Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Angel Island Zone"
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Revision as of 10:49, 17 November 2019
Contents
Act 1
Prototype |
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Final game |
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Angel Island is introduced by Sonic riding a (broken) surfboard. There is no Tails, Tornado or Super Sonic.
Prototype |
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Final game |
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The hedgehog abandons his board and meets a very different looking Knuckles. Rather than attack, Knuckles stands around making some gestures then runs off to the right.
Prototype |
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Final game |
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Jump ahead of Knuckles and he'll turn blue.
Prototype |
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Final game |
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Title cards are not perfect in any Zone in this prototype, but the Angel Island one seems especially bad.
Prototype |
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Final game |
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The left hand side of the screen is not locked, meaning you can backtrack to the beach as soon as you start and promptly die.
Prototype |
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Final game |
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Tails flies in when gameplay begins, rather than before. He's also slower to arrive.
Prototype |
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Final game |
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This rock can be destroyed by jumping on it. In the final, you have to push it. There's nothing down here but a spring.
Prototype |
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Final game |
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Fire Breath breathes fire in the first encounter. In the final it just launches missiles.
Prototype |
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Final game |
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After Angel Island catches fire, Sonic and Tails are presented with some very different layout changes. There are falling logs to jump on.
Prototype |
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Final game |
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Sonic does not have a dedicated underwater palette when Angel Island catches fire.
Map
Prototype |
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Final game |
Act 2
Map
Prototype |
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100% |
Final game |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |