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Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone"

From Sonic Retro

(Act 1)
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| game2=Final game
 
| game2=Final game
 
| desc=The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.
 
| desc=The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.
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}}
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{{Comparison
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| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=1992-08-21 prototype
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| game2=Final game
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| desc=Conveyor belts still don't work.
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}}
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{{Comparison
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| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=1992-08-21 prototype
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| game2=Final game
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| desc=... and neither to slingshots.
 
}}
 
}}
 
{{Comparison
 
{{Comparison

Revision as of 16:56, 11 November 2019

Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.

Act 1

Notavailable.svg
1992-08-21 prototype
Notavailable.svg
Final game

Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid".

Notavailable.svg
1992-08-21 prototype
Notavailable.svg
Final game

The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.

Notavailable.svg
1992-08-21 prototype
Notavailable.svg
Final game

Conveyor belts still don't work.

Notavailable.svg
1992-08-21 prototype
Notavailable.svg
Final game

... and neither to slingshots.

100%
1992-08-21 prototype
100%
Final game


Act 2

Notavailable.svg
1992-08-21 prototype
Notavailable.svg
Final game

Surprisingly, given that there are no objects in the Zone, Catcher Eggman exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. You can defeat it, but Sonic will be pushed off to the right and die.

100%
1992-08-21 prototype
100%
Final game


References