User contributions
For FraGag (talk | block log | uploads | logs)
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- 22:38, 26 August 2014 (diff | hist) . . (+11) . . SCHG:Sonic the Hedgehog 2 (16-bit)/RAM Editing (→Object Status Table Format: Replace layer and layer_plus with top_solid_bit and lrb_solid_bit to match the git disassembly)
- 22:55, 8 February 2014 (diff | hist) . . (+11) . . SCHG How-to:Guide (→Design Choices & Features: Use new name of SCHG How-to:Prevent SCZ Tornado spin dash death)
- 22:43, 8 February 2014 (diff | hist) . . (0) . . m SCHG How-to:Prevent SCZ Tornado spin dash death (moved SCHG How-to:Prevent SCZ Tornado death to SCHG How-to:Prevent SCZ Tornado spin dash death)
- 22:43, 8 February 2014 (diff | hist) . . (+61) . . N SCHG How-to:Prevent SCZ Tornado death (moved SCHG How-to:Prevent SCZ Tornado death to SCHG How-to:Prevent SCZ Tornado spin dash death) (current)
- 23:15, 5 February 2014 (diff | hist) . . (+25) . . m Iwamodoki (Fix anchor in link to bug list)
- 22:42, 6 April 2013 (diff | hist) . . (+203) . . File:UserDefineLang-68000-Z80.zip (Mention that the current file is compatible with Notepad++ 6.3 or later only; update import instructions) (current)
- 22:36, 6 April 2013 (diff | hist) . . (0) . . File:UserDefineLang-68000-Z80.zip (uploaded a new version of "File:UserDefineLang-68000-Z80.zip": Improved version for Notepad++ 6.3 or later (UDL 2.1))
- 21:40, 9 November 2011 (diff | hist) . . (+107) . . Sonic the Hedgehog (16-bit)/Bugs (→Crash game in Labyrinth Zone: Better explanation, and link to the fix)
- 03:38, 11 September 2011 (diff | hist) . . (+28) . . Template:SonicGenerationsOmni (Change "Colours" to "Generations" in IDs)
- 01:02, 4 August 2011 (diff | hist) . . (+188) . . SCHG How-to:Load chunks from ROM in Sonic 1 (And fix the visual bug of the same nature)
- 00:47, 4 August 2011 (diff | hist) . . (+462) . . SCHG How-to:Load chunks from ROM in Sonic 1 (Fix a collision bug with the empty chunk (chunk 00): the first tile in chunk 01 was read instead of a tile with no collision)
- 22:58, 3 May 2011 (diff | hist) . . (+225) . . Sonic Hacking Utilities (→Assemblers/Disassemblers/Assembly Editors/Compilers: 68000 and Z80 syntax highlighters for Notepad++; removed useless wiki links and wikified Ambil and SegaLoco)
- 22:47, 3 May 2011 (diff | hist) . . (+160) . . File:UserDefineLang-68000-Z80.zip (Importing instructions)
- 22:45, 3 May 2011 (diff | hist) . . (+74) . . N File:UserDefineLang-68000-Z80.zip (User-defined language definitions for 68000 ASM and Z80 ASM for Notepad++.)
- 16:47, 6 March 2011 (diff | hist) . . (+122) . . SCHG How-to:Guide (added link to SCHG How-to:Fix a race condition with Pattern Load Cues for Sonic 2 as well)
- 16:46, 6 March 2011 (diff | hist) . . (+1,518) . . SCHG How-to:Fix a race condition with Pattern Load Cues (Added Sonic 2, changed section titles)
- 16:33, 6 March 2011 (diff | hist) . . (0) . . SCHG How-to:Fix a race condition with Pattern Load Cues (Moved the note about the other games in the introduction)
- 16:28, 6 March 2011 (diff | hist) . . (0) . . SCHG How-to:Guide (Move SCHG How-to:Fix the Walk-Jump Bug in Sonic 1 to the '''Fixing bugs''' section)
- 16:26, 6 March 2011 (diff | hist) . . (+24) . . SCHG How-to:Guide (added link to SCHG How-to:Fix a race condition with Pattern Load Cues; fixed text for SCHG How-to:Dynamic Collision system in Sonic 1)
- 16:21, 6 March 2011 (diff | hist) . . (+3,060) . . N SCHG How-to:Fix a race condition with Pattern Load Cues (Initial version)
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