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Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Angel Island Zone

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Revision as of 15:01, 18 November 2019 by Black Squirrel (talk | contribs) (Act 1)
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Act 1

Sonic31993-11-03 MD AIZ1 Intro.png
Prototype
Sonic3 MD AIZ1 Intro.png
Final game

Angel Island is introduced by Sonic riding a (broken) surfboard. There is no Tails, Tornado or Super Sonic. Starting from the level select skips this intro, so the only way to see it would be to let the demo play at the title screen.

Sonic31993-11-03 MD AIZ1 Knuckles.png
Prototype
Sonic3 MD AIZ1 Knuckles.png
Final game

The hedgehog abandons his board and meets a very different looking Knuckles. Rather than attack, Knuckles stands around making some gestures then runs off to the right.

Sonic31993-11-03 MD AIZ1 BlueKnuckles.png
Prototype
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Final game

Jump ahead of Knuckles and he'll turn blue.

Sonic31993-11-03 MD AIZ1 TitleCard.png
Prototype
Sonic3 MD AIZ1 TitleCard2.png
Final game

Title cards are not perfect in any Zone in this prototype, but the Angel Island one seems especially bad.

Sonic31993-11-03 MD AIZ1 Left.png
Prototype
Sonic3 MD AIZ1 Left.png
Final game

The left hand side of the screen is not locked, meaning the player can backtrack to the beach as soon as they start and promptly die.

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Prototype
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Final game

Tails flies in when gameplay begins, rather than before. He's also slower to arrive.

Sonic31993-11-03 MD AIZ1 Rock.png
Prototype
Sonic3 MD AIZ1 Rock.png
Final game

This rock can be destroyed by jumping on it. In the final, the player has to push it. There's nothing down here but a spring.

Sonic31993-11-03 MD AIZ1 FireBreathIntro.png
Prototype
Sonic3 MD AIZ1 FireBreathIntro.png
Final game

Fire Breath breathes fire in the first encounter. In the final, it just launches missiles.

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Prototype
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Final game

After Angel Island catches fire, Sonic and Tails are presented with some very different layout changes. There are falling logs to jump on.

Sonic31993-11-03 MD AIZ1 SonicUnderwater.png
Prototype
Sonic3 MD AIZ1 SonicUnderwater.png
Final game

Sonic and Tails do not have a dedicated underwater palette when Angel Island catches fire.

Sonic31993-11-03 MD AIZ1 FireBreath.png
Prototype
Aizsubboss.png
Final game

During the Fire Breath fight, the fire graphics on the sides of the background trees are corrupted.

Map

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Prototype
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Final game


Act 2

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Prototype
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Final game

Tails takes less of a beating from Flying Battery as it drops bombs. This is because unlike the final game, Tails is not pushed forward by the moving camera, so will just be knocked off-screen.

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Prototype
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Final game

The bug allowing you to jump off the bridge and back onto the ledge as soon as Knuckles hits the switch doesn't work as well here, because if Tails drops off-screen, Hydrocity Zone will begin. In the final, it's only Sonic that matters (unless you're playing as Tails).

Map

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Prototype
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Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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