Difference between revisions of "Sonic the Hedgehog 3C (prototype 0517)/Comparisons/Mushroom Hill Zone"
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− | {{back | + | {{back}} |
− | + | ==General Comparisons== | |
− | + | {{Comparison | |
− | + | | image1=Notavailable.svg | |
− | + | | image2=Notavailable.svg | |
− | + | | game1=0517 prototype | |
− | + | | game2=Final game | |
− | + | | desc=Act 1 begins with Sonic and Tails falling from the sky in their standing poses, as was the case in the previous prototype. | |
− | + | }} | |
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0517 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The first Giant Ring that Sonic and Tails can encounter in Act 1 now leads to Hidden Palace. However, if they have all the Chaos Emeralds, they will not warp to Hidden Palace and instead receive 50 rings. Strangely, the rest of the Giant Rings don't flash. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0517 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Knuckles' first Giant Ring in Act 1 does not yet lead to Hidden Palace, meaning he has to backtrack to Sonic's first Giant Ring to go there. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0517 prototype | ||
+ | | game2=Final game | ||
+ | | desc=One of the giant rings in Mushroom Hill Zone isn't put in yet, instead it is filled with a diamond pattern of rings. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0517 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The super ring before the transition to the Jet Mobile in Act 2 is still missing. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0517 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The exit from the highest super ring in Act 2 is different. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0517 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The Act 2 boss's starting position is shifted to the left slightly from the final. This allows you to score endless hits on the boss without destroying the satellite, and the battle won't start until you hit the satellite itself, thus it was changed in the final so the player cannot do this. Unlike in the 0408 build, the first 7 hits on the boss will count towards defeating it after destroying the satellite. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=0517 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The boss does not explode when killed until he crashes into the tree. | ||
+ | }} | ||
==References== | ==References== |
Latest revision as of 00:53, 8 December 2019
General Comparisons
0517 prototype |
---|
Final game |
---|
Act 1 begins with Sonic and Tails falling from the sky in their standing poses, as was the case in the previous prototype.
0517 prototype |
---|
Final game |
---|
The first Giant Ring that Sonic and Tails can encounter in Act 1 now leads to Hidden Palace. However, if they have all the Chaos Emeralds, they will not warp to Hidden Palace and instead receive 50 rings. Strangely, the rest of the Giant Rings don't flash.
0517 prototype |
---|
Final game |
---|
Knuckles' first Giant Ring in Act 1 does not yet lead to Hidden Palace, meaning he has to backtrack to Sonic's first Giant Ring to go there.
0517 prototype |
---|
Final game |
---|
One of the giant rings in Mushroom Hill Zone isn't put in yet, instead it is filled with a diamond pattern of rings.
0517 prototype |
---|
Final game |
---|
The super ring before the transition to the Jet Mobile in Act 2 is still missing.
0517 prototype |
---|
Final game |
---|
The exit from the highest super ring in Act 2 is different.
0517 prototype |
---|
Final game |
---|
The Act 2 boss's starting position is shifted to the left slightly from the final. This allows you to score endless hits on the boss without destroying the satellite, and the battle won't start until you hit the satellite itself, thus it was changed in the final so the player cannot do this. Unlike in the 0408 build, the first 7 hits on the boss will count towards defeating it after destroying the satellite.
0517 prototype |
---|
Final game |
---|
The boss does not explode when killed until he crashes into the tree.
References
Sonic the Hedgehog 3C (prototype 0517), prototype version of Sonic the Hedgehog 3 | |
---|---|
Main page | Comparisons | Maps | Hidden content |