! They are part of the object layout but the sprite is loaded in from elsewhere so was invisible to me)
- 19:31, 18 June 2013 (diff | hist) . . (+3,031) . . SCHG:Sonic the Hedgehog (8-bit) (Added community help section detailing the top unknowns)
- 18:17, 18 June 2013 (diff | hist) . . (+1,513) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Added Zone Title Pointers to the ROM Map. Each act could have its own name, if you can find the free ROM space for them)
- 15:44, 18 June 2013 (diff | hist) . . (0) . . m SCHG:Sonic the Hedgehog (8-bit) (Fixing ROM address typo)
- 14:33, 18 June 2013 (diff | hist) . . (+1) . . m SCHG:Sonic the Hedgehog (8-bit) (→Level Art: Fix broken hyperlink)
- 14:05, 18 June 2013 (diff | hist) . . (0) . . m SCHG:Sonic the Hedgehog (8-bit) (→Level Headers: One missed Sprites Location to Objects Location rename)
- 13:47, 18 June 2013 (diff | hist) . . (-52) . . SCHG:Sonic the Hedgehog (8-bit) (→Block Mappings: Merged SMS and GG tables)
- 13:41, 18 June 2013 (diff | hist) . . (+3,083) . . SCHG:Sonic the Hedgehog (8-bit) (Moved data from "Object Layout Data Locations" to the ROM Map)
- 12:41, 18 June 2013 (diff | hist) . . (+133) . . SCHG:Sonic the Hedgehog (8-bit) (→Object Layout: Fixed silly HTML typo and added the total number of objects in the whole game.)
- 12:19, 18 June 2013 (diff | hist) . . (+354) . . SCHG:Sonic the Hedgehog (8-bit) (Renamed Sprite Layout to Object Layout. Objects can be invisible and control effects, they are a wider concept than a sprite alone; two levels could share the same objects, but different sprite art &c)
- 11:29, 18 June 2013 (diff | hist) . . (+122) . . SCHG:Sonic the Hedgehog (8-bit) (ROM Map: Added empty space found at $00FFB1 and $3FF21)
- 10:43, 17 June 2013 (diff | hist) . . (-2) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: ROM Map: End Sequence sprites are located at $2EEB1 (SMS))
- 09:58, 16 June 2013 (diff | hist) . . (+1,091) . . SCHG:Sonic the Hedgehog (8-bit) (→Sky Base Act 1 Lightning Palettes: Added this section's content)
- 09:28, 16 June 2013 (diff | hist) . . (+436) . . SCHG:Sonic the Hedgehog (8-bit) (→On-Demand Sprite Palettes: Added this section's content)
- 09:07, 16 June 2013 (diff | hist) . . (+716) . . SCHG:Sonic the Hedgehog (8-bit) (→Labyrinth's Underwater Palettes: Added this section's content)
- 08:30, 16 June 2013 (diff | hist) . . (-81) . . m SCHG:Sonic the Hedgehog (8-bit) (Marked SMS / GG addresses with icons)
- 05:54, 16 June 2013 (diff | hist) . . (+1,079) . . SCHG:Sonic the Hedgehog (8-bit) (Rewrote palettes section, many fixes elsewhere)
- 16:36, 15 June 2013 (diff | hist) . . (+1,542) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Detailed Palettes area of ROM Map, including the lightning cycles)
- 16:18, 15 June 2013 (diff | hist) . . (0) . . m SCHG:Sonic the Hedgehog (8-bit) (→Master System: Whoops, End Sign Palette in the wrong place)
- 16:12, 15 June 2013 (diff | hist) . . (+849) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Added ROM locations for palettes: Labyrinth Underwater, Map Screen 1 / 2, Title Screen, Level Passed Screen, Credits Screen, End Sign Sprite & Boss Sprite)
- 15:28, 15 June 2013 (diff | hist) . . (+300) . . m SCHG:Sonic the Hedgehog (8-bit) (→Master System: Add pointer values to the palette / cycle palette lists in the ROM map. The importance of this will become apparent with some later edits...)
- 09:01, 10 June 2013 (diff | hist) . . (+1,207) . . m SCHG:Sonic the Hedgehog (8-bit) (Added lots of links between sections to the first half of the document)
- 17:05, 9 June 2013 (diff | hist) . . (-932) . . SCHG:Sonic the Hedgehog (8-bit) (Moved the instructions on decompressing level art to Compressed Data section, as sprite art shares the same data format.)
- 00:27, 9 June 2013 (diff | hist) . . (+10) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Headers: I've discovered the sprite art base address for pointers is $24000. Level sprites begin at $2A12A)
- 00:24, 9 June 2013 (diff | hist) . . (+1,471) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Added tilesets discovered at $26000+ by searching for compressed art headers "48 59")
- 15:06, 7 June 2013 (diff | hist) . . (+99) . . SCHG:Sonic the Hedgehog (8-bit) (→Master System: Updated level art section of ROM map with new terminology)
- 14:55, 7 June 2013 (diff | hist) . . (+1,118) . . SCHG:Sonic the Hedgehog (8-bit) (→Level Art: Complete re-write. Hate to bulldoze Declerk's work, but this whole section is near impossible to understand. I've got a clearer understanding now that I've programmed it.)
- 12:30, 7 June 2013 (diff | hist) . . (+539) . . SCHG:Sonic the Hedgehog (8-bit) (s/32x32 Mappings/Block Mappings -> Simplifying terminology as relates Blocks, Tiles, Pixels)
- 08:47, 7 June 2013 (diff | hist) . . (+30) . . SCHG:Sonic the Hedgehog (8-bit) (The bonus stage is 50 block mappings on the SMS)
- 15:02, 6 June 2013 (diff | hist) . . (+1,586) . . SCHG:Sonic the Hedgehog (8-bit) (Removed Level Order section, integrated text into Level Headers Pointers and added level pointers list to ROM map)
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