Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Competition Mode"
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{{back}} | {{back}} | ||
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+ | ==General== | ||
{{Comparison | {{Comparison | ||
| image1=Sonic31993-11-03 MD AL 3.png | | image1=Sonic31993-11-03 MD AL 3.png | ||
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| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The HUD is slightly different. The numbers are blue, and there are little arrows to denote where each player is in the level. The graphics of the latter seem to get corrupted in certain stages however, and don't always do their job that well. The countdown is also larger and in the centre of the screen, rather than slightly to the left | + | | desc=The HUD is slightly different. The numbers are blue, and there are little arrows to denote where each player is in the level. The graphics of the latter seem to get corrupted in certain stages however, and don't always do their job that well. The countdown is also larger and in the centre of the screen, rather than slightly to the left, and ends with START rather than GO! |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game2=Final game | | game2=Final game | ||
| desc=Knuckles can also perform the so-called [[Drop Dash]] technique. | | desc=Knuckles can also perform the so-called [[Drop Dash]] technique. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=It is possible for a player to completely skip laps by jumping over the start post after crossing it. This was patched out in the final. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=A level will not end, even if both players complete five laps. It is also possible for the lap counter to increase past 5, displaying lap numbers that are normally impossible to see during play, eventually looping back to "0" laps. | ||
}} | }} | ||
Latest revision as of 14:10, 20 November 2019
Contents
General
Prototype |
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Final game |
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The HUD is slightly different. The numbers are blue, and there are little arrows to denote where each player is in the level. The graphics of the latter seem to get corrupted in certain stages however, and don't always do their job that well. The countdown is also larger and in the centre of the screen, rather than slightly to the left, and ends with START rather than GO!
Prototype |
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Final game |
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There is no "FAULT" text if the player starts too early. Some stages let the players fly over the goal post and get a head start.
Prototype |
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Final game |
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The speeding up and slowing down items are denoted by "S+" and "S-", respectively, while in the final they're Power Sneakers.
Prototype |
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Final game |
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Knuckles can also perform the so-called Drop Dash technique.
Prototype |
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Final game |
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It is possible for a player to completely skip laps by jumping over the start post after crossing it. This was patched out in the final.
Prototype |
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Final game |
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A level will not end, even if both players complete five laps. It is also possible for the lap counter to increase past 5, displaying lap numbers that are normally impossible to see during play, eventually looping back to "0" laps.
Azure Lake
Map
Prototype |
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Final game |
Balloon Park
Prototype |
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Final game |
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The exploit that lets you run across the top of the stage doesn't work in this prototype. This is about as far up as you can go.
Map
Prototype |
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Final game |
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Chrome Gadget
Map
Prototype |
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Final game |
Desert Palace
Prototype |
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Final game |
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The background has palette issues.
Map
Prototype |
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Final game |
Endless Mine
Prototype |
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Final game |
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There are no breakable rocks.
Map
Prototype |
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Final game |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |