Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Hidden Palace Zone"
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BSonirachi (talk | contribs) (Created page with "{{back|Sonic the Hedgehog 3C (prototype 0408)/Comparisons}} For a very small single-Act Zone, Hidden Palace Zone has many difference...") |
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| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc=If | + | | desc=If the player passes a certain X coordinate, the level boundaries are set in that they cannot go back the way they came. This X coordinate is '''0500''', the same X coordinate where parts of the foreground change colour from purple to lime green, and occurs after [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] pass the first set of [[Spikes (obstacle)|spikes]]. |
}} | }} | ||
{{comparison | {{comparison | ||
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| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc=Because of the aforementioned boundary lock, a spring has been added here. This was taken out later when the lock became unnecessary. | + | | desc=Because of the aforementioned boundary lock, a [[spring]] has been added here. This was taken out later when the lock became unnecessary. |
}} | }} | ||
{{comparison | {{comparison | ||
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| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc=If | + | | desc=If the player goes right, they will find that there are three 1-Up monitors instead of a single 1-Up and two Super Rings. |
}} | }} | ||
{{comparison | {{comparison | ||
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| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc=The [[Knuckles (Hidden Palace Zone boss)|Knuckles]] fight plays the ''[[Sonic the Hedgehog 3|Sonic 3]]'' | + | | desc=The [[Knuckles (Hidden Palace Zone boss)|Knuckles]] fight plays the ''[[Sonic the Hedgehog 3|Sonic 3]]'' mini-boss theme instead of Knuckles' theme in this prototype. Knuckles' is also able to hurt the player when they have [[invincibility]] and even when they are [[Super Sonic]]. |
}} | }} | ||
{{comparison | {{comparison | ||
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| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc=Beating Knuckles won't cancel | + | | desc=Beating Knuckles won't cancel Super forms. Additionally, the mini-boss music will keep on playing. |
}} | }} | ||
{{comparison | {{comparison | ||
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| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc=Before fighting Knuckles, if | + | | desc=Before fighting Knuckles, if the player is to either enter a [[Bonus Stage (Sonic 3 & Knuckles)|Bonus Stage]] or die after passing this [[Checkpoint|Star Post]], things get a little strange... |
}} | }} | ||
{{comparison | {{comparison | ||
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| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc=If | + | | desc=If the player uses debug mode here, the control lock will be removed, though they cannot hit Eggman and they can stand on top of the Master Emerald. |
}} | }} | ||
{{comparison | {{comparison | ||
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| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc=When | + | | desc=When the player approaches the teleporter that leads to Sky Sanctuary Zone, there is no cutscene. The controls and camera won't lock, and Knuckles won't jump on the teleporter. |
}} | }} | ||
{{comparison | {{comparison | ||
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| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''Sonic 3 & Knuckles'' final | | game2=''Sonic 3 & Knuckles'' final | ||
− | | desc= | + | | desc=The player can stand on the teleporter to activate it anyway. If they have a Lightning Shield, they can jump on top of the pedestal, which will cause the game to transition to Sky Sanctuary. |
}} | }} | ||
Revision as of 13:54, 11 November 2019
For a very small single-Act Zone, Hidden Palace Zone has many differences, some of which will persist through later prototypes.
NOTE: Debug mode must be enabled in order to access this Zone via the level select.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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The first obvious difference here is that the title card reads "Sky Sanctuary Zone Act 1" instead of "Hidden Palace Zone". Sky Sanctuary music also plays.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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All characters begin the Zone by simply standing in place. In the final, they walk in from the left.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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If the player passes a certain X coordinate, the level boundaries are set in that they cannot go back the way they came. This X coordinate is 0500, the same X coordinate where parts of the foreground change colour from purple to lime green, and occurs after Sonic and Tails pass the first set of spikes.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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Because of the aforementioned boundary lock, a spring has been added here. This was taken out later when the lock became unnecessary.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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This monitor is a Fire Shield in this prototype. This would persist in the next few prototypes before being changed to a Super Ring.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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In the secret stash, there is an "S" monitor where there would be a Power Sneakers monitor. As debug mode places Lightning Shields instead of "S" monitors in this build, this is the only "S" monitor in the game.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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If the player goes right, they will find that there are three 1-Up monitors instead of a single 1-Up and two Super Rings.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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The giant hole in the background isn't properly lined up with the teleporter.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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The Knuckles fight plays the Sonic 3 mini-boss theme instead of Knuckles' theme in this prototype. Knuckles' is also able to hurt the player when they have invincibility and even when they are Super Sonic.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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Beating Knuckles won't cancel Super forms. Additionally, the mini-boss music will keep on playing.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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Before fighting Knuckles, if the player is to either enter a Bonus Stage or die after passing this Star Post, things get a little strange...
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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This area becomes purple instead of lime green. This is due to the palette change only occurring when the player passes X coordinate 0500 and not making any checks for if the player has restarted beyond that point.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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There won't be any boundary locks either, allowing Sonic and Tails to backtrack to Knuckles' route in the Zone.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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Even the Master Emerald's altar will become purple.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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And speaking of the Master Emerald, the theft scene plays out differently from the final. Instead of shaking his fist and jumping up to the Master Emerald, Knuckles will just stand there and look up as Eggman takes the Master Emerald. He doesn't even attempt to hit Eggman and just grabs on to the emerald.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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The controls are locked for the player when Eggman shocks Knuckles. In the final, the player is freely able to hit Eggman (not that it matters).
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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If the player uses debug mode here, the control lock will be removed, though they cannot hit Eggman and they can stand on top of the Master Emerald.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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After regaining consciousness, Knuckles will charge through the breakable wall, rather than stopping in front of it and punching it.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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When the player approaches the teleporter that leads to Sky Sanctuary Zone, there is no cutscene. The controls and camera won't lock, and Knuckles won't jump on the teleporter.
Sonic 3C 0408 |
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Sonic 3 & Knuckles final |
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The player can stand on the teleporter to activate it anyway. If they have a Lightning Shield, they can jump on top of the pedestal, which will cause the game to transition to Sky Sanctuary.
References
Sonic the Hedgehog 3C (prototype 0408), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |