Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Hydrocity Zone"
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| desc=Act 1 has a completely different background. | | desc=Act 1 has a completely different background. | ||
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+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=Sonic does not have a dedicated underwater palette. | ||
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 10:07, 17 November 2019
Contents
Act 1
Prototype |
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Final game |
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Act 1 has a completely different background.
Prototype |
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Final game |
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Sonic does not have a dedicated underwater palette.
Prototype |
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Final game |
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Big Shaker has a broken palette when underwater.
Prototype |
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Final game |
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The transition to Act 2 doesn't work, meaning Sonic and Tails get stuck.
Map
Prototype |
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Final game |
Act 2
Prototype |
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Final game |
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Knuckles runs through a wall to press the switch.
Prototype |
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Final game |
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Eggman's Screw Mobile doesn't move downwards to create a vortex. It instead plays how Knuckles fights the boss in Sonic the Hedgehog 3 & Knuckles.
Prototype |
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Final game |
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The transition to Marble Garden Zone doesn't activate.
Map
Prototype |
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100% |
Final game |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |