Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Special Stage"
From Sonic Retro
(Created page with "{{back}} Much has yet to be implemented in the Special Stages in this prototype. Sonic and Miles run down a tunnel attempting to collect rings, except rings are hard to collec...") |
|||
(4 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
Much has yet to be implemented in the Special Stages in this prototype. Sonic and Miles run down a tunnel attempting to collect rings, except rings are hard to collect, and the tunnel never ends. Movement is a little more restricted in this prototype, being difficult to walk on the ceiling, and jumps being more "floaty". There are also no sound effects. | Much has yet to be implemented in the Special Stages in this prototype. Sonic and Miles run down a tunnel attempting to collect rings, except rings are hard to collect, and the tunnel never ends. Movement is a little more restricted in this prototype, being difficult to walk on the ceiling, and jumps being more "floaty". There are also no sound effects. | ||
− | The level twists and turns in every direction before returning to a straight bit, with the background. This repeats on a loop forever. | + | The level twists and turns in every direction before returning to a straight bit, with the background failing to center itself like the final game. This repeats on a loop forever. |
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2PreBeta MD SS Start.png |
− | | image2= | + | | image2=Sonic2 MD SS Start.png |
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=A completely different colour scheme for the first Special Stage, alongside a different HUD and a different START banner, complete with traffic lights. | | desc=A completely different colour scheme for the first Special Stage, alongside a different HUD and a different START banner, complete with traffic lights. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2PreBeta MD SS Rings.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=There are no instructions to collect rings - it's just implied. Rings appear, but there is no clear indication if you've collected them, other than the ring counter going up. | | desc=There are no instructions to collect rings - it's just implied. Rings appear, but there is no clear indication if you've collected them, other than the ring counter going up. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2PreBeta MD SS Bomb.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=There are bombs which take rings away, but they're hard to see. Neither the bombs nor rings render on every frame while the level is turning, so they're difficult to keep track of. | | desc=There are bombs which take rings away, but they're hard to see. Neither the bombs nor rings render on every frame while the level is turning, so they're difficult to keep track of. | ||
Line 28: | Line 28: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=There is a time counter. Once it reaches 0, nothing happens. | | desc=There is a time counter. Once it reaches 0, nothing happens. | ||
Line 35: | Line 35: | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | {{S2PreBetaOmni}} |
Latest revision as of 18:14, 14 November 2019
Much has yet to be implemented in the Special Stages in this prototype. Sonic and Miles run down a tunnel attempting to collect rings, except rings are hard to collect, and the tunnel never ends. Movement is a little more restricted in this prototype, being difficult to walk on the ceiling, and jumps being more "floaty". There are also no sound effects.
The level twists and turns in every direction before returning to a straight bit, with the background failing to center itself like the final game. This repeats on a loop forever.
Pre-beta |
---|
Final game |
---|
A completely different colour scheme for the first Special Stage, alongside a different HUD and a different START banner, complete with traffic lights.
Pre-beta |
---|
Final game |
---|
There are no instructions to collect rings - it's just implied. Rings appear, but there is no clear indication if you've collected them, other than the ring counter going up.
Pre-beta |
---|
Final game |
---|
There are bombs which take rings away, but they're hard to see. Neither the bombs nor rings render on every frame while the level is turning, so they're difficult to keep track of.
Pre-beta |
---|
Final game |
---|
There is a time counter. Once it reaches 0, nothing happens.
References
Sonic the Hedgehog 2 (pre-beta), prototype version of Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content |