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Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone"

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m (Black Squirrel moved page Sonic the Hedgehog 2 (Alpha)/Comparisons/Casino Night Zone to Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone: Text replacement - "Sonic the Hedgehog 2 (Alpha)" to "Sonic the Hedgehog 2 (alpha)")
m (Text replacement - "| game1=1992-08-21 prototype" to "| game1=Alpha")
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-08-21 prototype
+
| game1=Alpha
 
| game2=Final game
 
| game2=Final game
 
| desc=Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid".
 
| desc=Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid".
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-08-21 prototype
+
| game1=Alpha
 
| game2=Final game
 
| game2=Final game
 
| desc=The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.
 
| desc=The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-08-21 prototype
+
| game1=Alpha
 
| game2=Final game
 
| game2=Final game
 
| desc=Conveyor belts still don't work.
 
| desc=Conveyor belts still don't work.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-08-21 prototype
+
| game1=Alpha
 
| game2=Final game
 
| game2=Final game
 
| desc=... and neither to slingshots.
 
| desc=... and neither to slingshots.
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=S2 map CNZ1.png
 
| image2=S2 map CNZ1.png
| game1=1992-08-21 prototype
+
| game1=Alpha
 
| game2=Final game
 
| game2=Final game
 
| vertical=yes
 
| vertical=yes
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=1992-08-21 prototype
+
| game1=Alpha
 
| game2=Final game
 
| game2=Final game
 
| desc=Surprisingly, given that there are no objects in the Zone, [[Catcher Eggman]] exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. You can defeat it, but Sonic will be pushed off to the right and die.  
 
| desc=Surprisingly, given that there are no objects in the Zone, [[Catcher Eggman]] exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. You can defeat it, but Sonic will be pushed off to the right and die.  
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| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=S2 map CNZ2.png
 
| image2=S2 map CNZ2.png
| game1=1992-08-21 prototype
+
| game1=Alpha
 
| game2=Final game
 
| game2=Final game
 
| vertical=yes
 
| vertical=yes

Revision as of 14:38, 12 November 2019

Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.

Act 1

Notavailable.svg
Alpha
Notavailable.svg
Final game

Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid".

Notavailable.svg
Alpha
Notavailable.svg
Final game

The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.

Notavailable.svg
Alpha
Notavailable.svg
Final game

Conveyor belts still don't work.

Notavailable.svg
Alpha
Notavailable.svg
Final game

... and neither to slingshots.

100%
Alpha
100%
Final game


Act 2

Notavailable.svg
Alpha
Notavailable.svg
Final game

Surprisingly, given that there are no objects in the Zone, Catcher Eggman exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. You can defeat it, but Sonic will be pushed off to the right and die.

100%
Alpha
100%
Final game


References