Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Hydrocity Zone"
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==Act 1== | ==Act 1== | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD HCZ1 Start.png | ||
+ | | image2=Sonic3 MD HCZ1 Start.png | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=Sonic and Tails drop in with their standing sprites, not their "hurt" animations. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| sprite1=Sonic3Proto MD Map HCZ1 BG.png | | sprite1=Sonic3Proto MD Map HCZ1 BG.png | ||
Line 8: | Line 15: | ||
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Act 1 has a completely different background. | + | | desc=Act 1 has a completely different background. Though it was changed in the final, the different background would still persist in the Data Select icon: |
+ | {{SpriteImage|HCZicon.png}} | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD HCZ1 BrokenBackground.png | ||
+ | | image2=Sonic3 MD HCZ1 BrokenBackground.png | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=If you die, the middle section of the background breaks. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD HCZ1 SonicUnderwater.png | ||
+ | | image2=Sonic3 MD HCZ1 SonicUnderwater.png | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=Sonic and Tails do not have a dedicated underwater palette. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD HCZ1 SuperSonicUnderwater.png | ||
+ | | image2=Sonic3 MD HCZ1 SuperSonicUnderwater.png | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=...but Super Sonic does! It's a strange shade of pink - "rosé" you might say. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 15: | Line 44: | ||
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Sonic | + | | desc=Lose your Super and Sonic will change to an odd shade of blue. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD HCZ1 PurpleSonic.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=...which turns purple when underwater. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 25: | Line 61: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic31993-11-03 MD HCZ1 BossPalette.png |
− | | image2= | + | | image2=Sonic3 MD HCZ1 BossPalette.png |
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
Line 32: | Line 68: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic31993-11-03 MD HCZ1 Transition.png |
− | | image2= | + | | image2=Sonic3 MD HCZ1 Transition.png |
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The transition to Act 2 doesn't work, meaning Sonic and Tails get stuck. | + | | desc=The transition to Act 2 doesn't work, meaning Sonic and Tails get stuck. Though even with [[edit mode]] you will find the level hasn't loaded. |
}} | }} | ||
Line 50: | Line 86: | ||
==Act 2== | ==Act 2== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic31993-11-03 MD HCZ2 Bricks.png |
− | | image2= | + | | image2=Sonic3 MD HCZ2 Bricks.png |
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=The initial section has different brick graphics. The player is given less time to react to the moving wall too. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD HCZ2 RingTubes.png | ||
+ | | image2=Sonic3 MD HCZ2 RingTubes.png | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=Rings are rendered on top of tubes, rather than inside. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD HCZ2 HorizontalPole.png | ||
+ | | image2=Sonic3 MD HCZ2 HorizontalPole.png | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=A horizontal pole that is grabbed onto when Sonic is being pushed upwards by fans. Jump while being pushed upwards and it will break, similarly to the vertical ones also found in this Zone. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD HCZ2 BlueKnuckles.png | ||
+ | | image2=Sonic3 MD HCZ2 BlueKnuckles.png | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=Knuckles is already standing by the switch before the boss, and is momentarily blue. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD HCZ2 KnucklesWall.png | ||
+ | | image2=Sonic3 MD HCZ2 KnucklesWall.png | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=He then runs over the switch and through a wall, jumping into and out of the water below at great speeds. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD HCZ2 EndFans.png | ||
+ | | image2=Sonic3 MD HCZ2 EndFans.png | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=There are no horizontal fans just before the boss. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD HCZ2 BossVortex.png | ||
+ | | image2=Sonic3 MD HCZ2 BossVortex.png | ||
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Knuckles | + | | desc=Eggman's [[Screw Mobile]] doesn't move downwards to create a vortex, instead playing how Knuckles fights the boss in ''Sonic the Hedgehog 3 & Knuckles''. It does, however, create problems by overwriting the water graphics. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic31993-11-03 MD HCZ2 BossCorruption.png |
− | | image2= | + | | image2=Sonic3 MD Bug HCZ2Boss.png |
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Go too far to the right you go before the boss appears, and it will become even more corrupt. The final game is technically worse, because if you go too fast, you can skip the boss entirely, open the [[capsule]] and soft-lock the game (something fixed in ''[[Sonic the Hedgehog 3 & Knuckles]]''). |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic31993-11-03 MD HCZ2 Transition.png |
− | | image2= | + | | image2=Sonic3 MD HCZ2 Transition.png |
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
Line 74: | Line 152: | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | image2= | + | | image2=S3 map HCZ2.png |
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game |
Latest revision as of 13:01, 22 November 2020
Contents
Act 1
Prototype |
---|
Final game |
---|
Sonic and Tails drop in with their standing sprites, not their "hurt" animations.
Prototype |
---|
Final game |
---|
Act 1 has a completely different background. Though it was changed in the final, the different background would still persist in the Data Select icon:
Prototype |
---|
Final game |
---|
If you die, the middle section of the background breaks.
Prototype |
---|
Final game |
---|
Sonic and Tails do not have a dedicated underwater palette.
Prototype |
---|
Final game |
---|
...but Super Sonic does! It's a strange shade of pink - "rosé" you might say.
Prototype |
---|
Final game |
---|
Lose your Super and Sonic will change to an odd shade of blue.
Prototype |
---|
Final game |
---|
...which turns purple when underwater.
Prototype |
---|
Final game |
---|
Buggernauts are smaller in this prototype. The big one is the final's small one, while the small one is even smaller.
Prototype |
---|
Final game |
---|
Big Shaker has a broken palette when underwater.
Prototype |
---|
Final game |
---|
The transition to Act 2 doesn't work, meaning Sonic and Tails get stuck. Though even with edit mode you will find the level hasn't loaded.
Map
Prototype |
---|
Final game |
Act 2
Prototype |
---|
Final game |
---|
The initial section has different brick graphics. The player is given less time to react to the moving wall too.
Prototype |
---|
Final game |
---|
Rings are rendered on top of tubes, rather than inside.
Prototype |
---|
Final game |
---|
A horizontal pole that is grabbed onto when Sonic is being pushed upwards by fans. Jump while being pushed upwards and it will break, similarly to the vertical ones also found in this Zone.
Prototype |
---|
Final game |
---|
Knuckles is already standing by the switch before the boss, and is momentarily blue.
Prototype |
---|
Final game |
---|
He then runs over the switch and through a wall, jumping into and out of the water below at great speeds.
Prototype |
---|
Final game |
---|
There are no horizontal fans just before the boss.
Prototype |
---|
Final game |
---|
Eggman's Screw Mobile doesn't move downwards to create a vortex, instead playing how Knuckles fights the boss in Sonic the Hedgehog 3 & Knuckles. It does, however, create problems by overwriting the water graphics.
Prototype |
---|
Final game |
---|
Go too far to the right you go before the boss appears, and it will become even more corrupt. The final game is technically worse, because if you go too fast, you can skip the boss entirely, open the capsule and soft-lock the game (something fixed in Sonic the Hedgehog 3 & Knuckles).
Prototype |
---|
Final game |
---|
The transition to Marble Garden Zone doesn't activate.
Map
Prototype |
---|
Final game |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
---|---|
Main page | Comparisons | Maps | Hidden content |